LIKE A BOSS vs #erAse.et Runo<3 (5198 views)

be ChilAx
nl Constan
be eron
be prick
be aNGER
be Disciple
gb clarkee
gb Element
nl esSe
fi toNi
gb Nips
de Oxy


ET 6on6 SummerCup '14
Group E
Matchweek 1

Groups - #LIKEABOSS - Rules
20.07.14 20:30 CEST
Awards awarded to for
Lady Macbeth eA.clarkee :D! 43 kills
Killing Spree eA.clarkee :D! 6 frags without being killed
Accountant eA.nipsu 145% kills/killed ratio
He's dead, Jim! boss.nore 16 gibs
...and stay dead! boss.nore 48% gibs/kill
Lead Poisoning boss.cnstn 38 SMG kills
Spammity spam spam! boss.anger 22 SPAM kills
Fragstealer boss.anger 137 damage per frag
Die! Damn you, Die! boss.dto 294 damage per frag
What objective? eA.nipsu 298 XP
Red Shirt boss.chilax 54 deaths
Are these pliers sharp? boss.chilax 13 deaths without fragging
Med Pack Whore boss.dto 216 damage per death
Eyes Wide Shut boss.nore 4 team kills
Gingerbread man eA.esSe :> 15 /kills
Player Summary for the entire Match
[-] (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMD/KD/KdKSDS
boss.cnstn8626842498016650768132260/01/638/203/1615513934
boss.anger10617538357137518643931820/010/48/1922/713612254
boss.chilax431912354301953708194810/01/422/311/12233152313
boss.prick4113419464016371380591190/00/520/270/1019517535
boss.dto3314913393115272374232050/01/312/221/10209186210
boss.nore612033354160415612660063570/01/329/286/818611145
boss.6011201682774121148296254088811700/014/3129/2833/818614837
eA.toNyy111250403512119709535611250/113/15/1921/61779965
eA.Element :XD73210324480111664048965110/02/117/2814/420811137
eA.esSe :>712823953122315736147964161/00/523/2518/61898745
eA.Oksii :o10028141407127675466364150/03/135/245/716516243
eA.clarkee :D!11627043371200868985638970/05/634/193/416015264
eA.nipsu145298322211019614040982480/02/028/93/719218643
eA.971591227231624859408882962518121/025/0142/964/718213355
Player Summary for radar
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
boss.cnstn5377815000314482337540/00/28/60/4KDKD/DDK/KKD/DDKKDDDDKD
boss.anger1004788211111601187680/02/22/45/2KDS/TDDKKDKDKKXDXKK
boss.chilax6055915101317262519630/01/28/81/4DDKKK/KDDKDKXDKDXKDKD/T/DDD
boss.prick283441410129172654250/00/25/60/5DKDKDXDDDK//DTDDDDKD
boss.dto62711600135862650860/01/11/60/6DDK/DDDTDDD/DDD/DD
boss.nore58737122023155818431120/01/07/71/3D/DTKDDKDK//TXDDKDKDKK
boss.513133780616157395131904080/05/931/377/24
eA.toNyy145931611311325471076390/05/10/612/0KKDDDKKKT/DKK/DK/KKKKDSKKKKD
eA.Element :XD1006710100013200211012100/01/14/56/2DT/DKD/KKXKDDKDKKK/DKK
eA.esSe :>70731217600534911750760/00/26/96/1/KDKDK/DKKDDDD/KD//KDKKKDKDKD
eA.Oksii :o15091962021145314983260/01/09/41/1K/DKKKKDKDDKTKKTD
eA.clarkee :D!15084965003172498200/02/17/20/1//KKKKKDDKKKX/KD
eA.nipsu200898430011973988360/00/08/20/3KKXK/DKKKDXKKD
eA.13649764541914161319073956870/09/534/2825/8

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
boss.cnstn1007999100219301523540/00/29/50/0KDKKDDKK/KKKDKDDD/
boss.anger1425910700001343114800/01/06/62/2KKDKDDKKKXDKDDKKDK
boss.chilax605761000001312178400/00/06/90/1DKDKKDDKDDDKKDDD
boss.prick2520281002546130400/00/02/60/0/DKDKDDD/D
boss.dto7537681000876140700/00/15/71/0KDKDKKDKDDDDKD
boss.nore42296144013115812271330/00/26/71/1DDDDKDKDDD/KDT/DKDKK/
boss.7428139567017716583931870/01/534/404/4
eA.toNyy1004444300380635200/12/00/11/1K/KK/XXKD/
eA.Element :XD504661210011435113500/00/06/90/1KDDDDDD/KKDKKKDDDD
eA.esSe :>9057910002492411832051/00/19/41/1/DDK/KKDT/TDDKKK/KKKD
eA.Oksii :o106761615010123592171310/01/013/122/1KDKKKDDK/DKDKKSDKDDKDKKKDDKDKKD
eA.clarkee :D!1126198000115151475180/01/08/70/0DKDDKKDKKDKKDKKD/
eA.nipsu100615510041354849360/01/04/10/0KKK/D/K/K/
eA.93345495451214839371652901/15/140/344/4
Player Summary for supply
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
boss.cnstn85461214300113521676360/01/210/60/5/KDKDKKDDDKKDKDDKDKDKKDDDK
boss.anger883189201211341055770/03/10/56/1/DKKD/TKDKKDDKDKDK
boss.chilax173631720031055217700/00/23/50/7KDDDDDDDD/DDD/KKDD/D
boss.prick463961310011081204800/00/26/80/2DDDDDKKXDDK/DDKDKKDD
boss.dto1838211100151919961010/00/12/80/2DDXDKDDDD/DDKD
boss.nore92561314601320401387300/00/112/72/3DDTKKDDDD/KKDKD/K/KDKDKKKKDK
boss.5824644781502117181103392440/04/933/398/20
eA.toNyy1877015820022072807740/06/01/57/1KKKKDK/KKDDKKKKKK/KDDDK
eA.Element :XD834910122003179915253010/00/07/93/0/DKK/KKDKDD/KDKDKDKDKD
eA.esSe :>100112111141141872625260/00/14/58/0/KKKK/KDKD//SKDDTKDKKKD
eA.Oksii :o8156911400213461474400/01/06/62/3/DKKDKKDKDKDDKK/KDDD
eA.clarkee :D!140691410300018981613790/01/313/40/3DKDKKKKKKDKKDDKDKDDKKKDDX
eA.nipsu20083843010135211371580/01/07/31/2KDKKDKDKKKXKDT
eA.13243967561812111033971816780/09/438/3221/9

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
boss.cnstn118661311401017771277820/00/011/33/7DKKKDKDKKKDTDKDKDKDKDKDDK
boss.anger109381211301415491003370/04/10/49/2/KKKD/KDDKTKDD//DKKKKKKD
boss.chilax4143512000312771714180/00/05/90/0DKDDDDKDKD/DDK//K
boss.prick6341711100111692053940/00/17/70/3KDDDDKDXKKK/DDKDDDK
boss.dto100474411017421370180/00/04/10/2DDXKSK/KK
boss.nore5045714400613701549820/00/04/72/1/KK/D/KDDK/D/KD/KDDKD
boss.802804863131215788489663310/04/231/3114/15
eA.toNyy4143512400116701326120/00/04/71/4DDKDK/DKDDDDDKKDD
eA.Element :XD604861050041404113500/01/00/55/1KKD//DK/DKDDKDK/
eA.esSe :>46407152102107412381090/00/14/73/4KDDDSK/DDDK/KDKKDDDDDK
eA.Oksii :o875878100315961493180/00/17/20/2/DKD/KK/KDKDKKD
eA.clarkee :D!8456111340041761156800/01/26/63/0K/DKK/KKD/KKDK/DKDKKDDDD
eA.nipsu12265119400414611124180/00/09/32/2DKK/KDK/DKK/KKDKDKK/
eA.733104767201018896678841570/02/430/3014/13

» View plaintext endround stats
Player Chats
eA.clarkee :D! [Warmup]: you already dont have? s;
boss.anger [Warmup]: no? :S
boss.anger [Warmup]: waiting for a good sale
eA.clarkee :D! [Warmup]: ask chilax :p
boss.cnstn [Warmup]: :DDDDDDDDDDDDDDDDD
eA.Element :XD [Warmup]: /q rapz
boss.anger [Warmup]: XD
boss.chilax [Warmup]: this is yours?
boss.prick [Warmup]: we need a good player sorry rapz
boss.chilax [Warmup]: rapz als je kijkt, tis omdawe fops nodig hadden eigenlijk
boss.cnstn [Warmup]: rapz als je kijkt, ga weg
boss.nore [Warmup]: ja en ik heb da nogal eens gedaan dus.. da ga werke, pakt
boss.chilax [Warmup]: constan niette lief he
boss.anger [Warmup]: rapz als je kijkt, ik steek constan volgende week neer
boss.cnstn [Warmup]: rapz als je kijkt, kom terug
eA.toNyy [Countdown]: beginne hf
boss.anger [Countdown]: Mirek: nice wallhack, fucking cheater
boss.anger [Countdown]: Mirek: nice wallhack, fucking cheater
boss.anger [Countdown]: Mirek: nice wallhack, fucking cheater
[11:14]: Axis Command Post constructed. Charge speed increased!
[10:47]: Allies have breached the Side Entrance!
boss.cnstn [10:26]: :D
[10:26]: Allies capture the Forward Bunker!
boss.anger [10:20]: :D
[9:30]: Allies have breached the Main Entrance and secured the Forward Bunker!
[9:02]: Allies have secured the West Radar Parts!
[8:25]: Allied team has destroyed the Axis Command Post!
boss.prick [7:30]: kheb nog ma 2 keer geweend
boss.prick [7:28]: cv nog
boss.cnstn [6:20]: xDDD
[4:55]: Axis Command Post constructed. Charge speed increased!
[3:01]: Allies have secured the East Radar Parts!
[Intermission]: >>> Clock set to: 8:58
boss.nore [Countdown]: hf :XD
[8:37]: Axis Command Post constructed. Charge speed increased!
[8:24]: Allies capture the Forward Bunker!
[8:22]: Axis reclaim the Forward Bunker!
[8:15]: Allies capture the Forward Bunker!
[7:51]: Allies have breached the Side Entrance!
[7:05]: Allies have breached the Main Entrance and secured the Forward Bunker!
[6:19]: Allies have secured the West Radar Parts!
[5:31]: Allied team has destroyed the Axis Command Post!
[5:26]: Allied Command Post constructed. Charge speed increased!
[2:59]: Allies have secured the East Radar Parts!
[Intermission]: >>> Objective reached at 5:59 (original: 8:58)
eA.Element :XD [Intermission]: gege
boss.nore [Intermission]: wp
boss.anger [Countdown]: hf
boss.cnstn [Countdown]: h f
[13:44]: The Allies have breached the Forward Bunker Gate!
boss.nore [13:14]: oh we started?
[13:13]: Allied Command Post constructed. Charge speed increased!
[13:09]: The Allies have opened up the Forward spawn rear exit!
[12:23]: The Depot Fence has been constructed.
[12:18]: The Allies have breached the Depot Gate!
[12:16]: The Allies have breached the Depot's east wall!
[11:54]: The Allied Truck is in position!
[11:39]: The Allies have breached the Depot's west wall!
[11:07]: The Crane Controls have been constructed.
[11:06]: The Allies have activated the crane!
[10:53]: The Allies have loaded the Gold Crate onto the Truck!
boss.anger [9:57]: xD
boss.chilax [9:49]: dit is leuk
boss.anger [9:04]: xd
[8:30]: The Allies have escaped with the Gold Crate!
[Intermission]: >>> Clock set to: 6:29
boss.nore [Intermission]: :-)
boss.cnstn [Intermission]: :)
eA.clarkee :D! [Warmup]: =)
eA.toNyy [Warmup]: (:
boss.chilax [Warmup]: :DDDDDDDD
boss.nore [Warmup]: esse pwner
boss.anger [Warmup]: adler would have been better :D
boss.chilax [Warmup]: :)à
eA.clarkee :D! [Warmup]: DELIVERY*
eA.Element :XD [Warmup]: erdenberg*
boss.prick [Warmup]: can we have a rematch?
boss.anger [Warmup]: just any map without tacs
boss.anger [Warmup]: XD
boss.prick [Warmup]: rematch after this
boss.prick [Warmup]: ok :)
eA.Element :XD [Warmup]: erdenberg +delivery
[6:13]: Axis Command Post constructed. Charge speed increased!
[3:19]: The Allies have captured the forward bunker!
[3:01]: The Depot Fence has been constructed.
[2:41]: The Allies have breached the Forward Bunker Gate!
[2:10]: The Allies have opened up the Forward spawn rear exit!
[1:04]: Match is PAUSED! (Axis)
boss.prick [1:04]: GG
boss.chilax [1:04]: srslyM.d
boss.cnstn [1:04]: its gg already man
boss.nore [1:04]: unpause, 1min
boss.anger [1:03]: lol xD
[1:04]: Match resuming in 10 seconds!
eA.clarkee :D! [1:04]: FUNNY XDDDDDDDDDDDDDDDDDDD
[1:04]: Match resuming in 9 seconds!
boss.anger [1:04]: is this really happening
[1:04]: Match resuming in 8 seconds!
boss.anger [1:04]: xD
[1:04]: Match resuming in 7 seconds!
[1:04]: Match resuming in 6 seconds!
[1:04]: Match resuming in 5 seconds!
[1:04]: Match resuming in 4 seconds!
boss.nore [1:04]: lmao
[1:04]: Match resuming in 3 seconds!
[1:04]: Match resuming in 2 seconds!
boss.prick [1:04]: im crying :(
[1:04]: Match resuming in 1 seconds!
[1:04]: FIGHT!
[0:54]: Allied team has destroyed the Axis Command Post!
boss.anger [0:20]: xdddddddddd
boss.nore [0:02]: :D
boss.nore [0:00]: gij dikzak :D
[Intermission]: >>> Objective NOT reached in time (6:29)
boss.chilax [Intermission]: wp
boss.cnstn [Intermission]: wp
eA.toNyy [Intermission]: gg
boss.anger [Intermission]: was fun
[Intermission]: boss.chilax disconnected
boss.anger [Intermission]: gg
[Intermission]: eA.Element :XD disconnected
[Intermission]: eA.esSe :> disconnected
[Intermission]: boss.anger disconnected
[Intermission]: boss.nore disconnected
[Intermission]: eA.nipsu disconnected
[Intermission]: eA.toNyy disconnected
[Intermission]: boss.dto disconnected
boss.prick [Intermission]: this was for warmup
[Intermission]: boss.cnstn disconnected
[Intermission]: eA.clarkee :D! disconnected
boss.prick [Intermission]: now we play adler
boss.prick [Intermission]: or not
boss.prick [Intermission]: bb

These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on. You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:

  • Server crash / restart
  • Players reconnecting with new ids
  • Too many random renames between rounds

Credits to the author of StatWhore of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.