WINNERMANS vs tmbau (2370 views)
abbadabba
jiN
tramp
jiN
tramp
setupj
sensez
roth
sensez
roth
12.07.14 00:15 CEST
Awards | awarded to | for |
Lady Macbeth | wns ndbt | 41 kills |
Killing Spree | tmbau. sensz | 5 frags without being killed |
Accountant | wns ndbt | 91% kills/killed ratio |
He's dead, Jim! | wns ndbt | 10 gibs |
...and stay dead! | wns ndbt | 24% gibs/kill |
Lead Poisoning | wns ndbt | 38 SMG kills |
Spammity spam spam! | tmbau. put3z | 4 SPAM kills |
Fragstealer | ^JW1ns trm:P | 210 damage per frag |
Die! Damn you, Die! | tmbau. sensz | 345 damage per frag |
What objective? | wns ndbt | 320 XP |
Red Shirt | tmbau. sensz | 59 deaths |
Are these pliers sharp? | tmbau. sensz | 8 deaths without fragging |
Med Pack Whore | tmbau. put3z | 165 damage per death |
Eyes Wide Shut | tmbau. put3z | 2 team kills |
Gingerbread man | wns bbdbb | 20 /kills |
» View plaintext endround stats
wns ndbt [Warmup]: | roll the bones |
tmbau. put3z [Countdown]: | after 10 years |
tmbau. put3z [Countdown]: | hf |
tmbau. rth [8:39]: | :D |
[8:33]: | The Allies have captured the forward bunker! |
wns ndbt [8:31]: | :XD |
[8:16]: | Axis Command Post constructed. Charge speed increased! |
[7:46]: | The Allies have opened up the Forward spawn rear exit! |
[7:43]: | The Allies have breached the Forward Bunker Gate! |
[7:04]: | Allied team has destroyed the Axis Command Post! |
[6:59]: | Allied Command Post constructed. Charge speed increased! |
[6:19]: | The Depot Fence has been constructed. |
[6:13]: | The Allies have breached the Depot Gate! |
[5:48]: | The Allied Truck is in position! |
[5:38]: | The Allies have breached the Depot's east wall! |
[3:51]: | Match is PAUSED! (Axis) |
[3:51]: | Match resuming in 225 seconds! |
[3:51]: | Match resuming in 210 seconds! |
[3:51]: | Match resuming in 10 seconds! |
[3:51]: | Match resuming in 9 seconds! |
[3:51]: | Match resuming in 8 seconds! |
[3:51]: | Match resuming in 7 seconds! |
[3:51]: | Match resuming in 6 seconds! |
[3:51]: | Match resuming in 5 seconds! |
[3:51]: | Match resuming in 4 seconds! |
[3:51]: | Match resuming in 3 seconds! |
[3:51]: | Match resuming in 2 seconds! |
[3:51]: | Match resuming in 1 seconds! |
[3:51]: | FIGHT! |
[3:48]: | The Crane Controls have been constructed. |
[3:20]: | The Allies have activated the crane! |
[3:06]: | The Allies have loaded the Gold Crate onto the Truck! |
[1:11]: | The Allies have escaped with the Gold Crate! |
[Intermission]: | >>> Clock set to: 10:49 |
wns ndbt [Warmup]: | roll the bones |
[Countdown]: | Vote cancelled |
[7:40]: | The Allies have captured the forward bunker! |
[7:14]: | The Allies have breached the Forward Bunker Gate! |
[7:08]: | Axis Command Post constructed. Charge speed increased! |
[6:48]: | The Allies have opened up the Forward spawn rear exit! |
[5:44]: | Allied team has destroyed the Axis Command Post! |
tmbau. sensz [5:35]: | rofl polak |
[5:19]: | Allied Command Post constructed. Charge speed increased! |
[1:56]: | The Allies have breached the Depot Gate! |
[1:45]: | The Depot Fence has been constructed. |
tmbau. put3z [1:01]: | if its not adler we wont be able to finsh the war |
wns bbdbb [0:30]: | adler it is |
[0:19]: | The Allied Truck is in position! |
[Intermission]: | >>> Objective NOT reached in time (10:49) |
tmbau. put3z [Countdown]: | hv to go in 10 so u better rape us |
[8:37]: | The Doors are opening!! |
[7:39]: | Allied team has transmitted the documents! |
[Intermission]: | >>> Clock set to: 2:20 |
tmbau. put3z [Intermission]: | thanks for attending |
tmbau. put3z [Intermission]: | our request |
wns bbdbb [Intermission]: | np |
wns ndbt [Warmup]: | roll the bones |
[1:01]: | The Doors are opening!! |
[Intermission]: | >>> Objective NOT reached in time (2:20) |
[Intermission]: | tmbau. put3z disconnected |
[Intermission]: | tmbau. rth disconnected |
[Intermission]: | wns ndbt disconnected |
[Intermission]: | tmbau. sensz disconnected |
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
- Server crash / restart
- Players reconnecting with new ids
- Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.