Second Massachusetts vs #lotto.et (2197 views)

pl Uncle
pl Mirek
pl Luki
fi systematic
fi tempji
fi VenoM32
19.07.14 22:00 CEST
Awards awarded to for
Lady Macbeth SMS| Mirek 65 kills
Killing Spree SMS| Mirek 12 frags without being killed
Accountant SMS| Mirek 138% kills/killed ratio
He's dead, Jim! SMS| Mirek 17 gibs
...and stay dead! SMS| Uncle 33% gibs/kill
Lead Poisoning SMS| Mirek 52 SMG kills
Spammity spam spam! SMS| Luki 9 SPAM kills
Fragstealer SMS| Luki 173 damage per frag
Die! Damn you, Die! LOTTO|tempji 259 damage per frag
What objective? SMS| Mirek 418 XP
Red Shirt LOTTO|systematic 79 deaths
Are these pliers sharp? ^ZLOTTO^Q|^WVenoM32 13 deaths without fragging
Med Pack Whore SMS| Uncle 182 damage per death
Eyes Wide Shut SMS| Uncle 3 team kills
Gingerbread man LOTTO|tempji 22 /kills
Player Summary for the entire Match
[-] (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMD/KD/KdKSDS
SMS| Uncle912944244142314763366886030/04/333/248/218214538
SMS| Luki120398605080213983264025050/04/249/369/216412876
SMS| Mirek13841865471701201114967171310/05/052/267/3172143125
SMS| 1171110167141392647286141980712390/013/0134/2624/317313976
^ZLOTTO^Q|^WVenoM3228145196730119443683231760/02/317/381/8233124213
LOTTO|systematic44193357940115692999781340/00/536/510/10198126211
LOTTO|tempji49274387740222844210313950/02/433/455/522213449
LOTTO|416129222311045619807286144050/04/486/456/5218128311
Player Summary for et_beach
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
SMS| Uncle2001721200039433700/00/02/10/0DKK
SMS| Luki2002021000034816100/00/12/00/0KDK
SMS| Mirek501512000132324200/00/01/10/0/KD
SMS| 15052542001106574000/00/15/20/0
^ZLOTTO^Q|^WVenoM3210010220011440409100/01/01/11/0TK/KD
LOTTO|systematic334131000192448400/00/01/30/0KDDD
LOTTO|tempji0201000010820800/00/00/10/1XD
LOTTO|44163610117401065500/01/02/51/1

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
SMS| Uncle33813200017736700/00/00/21/1KDDD
SMS| Luki752134000146955400/00/02/21/1DK/DKKD
SMS| Mirek3001931100075911000/00/00/11/0KKKD
SMS| 136487830011405103100/00/02/53/2
^ZLOTTO^Q|^WVenoM32501112000015030200/00/01/10/1DKD
LOTTO|systematic1001733100239450500/00/03/10/0KK//KD
LOTTO|tempji601135000148759800/00/01/02/2DKDKD/DK
LOTTO|703971010031031140500/00/05/22/3
Player Summary for erdenberg_t1
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
SMS| Uncle8155911301216801659520/00/19/81/1D/KDKKX/KKTDKDKKDDKDDD
SMS| Luki60669153022149315672210/00/06/145/0DDK/DDDKTKDXDDDDKDKDD/TKKKK
SMS| Mirek15499171140022817203500/01/015/91/1KDKKDDKKKK/KDKDKKDKDDKDK/KKKX
SMS| 98220353710036599052612730/01/130/317/2
^ZLOTTO^Q|^WVenoM3221353140006791131400/00/03/70/1KD/D//D/DDKK/D/DD
LOTTO|systematic52561121000417322399180/00/011/150/3KK/DKK/KDDDDDDDDXDKD/KKDDKDKK/DDD
LOTTO|tempji94891718401827382277300/01/117/80/1KD/KDKD/DKD/KK/KKK/KTKDKK/D/KK/KDDKD
LOTTO|5618031534011852615990480/01/131/300/5

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
SMS| Uncle1077015142207229915731220/00/010/55/0/KD/DKD/KSKKK/KKK/DKKK/K/KDKS
SMS| Luki17211019110005320416991180/02/016/61/0/K/KKKKKKKDKKKK/KDKKDK/K/KDDKD
SMS| Mirek1381101813100838021618310/03/012/53/0/K/KKK/K/KKKDKK/KK/KD/KKK/KDKDD
SMS| 139290523832020930548902710/05/038/169/0
^ZLOTTO^Q|^WVenoM32222352200051392278900/00/15/120/4D/DDD/DDDDDD/KDDKDDDKD/KK/D
LOTTO|systematic144232100031547313600/00/23/120/4D/KDD/DDDDDDDDKDDDDDDK/D
LOTTO|tempji345182300061951338000/00/28/140/1/KDDDDKDDK/DDKD/DD/DDKDDDDK//KK
LOTTO|231161666000144890930500/00/516/380/9
Player Summary for braundorf_b4
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
SMS| Uncle1711051275013200815221490/02/010/41/0K/KKD/KKDKKT/DKKDKKK
SMS| Luki2101232110400428861529540/02/017/62/0KKKDKKKDKKKKDKDKDKD/K/KKK//KKKK
SMS| Mirek2001342010900526101458180/01/018/51/1/KD/KDKKD//KKKXKDKKKKKKKKKKKKD/
SMS| 1943625327180112750445092210/05/045/154/1
^ZLOTTO^Q|^WVenoM321049219200494523671660/00/22/120/1DDKDD///DD/DDDKDDDDDD
LOTTO|systematic5047112200021983265000/00/311/150/3DKXKDKDKK/DDDKDDDKKDDDDKKD/DDDDKDD
LOTTO|tempji968221001315812487650/00/02/181/0DDTDDD///DDKDDKDDDDDDDDD
LOTTO|2316415622019450975042310/00/515/451/4

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
SMS| Uncle3739380012107512302800/02/22/40/0D//DDDDDKKKT
SMS| Luki665869100114328921120/00/16/80/1DKDKKX/KDDDKDDDKX
SMS| Mirek604161020148381254820/00/06/51/1KDK/T///KDDDDDKKK
SMS| 5413815273027334533764740/02/314/171/2
^ZLOTTO^Q|^WVenoM327517681003718114200/01/05/50/1DDKKDKKX/KK//DD
LOTTO|systematic66276920141081840760/00/07/50/0KK/DDTK/K/K/KDDD
LOTTO|tempji88538900041577136300/01/15/42/0KDK/D/KKKKD/KK/DD
LOTTO|769720263011133763345760/02/117/142/1

» View plaintext endround stats
Player Chats
^ZLOTTO^Q|^WVenoM32 [Countdown]: hfhf
[8:05]: Allies transmitted the documents!
[Intermission]: >>> Clock set to: 1:54
[1:04]: The Sea Wall Door has been breached!
[0:28]: Allies capture the Forward Bunker!
[Intermission]: >>> Objective NOT reached in time (1:54)
[11:12]: The Allies have captured the forward bunker!
LOTTO|tempji [11:07]: nice warp
[10:54]: Axis Command Post constructed. Charge speed increased!
[10:50]: Allied team has destroyed the Axis Command Post!
[10:33]: Main Gate has been destroyed!
[9:07]: The West Flak88 has been destroyed!
[8:37]: Allied Command Post constructed. Charge speed increased!
^ZLOTTO^Q|^WVenoM32 [4:43]: gg
[4:43]: The East Flak88 has been destroyed!
[4:42]: Both Flak88 guns have been destroyed!
[Intermission]: >>> Clock set to: 7:18
SMS| Mirek [Intermission]: gg
[4:31]: The Allies have captured the forward bunker!
[4:29]: The Axis have reclaimed the forward bunker!
[3:08]: The Allies have captured the forward bunker!
[3:07]: The Axis have reclaimed the forward bunker!
[0:45]: The Allies have captured the forward bunker!
[0:16]: Axis Command Post constructed. Charge speed increased!
^ZLOTTO^Q|^WVenoM32 [0:03]: wp
[Intermission]: >>> Objective NOT reached in time (7:18)
SMS| Mirek [Intermission]: gg
LOTTO|tempji [Intermission]: heads
^ZLOTTO^Q|^WVenoM32 [Countdown]: hf
[8:06]: Allies capture the factory district!
[8:01]: Match is PAUSED! (Axis)
[8:00]: Match resuming in 225 seconds!
[8:00]: Match resuming in 210 seconds!
[8:00]: Match resuming in 10 seconds!
[8:00]: Match resuming in 9 seconds!
[8:00]: Match resuming in 8 seconds!
[8:00]: Match resuming in 7 seconds!
[8:00]: Match resuming in 6 seconds!
[8:00]: Match resuming in 5 seconds!
[8:00]: Match resuming in 4 seconds!
[8:00]: Match resuming in 3 seconds!
[8:00]: Match resuming in 2 seconds!
[8:00]: Match resuming in 1 seconds!
[8:00]: FIGHT!
[7:29]: Allies have destroyed the Main Gate!
[7:26]: The side gate has been built!
[7:12]: Allies have destroyed the Side Door!
[7:00]: Allied Command Post constructed. Charge speed increased!
[6:45]: The side gate has been destroyed!
[1:23]: The side gate has been built!
[Intermission]: >>> Clock set to: 10:00
LOTTO|systematic [Intermission]: A
SMS| Uncle [Warmup]: sup
^ZLOTTO^Q|^WVenoM32 [Warmup]: one is at toilet
[9:07]: Allies capture the factory district!
[8:51]: Axis Command Post constructed. Charge speed increased!
[8:36]: The side gate has been built!
[8:11]: Allies have destroyed the Main Gate!
[8:05]: Allies have destroyed the Side Door!
^ZLOTTO^Q|^WVenoM32 [5:16]: gg wp
SMS| Mirek [5:05]: GG
[5:05]: Allies have destroyed the Bunker Controls!
[5:05]: Allies have destroyed the Bunker Controls!
[5:05]: Allies have destroyed the Bunker Controls!
[5:05]: Allies have destroyed the Bunker Controls!
[5:05]: Allies have destroyed the Bunker Controls!
[5:05]: Allies have destroyed the Bunker Controls!
[Intermission]: >>> Objective reached at 4:55 (original: 10:00)
[Intermission]: SMS| Mirek disconnected
[Intermission]: SMS| Uncle disconnected
[Intermission]: LOTTO|systematic disconnected
[Intermission]: SMS| Luki disconnected

These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on. You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:

  • Server crash / restart
  • Players reconnecting with new ids
  • Too many random renames between rounds

Credits to the author of StatWhore of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.