innerSense vs nutella (2316 views)
jupik
Hing
lEku
Hing
lEku
ava
Suffkopf
kitt
Suffkopf
kitt
30.07.14 16:30 CEST
Awards | awarded to | for |
Lady Macbeth | iSlEku | 72 kills |
Killing Spree | iSJaredole | 6 frags without being killed |
Accountant | iSJupik | 114% kills/killed ratio |
He's dead, Jim! | nutella.Tom Petty | 15 gibs |
...and stay dead! | nutella.Tom Petty | 31% gibs/kill |
Lead Poisoning | iSlEku | 66 SMG kills |
Spammity spam spam! | nutella.Tom Petty | 5 SPAM kills |
Fragstealer | iSJupik | 156 damage per frag |
Die! Damn you, Die! | iSJaredole | 257 damage per frag |
What objective? | nutella Ava | 341 XP |
Red Shirt | nutella.SufFkOpP:) | 83 deaths |
Are these pliers sharp? | nutella.Tom Petty | 14 deaths without fragging |
Med Pack Whore | nutella Ava | 174 damage per death |
Eyes Wide Shut | nutella.Tom Petty | 2 team kills |
Gingerbread man | iSlEku | 22 /kills |
» View plaintext endround stats
nutella Ava [Countdown]: | hf ':D' |
nutella.SufFkOpP:) [Countdown]: | GL HF |
iSlEku [Countdown]: | u2 |
[11:30]: | Allies capture the Forward Bunker! |
[11:16]: | Allies have damaged the West Wall |
iSlEku [9:50]: | =DDD |
iSlEku [9:49]: | =DDD |
iSlEku [9:49]: | =DDD |
iSlEku [9:49]: | =DDD |
iSlEku [9:49]: | =DDD |
iSlEku [9:49]: | =DDD |
iSlEku [9:49]: | =DDD |
[8:51]: | Door Controls have been constructed. |
[8:51]: | Allies have secured the forward bunker. |
nutella Ava [8:48]: | XD |
[8:45]: | The Allies have stolen a gold crate! |
[8:13]: | The Loading Doors are Opening! |
[7:48]: | The Allies have secured a gold crate! |
[7:39]: | The Loading Doors are Closing! |
[7:23]: | The Allies have stolen a gold crate! |
[6:11]: | The Loading Doors are Opening! |
[6:07]: | The Allies have secured a gold crate! |
[6:07]: | Allies have escaped with the Gold! |
[Intermission]: | >>> Clock set to: 5:52 |
iSlEku [4:57]: | =DDD |
iSlEku [4:57]: | =DDD |
iSlEku [4:57]: | =DDD |
iSlEku [4:56]: | =DDD |
[3:51]: | Allies capture the Forward Bunker! |
[1:03]: | Door Controls have been constructed. |
[1:03]: | Allies have secured the forward bunker. |
[1:01]: | The Loading Doors are Opening! |
[0:48]: | The Allies have stolen a gold crate! |
[0:33]: | The Axis have intercepted the stolen gold crate! |
[0:33]: | The Loading Doors are Closing! |
[0:28]: | The Allies have stolen a gold crate! |
[0:26]: | The Loading Doors are Opening! |
[Intermission]: | >>> Objective NOT reached in time (5:52) |
iSJaredole [Countdown]: | let us pray so this map could be deleted from all archives of internet history |
[10:40]: | Allied Command Post constructed. Charge speed increased! |
[5:47]: | Match is PAUSED! (Axis) |
[5:47]: | Match resuming in 10 seconds! |
[5:47]: | Match resuming in 9 seconds! |
[5:47]: | Match resuming in 8 seconds! |
[5:47]: | Match resuming in 7 seconds! |
[5:47]: | Match resuming in 6 seconds! |
[5:47]: | Match resuming in 5 seconds! |
[5:47]: | Match resuming in 4 seconds! |
[5:47]: | Match resuming in 3 seconds! |
[5:47]: | Match resuming in 2 seconds! |
[5:47]: | Match resuming in 1 seconds! |
[5:47]: | FIGHT! |
[1:06]: | The Tank has been repaired! |
[1:04]: | Allied team has stolen the Tank! |
nutella.SufFkOpP:) [0:55]: | JA GEGE:D |
[0:24]: | Tank Barrier #1 has been constructed. |
nutella.SufFkOpP:) [0:22]: | :DDD |
iSJaredole [0:21]: | shrekt |
[Intermission]: | >>> Clock set to: 12:00 |
[11:33]: | Allied Command Post constructed. Charge speed increased! |
[10:11]: | The Tank has been repaired! |
[10:08]: | Allied team has stolen the Tank! |
iSlEku [10:03]: | <>d |
[8:31]: | Allied team has destroyed the Bank Doors! |
iSJupik [5:18]: | d |
iSJupik [5:17]: | :P |
iSlEku [4:56]: | >d |
[3:12]: | Allied team is escaping with the Gold Crate! |
[1:03]: | Allied team escaped with the Gold Crate! |
[Intermission]: | >>> Objective reached at 10:56 (original: 12:00) |
[Intermission]: | iSJupik disconnected |
[Intermission]: | iSJaredole disconnected |
[Intermission]: | iSlEku disconnected |
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
- Server crash / restart
- Players reconnecting with new ids
- Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.