innerSense vs SSTAT (2612 views)
jupik
Hing
lEku
Hing
lEku
latee
razz
trmpp
razz
trmpp
02.08.14 15:30 CEST
Awards | awarded to | for |
Lady Macbeth | SSTAT raz | 62 kills |
Killing Spree | SSTAT trmP | 7 frags without being killed |
Accountant | SSTAT raz | 87% kills/killed ratio |
He's dead, Jim! | >inner jypik | 15 gibs |
...and stay dead! | >inner jaredole | 30% gibs/kill |
Lead Poisoning | >inner lEku:C | 51 SMG kills |
Spammity spam spam! | >inner jypik | 10 SPAM kills |
Fragstealer | SSTAT late | 177 damage per frag |
Die! Damn you, Die! | SSTAT trmP | 294 damage per frag |
What objective? | SSTAT raz | 395 XP |
Red Shirt | >inner lEku:C | 75 deaths |
Are these pliers sharp? | >inner jaredole | 14 deaths without fragging |
Med Pack Whore | >inner jypik | 164 damage per death |
Eyes Wide Shut | SSTAT late | 2 team kills |
Gingerbread man | SSTAT late | 21 /kills |
» View plaintext endround stats
SSTAT late [Warmup]: | CG NAMES OR FORFEIT |
>inner jaredole [Warmup]: | that is literally nowhere on the rules so you can suck dicks |
>inner lEku:C [Warmup]: | Ready |
SSTAT late [Countdown]: | nerd u read the rules? |
>inner jaredole [Countdown]: | no |
SSTAT late [Countdown]: | biggest nerd i seen |
>inner jypik [Countdown]: | we're illiterate |
[11:20]: | The Allies have captured the forward bunker! |
[10:57]: | Axis Command Post constructed. Charge speed increased! |
[10:33]: | The Depot Fence has been constructed. |
[10:31]: | The Allies have opened up the Forward spawn rear exit! |
[10:28]: | The Allies have breached the Forward Bunker Gate! |
>inner lEku:C [9:47]: | =DDD |
>inner lEku:C [9:47]: | =DDD |
>inner lEku:C [9:47]: | =DDD |
[9:31]: | Allied team has destroyed the Axis Command Post! |
[9:28]: | Allied Command Post constructed. Charge speed increased! |
[7:57]: | The Allies have breached the Depot Gate! |
[7:45]: | The Allies have breached the Depot's east wall! |
[7:25]: | Match is PAUSED! (Allies) |
[7:25]: | Match resuming in 225 seconds! |
[7:25]: | Match resuming in 210 seconds! |
[7:25]: | Match resuming in 195 seconds! |
[7:25]: | Match resuming in 180 seconds! |
[7:25]: | Match resuming in 165 seconds! |
[7:25]: | Match resuming in 150 seconds! |
[7:25]: | Match resuming in 10 seconds! |
[7:25]: | Match resuming in 9 seconds! |
[7:25]: | Match resuming in 8 seconds! |
[7:25]: | Match resuming in 7 seconds! |
[7:25]: | Match resuming in 6 seconds! |
[7:25]: | Match resuming in 5 seconds! |
[7:25]: | Match resuming in 4 seconds! |
[7:25]: | Match resuming in 3 seconds! |
[7:25]: | Match resuming in 2 seconds! |
[7:25]: | Match resuming in 1 seconds! |
[7:25]: | FIGHT! |
[5:54]: | The Allied Truck is in position! |
[5:04]: | The Crane Controls have been constructed. |
[5:03]: | The Allies have activated the crane! |
[4:49]: | The Allies have loaded the Gold Crate onto the Truck! |
[2:49]: | The Allies have escaped with the Gold Crate! |
[Intermission]: | >>> Clock set to: 9:10 |
>inner lEku:C [Warmup]: | Ready |
[5:54]: | The Allies have captured the forward bunker! |
[5:31]: | Axis Command Post constructed. Charge speed increased! |
[5:13]: | The Allies have breached the Forward Bunker Gate! |
[5:00]: | The Allies have opened up the Forward spawn rear exit! |
SSTAT late [4:42]: | <Fruits-Apricot> CAUSE U ARE SHIT AND I M PRO |
SSTAT late [4:41]: | <Fruits-Apricot> are you focking saurus? |
SSTAT late [4:41]: | <Fruits-Apricot> shit nerds |
SSTAT late [4:41]: | <Fruits-Apricot> focknig retarded |
SSTAT late [4:41]: | <Fruits-Apricot> it's even more retarded |
SSTAT late [4:41]: | <Fruits-Apricot> u dont win for shit |
[1:47]: | The Allies have breached the Depot Gate! |
[Intermission]: | >>> Objective NOT reached in time (9:10) |
[11:14]: | Allies have damaged the West Wall |
[11:05]: | Allies capture the Forward Bunker! |
[9:38]: | Allies have secured the forward bunker. |
[9:38]: | Door Controls have been constructed. |
[9:37]: | The Loading Doors are Opening! |
[9:29]: | The Allies have stolen a gold crate! |
[9:08]: | The Allies have secured a gold crate! |
[8:50]: | The Loading Doors are Closing! |
[8:49]: | The Allies have stolen a gold crate! |
[8:09]: | The Axis have intercepted the stolen gold crate! |
[8:07]: | The Allies have stolen a gold crate! |
[7:17]: | The Loading Doors are Opening! |
[7:08]: | Allies have escaped with the Gold! |
[7:08]: | The Allies have secured a gold crate! |
[Intermission]: | >>> Clock set to: 4:51 |
>inner lEku:C [Warmup]: | Ready |
[4:08]: | Allies have damaged the East Wall |
[3:58]: | Allies capture the Forward Bunker! |
[2:36]: | Axis reclaim the Forward Bunker! |
[1:59]: | Allies capture the Forward Bunker! |
>inner lEku:C [1:46]: | =DDD |
[1:36]: | Axis reclaim the Forward Bunker! |
[0:30]: | Allies capture the Forward Bunker! |
[Intermission]: | >>> Objective NOT reached in time (4:51) |
[9:18]: | Axis have captured the Forward Bunker! |
[9:11]: | Axis Command Post constructed. Charge speed increased! |
[9:08]: | The Axis have blown the Main Entrance! |
[8:19]: | Allies have reclaimed the Forward Bunker! |
[7:00]: | Axis have captured the Forward Bunker! |
[6:46]: | Allies have reclaimed the Forward Bunker! |
[6:23]: | Axis have captured the Forward Bunker! |
[5:11]: | Allies have reclaimed the Forward Bunker! |
[5:05]: | The Axis team has transmited the Secret War Documents! |
[Intermission]: | >>> Clock set to: 4:54 |
>inner lEku:C [Warmup]: | Ready |
[3:54]: | Allied Command Post constructed. Charge speed increased! |
[3:50]: | Axis have captured the Forward Bunker! |
[3:49]: | Allies have reclaimed the Forward Bunker! |
[3:48]: | Axis have captured the Forward Bunker! |
[2:45]: | Allies have reclaimed the Forward Bunker! |
[2:30]: | The Axis have blown the Main Entrance! |
[1:32]: | Axis have captured the Forward Bunker! |
SSTAT late [0:15]: | gg |
[0:14]: | SSTAT late disconnected |
[0:11]: | Allies have reclaimed the Forward Bunker! |
[Intermission]: | >>> Objective NOT reached in time (4:54) |
SSTAT raz [Intermission]: | gg |
SSTAT trmP [Intermission]: | GGS |
[Intermission]: | SSTAT raz disconnected |
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
- Server crash / restart
- Players reconnecting with new ids
- Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.