Allied Command Post constructed. Charge speed increased!
[7:45]:
The Service Door has been breached!
'xD SNk, [6:56]:
wtf
[3:59]:
The Allies have transmitted the Supply Documents!
[Intermission]:
>>> Clock set to: 6:00
[5:16]:
The Main Door has been breached!
[4:56]:
Allied Command Post constructed. Charge speed increased!
[3:52]:
The Service Door has been breached!
[3:26]:
The Allies have transmitted the Supply Documents!
[Intermission]:
>>> Objective reached at 2:34 (original: 6:00)
'xD SNk, [Intermission]:
NOW 5 EURO on xd...
'xD SNk, [Intermission]:
lost all my money
[7:47]:
Allies permanently capture the factory district!
[7:47]:
Allies have destroyed the Main Gate!
[7:30]:
The side gate has been built!
[6:58]:
Allies have destroyed the Side Door!
[6:07]:
Allies have destroyed the Bunker Controls!
[6:07]:
Allies have destroyed the Bunker Controls!
[6:07]:
Allies have destroyed the Bunker Controls!
[6:07]:
Allies have destroyed the Bunker Controls!
[6:07]:
Allies have destroyed the Bunker Controls!
[6:07]:
Allies have destroyed the Bunker Controls!
[Intermission]:
>>> Clock set to: 3:53
[2:40]:
Allies capture the factory district!
[2:11]:
The side gate has been built!
[1:57]:
Allies have destroyed the Main Gate!
[1:55]:
Match is PAUSED! (Allies)
[1:54]:
Match resuming in 225 seconds!
[1:54]:
Match resuming in 10 seconds!
[1:54]:
Match resuming in 9 seconds!
[1:54]:
Match resuming in 8 seconds!
[1:54]:
Match resuming in 7 seconds!
[1:54]:
Match resuming in 6 seconds!
[1:54]:
Match resuming in 5 seconds!
[1:54]:
Match resuming in 4 seconds!
[1:54]:
Match resuming in 3 seconds!
[1:54]:
Match resuming in 2 seconds!
[1:54]:
Match resuming in 1 seconds!
[1:54]:
FIGHT!
SMS.Mirek [0:31]:
GG
[Intermission]:
>>> Objective NOT reached in time (3:53)
[Intermission]:
ALPHI| disconnected
[Intermission]:
SMS.Mirek disconnected
[Intermission]:
SMS.Uncle disconnected
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
Server crash / restart
Players reconnecting with new ids
Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats. Thanks toHannes who made the software that extracts all the stats from tv demos available to us.