Allied Command Post constructed. Charge speed increased!
[7:50]:
Match is PAUSED! (Axis)
[7:50]:
Match resuming in 225 seconds!
[7:50]:
Match resuming in 10 seconds!
[7:50]:
Match resuming in 9 seconds!
[7:50]:
Match resuming in 8 seconds!
[7:50]:
Match resuming in 7 seconds!
[7:50]:
Match resuming in 6 seconds!
[7:50]:
Match resuming in 5 seconds!
[7:50]:
Match resuming in 4 seconds!
[7:50]:
Match resuming in 3 seconds!
[7:50]:
Match resuming in 2 seconds!
[7:50]:
Match resuming in 1 seconds!
[7:50]:
FIGHT!
[6:19]:
Main blast door opening!
[6:14]:
Main blast door closing!
'xD Sebhes, [5:22]:
>.<
[5:14]:
Allied team has transmitted the documents!
[Intermission]:
>>> Objective reached at 4:45 (original: 10:00)
[9:13]:
Allies capture the factory district!
[8:48]:
Axis Command Post constructed. Charge speed increased!
[8:35]:
Allies have destroyed the Main Gate!
[8:34]:
The side gate has been built!
[7:56]:
Allied team has destroyed the Axis Command Post!
[7:47]:
Allied Command Post constructed. Charge speed increased!
[4:47]:
Allies have destroyed the Bunker Controls!
[4:47]:
Allies have destroyed the Bunker Controls!
[4:47]:
Allies have destroyed the Bunker Controls!
[4:47]:
Allies have destroyed the Bunker Controls!
[4:47]:
Allies have destroyed the Bunker Controls!
[4:47]:
Allies have destroyed the Bunker Controls!
[Intermission]:
>>> Clock set to: 5:13
>inner VikO [Warmup]:
shoutout to skyline
'xD bird, [4:32]:
REALLY
'xD bird, [4:28]:
all u shitface do is rape
'xD bird, [4:27]:
gtfo
>inner VikO [2:50]:
:D
[1:08]:
Allies capture the factory district!
[0:09]:
'xD nakuyiyi, disconnected
[0:07]:
Axis recapture the factory district!
'xD Sebhes, [0:03]:
thx 4 the game
[Intermission]:
>>> Objective NOT reached in time (5:13)
[Intermission]:
'xD Sherclock, disconnected
[Intermission]:
>inner sCope disconnected
[Intermission]:
'xD Sebhes, disconnected
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
Server crash / restart
Players reconnecting with new ids
Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats. Thanks toHannes who made the software that extracts all the stats from tv demos available to us.