don't you think that you're playing way too defensive when we're attacking on docs?
WuTisb2k [Countdown]:
gl
WuTisb2k [Countdown]:
6
AKASHA nsd [Countdown]:
not getting any control with the skill so need to
[2:14]:
Match is PAUSED! (Axis)
[2:14]:
Match resuming in 225 seconds!
[2:14]:
Match resuming in 210 seconds!
[2:14]:
Match resuming in 10 seconds!
[2:14]:
Match resuming in 9 seconds!
[2:14]:
Match resuming in 8 seconds!
[2:14]:
Match resuming in 7 seconds!
[2:14]:
Match resuming in 6 seconds!
[2:14]:
Match resuming in 5 seconds!
[2:14]:
Match resuming in 4 seconds!
[2:14]:
Match resuming in 3 seconds!
[2:14]:
Match resuming in 2 seconds!
[2:14]:
Match resuming in 1 seconds!
[2:14]:
FIGHT!
AKASHA nsd [1:54]:
gg hitboxes!
AKASHA nsd [1:52]:
:O)
WuTisb2k [1:48]:
6
[1:43]:
The Sea Wall Door has been breached!
[Intermission]:
>>> Objective NOT reached in time (4:32)
AKASHA nsd [9:23]:
:X:D:X::D:D:D:D:X:
AKASHA nsd [9:23]:
Internetsting!
[4:24]:
Allied team has disabled the South Radar!
[Intermission]:
>>> Clock set to: 10:00
[8:49]:
Allied team has disabled the South Radar!
[8:18]:
Allied team has disabled the North Radar!
[Intermission]:
>>> Objective reached at 1:41 (original: 10:00)
WuTisb2k [Intermission]:
thx for game
WuTisb2k [Intermission]:
cu
[Intermission]:
AKASHA stm disconnected
[Intermission]:
MeHisb2k disconnected
AKASHA nsd [Warmup]:
CU
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
Server crash / restart
Players reconnecting with new ids
Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats. Thanks toHannes who made the software that extracts all the stats from tv demos available to us.