Axis Command Post constructed. Charge speed increased!
[10:50]:
Allies have breached the Side Entrance!
[10:44]:
Allies capture the Forward Bunker!
[10:00]:
Allies have breached the Main Entrance and secured the Forward Bunker!
[9:15]:
Allied team has destroyed the Axis Command Post!
[9:12]:
Allied Command Post constructed. Charge speed increased!
[7:32]:
Allies have secured the West Radar Parts!
[6:45]:
Allies have secured the East Radar Parts!
[Intermission]:
>>> Clock set to: 5:14
[Intermission]:
'xD Sherclock, disconnected
'xD Sebhes, [Intermission]:
wp
'xD Sherclock, [Warmup]:
hax to max
'xD Sherclock, [Warmup]:
&n7_aim 0.8
eA.esSe :> [Warmup]:
1 brb
[4:25]:
Axis Command Post constructed. Charge speed increased!
[4:04]:
Allies have breached the Side Entrance!
[3:20]:
Allies capture the Forward Bunker!
[2:04]:
Allied team has destroyed the Axis Command Post!
[1:47]:
Axis reclaim the Forward Bunker!
[1:44]:
Allied Command Post constructed. Charge speed increased!
[1:27]:
Allies capture the Forward Bunker!
[1:26]:
Axis reclaim the Forward Bunker!
[1:23]:
Allies capture the Forward Bunker!
[1:15]:
Axis reclaim the Forward Bunker!
[0:17]:
Allies have breached the Main Entrance and secured the Forward Bunker!
'xD armaa, [0:02]:
gg
[Intermission]:
>>> Objective NOT reached in time (5:14)
eA.jussi [Intermission]:
gg
[Intermission]:
'xD Sherclock, disconnected
'xD Sebhes, [Intermission]:
gg
eA.esSe :> [Intermission]:
gg
'xD Sherclock, [Warmup]:
hoe dan
eA.esSe :> [Countdown]:
hf
'xD Sebhes, [Countdown]:
same
'xD armaa, [Countdown]:
yiou too
[Countdown]:
Vote FAILED! (Start Match )
[14:14]:
The Allies have captured the forward bunker!
[13:48]:
The side door has been destroyed!
[13:45]:
Axis Command Post constructed. Charge speed increased!
[13:43]:
Truck Barrier #1 has been constructed.
[13:16]:
The main gate has been destroyed!
[7:09]:
Allied team has destroyed the Axis Command Post!
[6:53]:
Allied Command Post constructed. Charge speed increased!
[6:43]:
The Wooden Barrier has been constructed.
[6:04]:
The Allies have captured the keycard. The generator has been started!
[6:03]:
Allied team has gained access to the truck!
'xD Sherclock, [5:52]:
ye dont get gibbed
[5:29]:
Truck Barrier #1 has been destroyed.
[2:59]:
The Truck has been repaired!
[0:34]:
Allied team has escaped
[Intermission]:
>>> Clock set to: 14:25
'xD TahmoreZ, [Intermission]:
brb
'xD armaa, [Warmup]:
srisly
'xD Sebhes, [Warmup]:
had ik je ff goed te pakken he esse
[12:51]:
The Allies have captured the forward bunker!
[12:50]:
The Axis have reclaimed the forward bunker!
erasetoNy [12:46]:
lölöll
[12:13]:
The Allies have captured the forward bunker!
[12:12]:
The Axis have reclaimed the forward bunker!
[12:09]:
The Allies have captured the forward bunker!
[11:44]:
Axis Command Post constructed. Charge speed increased!
[11:30]:
The main gate has been destroyed!
'xD armaa, [11:01]:
:D
[11:00]:
Truck Barrier #1 has been constructed.
[10:53]:
The side door has been destroyed!
[10:09]:
Allied team has destroyed the Axis Command Post!
[10:08]:
The Allies have captured the keycard. The generator has been started!
[10:06]:
Allied team has gained access to the truck!
[10:01]:
The Wooden Barrier has been constructed.
[9:58]:
Allied Command Post constructed. Charge speed increased!
[7:53]:
Truck Barrier #1 has been destroyed.
[7:26]:
The Truck has been repaired!
'xD armaa, [7:16]:
:D
'xD armaa, [7:15]:
:D
'xD armaa, [7:15]:
:D
'xD armaa, [7:15]:
:D
'xD armaa, [6:29]:
gg
'xD armaa, [6:23]:
wp
'xD Sebhes, [6:22]:
gg
eA.jussi [6:20]:
ggs
[5:51]:
Allied team has escaped
[Intermission]:
>>> Objective reached at 8:34 (original: 14:25)
erasetoNy [Intermission]:
gegggge
eA.esSe :> [Intermission]:
ggs
[Intermission]:
'xD Sherclock, disconnected
[Intermission]:
erasetoNy disconnected
[Intermission]:
eA.jussi disconnected
[Intermission]:
eA.BossHK disconnected
[Intermission]:
eA.esSe :> disconnected
'xD Sebhes, [Intermission]:
thx 4 play
[Intermission]:
'xD Thomm1e, disconnected
[Intermission]:
'xD Sebhes, disconnected
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
Server crash / restart
Players reconnecting with new ids
Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats. Thanks toHannes who made the software that extracts all the stats from tv demos available to us.