back 2 kill vs innerSense (3162 views)

pl Abj
pl jiN
pl hunter
fi jupik
ee Hing
fi lEku
27.08.14 17:30 CEST
Awards awarded to for
Lady Macbeth >inner lEku 46 kills
Killing Spree hunterisb2k 4 frags without being killed
Accountant >inner lEku 90% kills/killed ratio
He's dead, Jim! hunterisb2k 8 gibs
...and stay dead! hunterisb2k 23% gibs/kill
Lead Poisoning >inner lEku 39 SMG kills
Spammity spam spam! hunterisb2k 7 SPAM kills
Fragstealer NDBTisb2k 158 damage per frag
Die! Damn you, Die! Jimiisb2k 360 damage per frag
What objective? >inner hiNg 292 XP
Red Shirt NDBTisb2k 57 deaths
Are these pliers sharp? Jimiisb2k 10 deaths without fragging
Med Pack Whore hunterisb2k 197 damage per death
Eyes Wide Shut NDBTisb2k 2 team kills
Gingerbread man >inner lEku 22 /kills
Player Summary for the entire Match
[-] (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMD/KD/KdKSDS
NDBTisb2k65240375740212591169742370/01/435/353/516012236
Jimiisb2k5724429511001373867641720/01/326/322/6255150310
hunterisb2k762323545811976648311820/01/328/287/421918147
isb2k6671610115313133420961229263910/03/389/2812/421115138
>inner lEku88250465181122863471411710/04/039/254/318813734
>inner jupik7021238536111387187868800/02/130/345/522914645
>inner hiNg8029235436119557459521150/04/226/306/415913536
>inner 7975411914720334422926209613660/010/295/3015/419213935
Player Summary for sp_delivery_te
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
NDBTisb2k75356810021176115900/00/06/50/0DKDKDKK/KDK/DD
Jimiisb2k3724380002791120300/00/13/30/2D/DDDK/KDKD
hunterisb2k140407520001315113500/00/05/42/0KDKKKDDKDKKD
isb2k8499162130043282349700/00/114/122/2
>inner lEku100286610131002991590/00/06/21/1K/DK/K/DKDKTK
>inner jupik112529820021772129300/01/05/51/1KK//DKKKKDDKDDDKK
>inner hiNg223129000272399800/00/02/80/0D/DKDD/DDXKD
>inner 781111723301734973282590/01/013/152/2

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
NDBTisb2k6632812001069912971450/00/07/82/4DDDKDDKDKDKDDKTDKDKKD
Jimiisb2k222929000212491242540/00/12/70/1DK/DDD/DXXDDK
hunterisb2k33162611126831281460/00/13/20/1K//KDDTDDS
isb2k407712271124263138202450/00/212/172/6
>inner lEku10037771004127668100/00/06/31/0DKK/K/K/K/KDKD
>inner jupik88368910041614109900/00/05/53/0KK/KDKKDKD/DK/K/D
>inner hiNg1334286200293085100/02/05/31/1KDDK/KKKDKKK/D
>inner 1071152322400103820263100/02/016/115/1
Player Summary for sw_goldrush_te
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
NDBTisb2k611191321200522482296360/01/311/131/0KDDKDDKDD/KDKDKDDK/KD/D/DDKKDK/DKK
Jimiisb2k377961610032320287000/00/05/111/2KDKDDK/KKDDDDDDD/DKD/D
hunterisb2k931121516400330613062360/00/114/101/2KDKDDDDKDDDKKDDKKK/KKD/KKDKDK/K
isb2k6431034537001176298228720/01/430/343/4
>inner lEku948917182001029862281180/02/015/80/0KDKK/KKDKK/K/DKK/K/KKDD//K/K/DDK/KD
>inner jupik50601020111428362990620/00/010/131/3KDKDKDDK/DT/DKDKD/K/KDKDXDDDKSDD
>inner hiNg9311915162015240623581150/02/110/104/1DKDDKK//DDKXK/DKKKKDDK/KTK/DKKDKD
>inner 79268425451219822876291950/04/135/315/4

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
NDBTisb2k62541016101517882222560/00/111/90/1KDDKDTK/DKDD//DK/KKKDK/DDKD
Jimiisb2k1001121818000630262326180/01/116/111/1K/KKDKDKX/KDKD/DKKKDKD/KD/KKDK/KDKKDD
hunterisb2k6164111810042605283300/01/16/124/1KDD/DDDDKKKK/KKDK/K/DKDDKDDDD
isb2k7423039522011574197381740/02/333/325/3
>inner lEku80961620410533703188940/02/012/122/2DK/KKDDKDKDDDKDDK/KDKDDKK/KDK/DSKKK/
>inner jupik68641116200324962486180/01/110/110/1KKDKD/KKKDDDK/DKDDKDDDKDK/D
>inner hiNg83100101221001515174500/00/19/91/2DDDKDKKDKKDKDDDDKDDKKKS
>inner 7726037488208738174191120/03/231/323/5

» View plaintext endround stats
Player Chats
NDBTisb2k [Warmup]: roll the bones
[11:26]: Allies capture the Forward Bunker!
[11:15]: Allies have damaged the West Wall
[10:19]: Door Controls have been constructed.
[10:19]: Allies have secured the forward bunker.
[10:16]: The Allies have stolen a gold crate!
[10:00]: The Loading Doors are Opening!
[9:56]: The Allies have secured a gold crate!
[9:53]: The Allies have stolen a gold crate!
[9:46]: The Loading Doors are Closing!
[9:02]: The Axis have intercepted the stolen gold crate!
[8:58]: The Allies have stolen a gold crate!
[8:07]: The Loading Doors are Opening!
[7:58]: The Allies have secured a gold crate!
[7:58]: Allies have escaped with the Gold!
[Intermission]: >>> Clock set to: 4:01
NDBTisb2k [Warmup]: roll the bones
[3:30]: Allies capture the Forward Bunker!
[3:13]: Allies have damaged the East Wall
[1:03]: Axis reclaim the Forward Bunker!
[0:39]: Allies capture the Forward Bunker!
[0:32]: Axis reclaim the Forward Bunker!
[0:23]: Allies capture the Forward Bunker!
[Intermission]: >>> Objective NOT reached in time (4:01)
[11:31]: The Tank has been repaired!
[11:28]: Allied team has stolen the Tank!
[10:27]: Allied Command Post constructed. Charge speed increased!
[9:52]: The Tank has been damaged!
[9:46]: Axis team has destroyed the Allied Command Post!
[9:41]: Axis Command Post constructed. Charge speed increased!
[9:29]: The Tank has been repaired!
[8:59]: Allied team has destroyed the Bank Doors!
[8:21]: Truck Barrier #1 has been constructed.
[7:56]: The Tank has been damaged!
[7:21]: Allied team has destroyed the Axis Command Post!
[7:18]: Allied Command Post constructed. Charge speed increased!
[6:53]: Axis team has destroyed the Allied Command Post!
[6:21]: Allied Command Post constructed. Charge speed increased!
Jimiisb2k [4:35]: RLLY
[4:25]: Truck Barrier #1 has been destroyed.
[3:04]: Allied team is escaping with the Gold Crate!
[1:52]: Allied team escaped with the Gold Crate!
[Intermission]: >>> Clock set to: 10:07
NDBTisb2k [Warmup]: roll the bones
[9:43]: Allied Command Post constructed. Charge speed increased!
[8:46]: The Tank has been repaired!
[8:43]: Allied team has stolen the Tank!
hunterisb2k [8:28]: :xd
[7:57]: Truck Barrier #1 has been constructed.
[7:29]: The Tank has been damaged!
[7:02]: The Tank has been repaired!
[6:41]: Allied team has destroyed the Bank Doors!
[6:33]: Axis team has destroyed the Allied Command Post!
[6:17]: Allied Command Post constructed. Charge speed increased!
[5:11]: Truck Barrier #1 has been destroyed.
[2:41]: Allied team is escaping with the Gold Crate!
Jimiisb2k [2:21]: gg
[1:39]: Allied team escaped with the Gold Crate!
[Intermission]: >>> Objective reached at 8:27 (original: 10:07)
[Intermission]: >inner jupik disconnected
[Intermission]: NDBTisb2k disconnected
>inner lEku [Intermission]: gg
[Intermission]: Jimiisb2k disconnected
[Intermission]: >inner lEku disconnected
hunterisb2k [Intermission]: gg
[Intermission]: hunterisb2k disconnected

These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on. You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:

  • Server crash / restart
  • Players reconnecting with new ids
  • Too many random renames between rounds

Credits to the author of StatWhore of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.