igieu: jak ktos gra na wh to ciezko przewidziec jego zachowanie na mapie, dlatego taki a nie inny wynik.
[10:43]:
The Allies have captured the forward bunker!
[10:15]:
Axis Command Post constructed. Charge speed increased!
[10:14]:
The Depot Fence has been constructed.
[9:54]:
The Allies have opened up the Forward spawn rear exit!
[9:52]:
The Allies have breached the Forward Bunker Gate!
cqs.nsd [9:37]:
Internetsting!
[9:04]:
Allied team has destroyed the Axis Command Post!
[8:44]:
Allied Command Post constructed. Charge speed increased!
[7:11]:
The Allies have breached the Depot Gate!
[6:56]:
The Allies have breached the Depot's east wall!
[6:53]:
The Crane Controls have been constructed.
[5:47]:
The Allied Truck is in position!
[5:16]:
The Crane Controls have been destroyed.
[5:04]:
The Crane Controls have been constructed.
[5:02]:
The Allies have activated the crane!
[4:49]:
The Allies have loaded the Gold Crate onto the Truck!
[3:39]:
The Allies have escaped with the Gold Crate!
[Intermission]:
>>> Clock set to: 8:20
cqs.nsd [7:28]:
:X:D:X::D:D:D:D:X:
cqs.nsd [6:55]:
:X:D:X::D:D:D:D:X:
cqs.nsd [6:55]:
Hail the hitboxes :3~~
cqs.nsd [4:26]:
:X:D:X::D:D:D:D:X:
cqs.nsd [2:17]:
:X:D:X::D:D:D:D:X:
^Pcqs.VenoM32 [2:01]:
:XD
cqs.nsd [0:41]:
:O9
WuTisb2k [0:41]:
well wut
WuTisb2k [0:34]:
1 more lag and server change
WuTisb2k [0:03]:
.
[Intermission]:
>>> Objective NOT reached in time (8:20)
^Pcqs.VenoM32 [Intermission]:
gg
cqs.nsd [Intermission]:
BUAHA
meehowisb2k [Intermission]:
not fair
cqs.nsd [Warmup]:
go fellas
cqs.nsd [Countdown]:
legia is playin
^Pcqs.VenoM32 [9:28]:
oh god
[7:41]:
The Sea Wall Door has been breached!
[6:52]:
Allies capture the Forward Bunker!
WuTisb2k [5:03]:
:d
WuTisb2k [4:38]:
:X:D:X::D:D:D:D:X:
meehowisb2k [4:38]:
gg
WuTisb2k [4:38]:
Internetsting! 8-)
[4:31]:
Allies transmitted the documents!
[Intermission]:
>>> Clock set to: 5:28
meehowisb2k [Warmup]:
oh we had 6on6 configs btw :DXD
cqs.nsd [Warmup]:
8Þ
WuTisb2k [4:17]:
nice1
[3:59]:
The Sea Wall Door has been breached!
[3:55]:
Axis have returned the objective!
[2:33]:
Allies capture the Forward Bunker!
WuTisb2k [2:03]:
:X:D:X::D:D:D:D:X:
WuTisb2k [2:03]:
:X:D:X::D:D:D:D:X:
WuTisb2k [2:03]:
:X:D:X::D:D:D:D:X:
WuTisb2k [2:03]:
:X:D:X::D:D:D:D:X:
WuTisb2k [2:03]:
:X:D:X::D:D:D:D:X:
WuTisb2k [2:03]:
:X:D:X::D:D:D:D:X:
WuTisb2k [2:02]:
Hitable n stuff
[1:56]:
Axis captured the Forward Bunker!
[0:46]:
Allies capture the Forward Bunker!
meehowisb2k [0:04]:
wp
[Intermission]:
>>> Objective NOT reached in time (5:28)
[Intermission]:
meehowisb2k disconnected
[Intermission]:
WuTisb2k disconnected
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
Server crash / restart
Players reconnecting with new ids
Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats. Thanks toHannes who made the software that extracts all the stats from tv demos available to us.