i skipped having sex with girl next door for this shiat
wiSe Abj [Warmup]:
xD
thefgatsby [Warmup]:
all u could do is press f3 for me
wiSe WuT [Warmup]:
oh boy
[6:58]:
The Doors are opening!!
[2:07]:
Allied team has transmitted the documents!
[Intermission]:
>>> Clock set to: 7:52
[6:53]:
The Doors are opening!!
[6:41]:
Allied Command Post spawn active!
[6:41]:
Allied Command Post constructed. Charge speed increased!
[5:07]:
Main blast door opening!
[4:54]:
Main blast door closing!
[4:46]:
Allied team has transmitted the documents!
[Intermission]:
>>> Objective reached at 3:05 (original: 7:52)
[Countdown]:
Vote FAILED! (Start Match )
[10:23]:
The Allies have breached the Forward Bunker Gate!
[10:22]:
Axis Command Post constructed. Charge speed increased!
thefsami [9:45]:
:DDDDDDDD
[9:34]:
The Allies have opened up the Forward spawn rear exit!
[9:31]:
Allied team has destroyed the Axis Command Post!
[9:01]:
Axis Command Post constructed. Charge speed increased!
[8:30]:
Allied team has destroyed the Axis Command Post!
[8:26]:
Allied Command Post constructed. Charge speed increased!
[7:28]:
The Depot Fence has been constructed.
[7:10]:
The Allies have breached the Depot Gate!
[6:39]:
The Allies have breached the Depot's east wall!
[6:01]:
The Crane Controls have been constructed.
[6:00]:
The Allied Truck is in position!
[5:59]:
The Allies have activated the crane!
[5:45]:
The Allies have loaded the Gold Crate onto the Truck!
thefsami [4:23]:
GGS :d
thefgatsby [4:16]:
100 ping np
thefgatsby [4:13]:
called it
[3:33]:
The Allies have escaped with the Gold Crate!
[Intermission]:
>>> Clock set to: 8:26
[7:10]:
The Allies have captured the forward bunker!
[7:09]:
The Axis have captured the forward bunker!
thefsami [4:45]:
ggs thx for the game and gn
thefgatsby [4:44]:
ggs thx
[4:40]:
thefgatsby disconnected
thefsami [4:39]:
wp
[4:38]:
thefsami disconnected
wiSe Abj [4:38]:
GG
wiSe Abj [4:32]:
sorry for waiting
thefyem [4:01]:
cu wp
[3:59]:
thefyem disconnected
wiSe hunter [Warmup]:
gg
wiSe hunter [Warmup]:
:xd
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
Server crash / restart
Players reconnecting with new ids
Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats. Thanks toHannes who made the software that extracts all the stats from tv demos available to us.