Axis Command Post constructed. Charge speed increased!
[7:26]:
Allies have destroyed the Main Gate!
[7:17]:
Allies have destroyed the Side Door!
[7:13]:
The side gate has been built!
[6:34]:
Allied team has destroyed the Axis Command Post!
[6:00]:
Allies have destroyed the Bunker Controls!
[6:00]:
Allies have destroyed the Bunker Controls!
[6:00]:
Allies have destroyed the Bunker Controls!
[6:00]:
Allies have destroyed the Bunker Controls!
[6:00]:
Allies have destroyed the Bunker Controls!
[6:00]:
Allies have destroyed the Bunker Controls!
[Intermission]:
>>> Objective reached at 3:59 (original: 10:00)
[8:37]:
The Doors are opening!!
[8:07]:
Allied Command Post spawn active!
[8:07]:
Allied Command Post constructed. Charge speed increased!
[6:27]:
Allied team has transmitted the documents!
[Intermission]:
>>> Clock set to: 3:32
[2:06]:
The Doors are opening!!
[1:00]:
Axis have returned the objective!
[Intermission]:
>>> Objective NOT reached in time (3:32)
[Intermission]:
'xD Sherclock, disconnected
>inner lEku [Intermission]:
gg
[Intermission]:
'xD TmrZ, disconnected
[Intermission]:
>inner lEku disconnected
[Intermission]:
'xD Sebhes, disconnected
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
Server crash / restart
Players reconnecting with new ids
Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats. Thanks toHannes who made the software that extracts all the stats from tv demos available to us.