'xD Trickjump, vs innerSense (2539 views)
Sebhes
Sherclock
Tahmorez
Sherclock
Tahmorez
lEku
Hing
crod
Hing
crod
21.09.14 16:15 CEST
Awards | awarded to | for |
Lady Macbeth | >inner lEku | 62 kills |
Killing Spree | 'xD Sherclock, | 5 frags without being killed |
Accountant | >inner lEku | 102% kills/killed ratio |
He's dead, Jim! | 'xD Sebhes, | 12 gibs |
...and stay dead! | 'xD Sebhes, | 35% gibs/kill |
Lead Poisoning | 'xD Sherclock, | 45 SMG kills |
Spammity spam spam! | >inner Kazuki | 6 SPAM kills |
Fragstealer | >inner hiNg | 187 damage per frag |
Die! Damn you, Die! | >inner Kazuki | 226 damage per frag |
What objective? | 'xD Sebhes, | 272 XP |
Red Shirt | 'xD TmrZ, | 79 deaths |
Are these pliers sharp? | 'xD Sherclock, | 12 deaths without fragging |
Med Pack Whore | >inner Kazuki | 162 damage per death |
Eyes Wide Shut | 'xD Sebhes, | 2 team kills |
Gingerbread man | 'xD TmrZ, | 27 /kills |
» View plaintext endround stats
[8:31]: | Allies capture the Forward Bunker! |
[8:30]: | Axis reclaim the Forward Bunker! |
[8:19]: | Door Controls have been constructed. |
[8:19]: | Allies have secured the forward bunker. |
[8:17]: | The Loading Doors are Opening! |
[8:16]: | Allies have damaged the West Wall |
[8:11]: | The Loading Doors are Closing! |
[8:06]: | The Allies have stolen a gold crate! |
[7:46]: | The Loading Doors are Opening! |
[7:43]: | The Allies have secured a gold crate! |
[7:26]: | The Allies have stolen a gold crate! |
[7:24]: | The Loading Doors are Closing! |
[7:12]: | The Loading Doors are Opening! |
[7:04]: | The Loading Doors are Closing! |
[6:36]: | Axis have returned the objective! |
[6:36]: | The Axis have intercepted the stolen gold crate! |
[6:26]: | The Allies have stolen a gold crate! |
[6:16]: | The Axis have intercepted the stolen gold crate! |
[6:06]: | The Allies have stolen a gold crate! |
[5:52]: | The Loading Doors are Opening! |
[5:47]: | The Allies have secured a gold crate! |
[5:47]: | Allies have escaped with the Gold! |
[Intermission]: | >>> Objective reached at 3:13 (original: 9:00) |
'xD Sebhes, [10:12]: | sup with leku |
[9:33]: | The Allies have captured the forward bunker! |
[8:53]: | The Allies have opened up the Forward spawn rear exit! |
[8:51]: | The Allies have breached the Forward Bunker Gate! |
[8:46]: | Axis Command Post constructed. Charge speed increased! |
[7:22]: | The Allies have breached the Depot Gate! |
'xD TmrZ, [7:17]: | LOL |
[7:16]: | Allied team has destroyed the Axis Command Post! |
[7:12]: | Allied Command Post constructed. Charge speed increased! |
[6:46]: | The Depot Fence has been constructed. |
[5:56]: | The Allies have breached the Depot's east wall! |
[3:25]: | The Allied Truck is in position! |
[1:27]: | The Crane Controls have been constructed. |
[1:27]: | The Allies have activated the crane! |
[1:13]: | The Allies have loaded the Gold Crate onto the Truck! |
[Intermission]: | >>> Clock set to: 12:00 |
[9:08]: | The Allies have captured the forward bunker! |
[8:51]: | Axis Command Post constructed. Charge speed increased! |
[8:28]: | The Allies have breached the Forward Bunker Gate! |
[8:16]: | The Allies have opened up the Forward spawn rear exit! |
[7:46]: | Allied team has destroyed the Axis Command Post! |
[7:04]: | Axis Command Post constructed. Charge speed increased! |
[5:57]: | Allied team has destroyed the Axis Command Post! |
[5:34]: | Allied Command Post constructed. Charge speed increased! |
[5:27]: | The Depot Fence has been constructed. |
[5:26]: | The Allies have breached the Depot Gate! |
[4:30]: | The Allies have breached the Depot's east wall! |
[2:48]: | The Allied Truck is in position! |
[2:00]: | The Crane Controls have been constructed. |
[2:00]: | The Allies have activated the crane! |
[1:46]: | The Allies have loaded the Gold Crate onto the Truck! |
'xD Sebhes, [0:39]: | gg xd |
[Intermission]: | >>> Objective NOT reached in time (12:00) |
[Intermission]: | 'xD Sherclock, disconnected |
[Intermission]: | >inner lEku disconnected |
[Intermission]: | 'xD TmrZ, disconnected |
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
- Server crash / restart
- Players reconnecting with new ids
- Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.