Allied Command Post constructed. Charge speed increased!
[7:44]:
Axis have returned the objective!
[7:30]:
Main blast door closing!
[7:06]:
Main blast door opening!
[6:50]:
Main blast door closing!
[6:38]:
Allied team has transmitted the documents!
[Intermission]:
>>> Clock set to: 3:21
'xD Sebhes, [Warmup]:
hunter cmon man
[Intermission]:
>>> Objective NOT reached in time (3:21)
'xD Sebhes, [Warmup]:
hunter..
draak sharingan:D [Warmup]:
c00lf4zk4
draak sharingan:D [Countdown]:
by hunter
[11:16]:
Allies have damaged the West Wall
[11:06]:
Allies capture the Forward Bunker!
[8:52]:
Axis reclaim the Forward Bunker!
[8:31]:
Allies capture the Forward Bunker!
draak sharingan:D [6:15]:
ja pierdole
[5:59]:
Door Controls have been constructed.
[5:59]:
Allies have secured the forward bunker.
[5:57]:
The Loading Doors are Opening!
[5:47]:
The Allies have stolen a gold crate!
[5:34]:
The Allies have secured a gold crate!
[5:28]:
The Loading Doors are Closing!
[5:27]:
The Allies have stolen a gold crate!
[4:49]:
The Loading Doors are Opening!
[4:46]:
The Allies have secured a gold crate!
[4:46]:
Allies have escaped with the Gold!
[Intermission]:
>>> Clock set to: 7:13
[6:32]:
Allies capture the Forward Bunker!
[6:30]:
Allies have damaged the East Wall
[4:51]:
Door Controls have been constructed.
[4:51]:
Allies have secured the forward bunker.
[4:50]:
The Loading Doors are Opening!
[4:49]:
The Allies have stolen a gold crate!
[4:36]:
The Allies have secured a gold crate!
[4:29]:
The Loading Doors are Closing!
[4:28]:
The Allies have stolen a gold crate!
[3:38]:
The Loading Doors are Opening!
[3:35]:
The Allies have secured a gold crate!
[3:35]:
Allies have escaped with the Gold!
[Intermission]:
>>> Objective reached at 3:38 (original: 7:13)
[Intermission]:
'xD TmrZ, disconnected
'xD Sebhes, [Intermission]:
gg
[Intermission]:
draak hunter disconnected
[Intermission]:
'xD Sherclock, disconnected
draak WuT [Intermission]:
cu
draak sharingan:D [Intermission]:
dGG
[Intermission]:
'xD Sebhes, disconnected
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
Server crash / restart
Players reconnecting with new ids
Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats. Thanks toHannes who made the software that extracts all the stats from tv demos available to us.