phase vs #paradise.et (4279 views)
jam
olBaa
sqzz
olBaa
sqzz
Rifleman
Sklamak
tezaXo
Sklamak
tezaXo
05.10.14 20:00 CEST
Awards | awarded to | for |
Lady Macbeth | phase.bablo | 42 kills |
Killing Spree | phase.sqZz | 5 frags without being killed |
Accountant | phase.bablo | 162% kills/killed ratio |
He's dead, Jim! | phase.jam | 8 gibs |
...and stay dead! | #paradise.Rifleman | 35% gibs/kill |
Lead Poisoning | phase.bablo | 37 SMG kills |
Spammity spam spam! | phase.sqZz | 4 SPAM kills |
Fragstealer | phase.bablo | 173 damage per frag |
Die! Damn you, Die! | #paradise.tezaXo xD | 378 damage per frag |
What objective? | phase.bablo | 230 XP |
Red Shirt | #paradise.tezaXo xD | 45 deaths |
Are these pliers sharp? | phase.jam | 11 deaths without fragging |
Med Pack Whore | phase.bablo | 194 damage per death |
Eyes Wide Shut | phase.sqZz | 2 team kills |
Gingerbread man | phase.jam | 18 /kills |
» View plaintext endround stats
phase.bablo [Warmup]: | ready please |
#paradise.Sklamak:oT [Warmup]: | wait min |
#paradise.Sklamak:oT [Warmup]: | :) |
[9:13]: | Axis have captured the Forward Bunker! |
[9:04]: | The Axis have blown the Main Entrance! |
[7:13]: | The Axis team has transmited the Secret War Documents! |
[Intermission]: | >>> Clock set to: 2:46 |
#paradise.Sklamak:oT [Intermission]: | xD |
#paradise.Rifleman [Intermission]: | 10 acc, skilled :D |
[2:18]: | Axis have captured the Forward Bunker! |
[Intermission]: | >>> Objective NOT reached in time (2:46) |
#paradise.Rifleman [Warmup]: | rup |
phase.bablo [Warmup]: | just press f1 :) |
#paradise.Rifleman [Warmup]: | not rly |
phase.bablo [Warmup]: | ya rly |
#paradise.Rifleman [Warmup]: | orly :D |
#paradise.Rifleman [Warmup]: | orly, ya rly, orly, ya rly .. martini baby? |
[11:23]: | The Allies have captured the forward bunker! |
[10:57]: | Axis Command Post constructed. Charge speed increased! |
[10:37]: | The Allies have opened up the Forward spawn rear exit! |
[10:33]: | The Allies have breached the Forward Bunker Gate! |
[10:33]: | The Depot Fence has been constructed. |
[9:41]: | Allied team has destroyed the Axis Command Post! |
[9:21]: | The Allies have breached the Depot Gate! |
[9:14]: | Allied Command Post constructed. Charge speed increased! |
[8:27]: | The Allies have breached the Depot's east wall! |
[7:47]: | The Allied Truck is in position! |
[6:08]: | The Crane Controls have been constructed. |
[6:05]: | The Allies have activated the crane! |
[5:52]: | The Allies have loaded the Gold Crate onto the Truck! |
[4:22]: | The Allies have escaped with the Gold Crate! |
[Intermission]: | >>> Clock set to: 7:37 |
#paradise.Sklamak:oT [Intermission]: | 4KILL |
#paradise.Sklamak:oT [Intermission]: | np i |
#paradise.Sklamak:oT [Intermission]: | .D |
phase.bablo [Intermission]: | yes u had good spawn defence |
[6:26]: | The Allies have captured the forward bunker! |
[5:59]: | Axis Command Post constructed. Charge speed increased! |
[5:43]: | The Allies have breached the Forward Bunker Gate! |
[5:39]: | The Depot Fence has been constructed. |
[5:25]: | The Allies have opened up the Forward spawn rear exit! |
[4:49]: | Allied team has destroyed the Axis Command Post! |
[4:15]: | The Allies have breached the Depot Gate! |
[4:12]: | Allied Command Post constructed. Charge speed increased! |
[3:35]: | The Allies have breached the Depot's east wall! |
[2:01]: | The Allied Truck is in position! |
[Intermission]: | >>> Objective NOT reached in time (7:37) |
phase.sqZz [Intermission]: | GG |
phase.bablo [Intermission]: | gg |
#paradise.Sklamak:oT [Intermission]: | FIRST WAR NP |
#paradise.Sklamak:oT [Intermission]: | :) |
#paradise.Rifleman [Intermission]: | gg wp |
#paradise.Rifleman [Intermission]: | thx for game |
[Intermission]: | phase.jam disconnected |
phase.sqZz [Intermission]: | COULD TELL |
#paradise.tezaXo xD [Intermission]: | gg |
phase.sqZz [Intermission]: | LOL |
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
- Server crash / restart
- Players reconnecting with new ids
- Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.