greejtsjot vs credibilis. (3035 views)
eron
ViKO
ViKO
s1LENT
kReSti
kReSti
02.10.14 22:30 CEST
Awards | awarded to | for |
Lady Macbeth | cRe.s1LENT | 73 kills |
Killing Spree | v56{ ViKO | 8 frags without being killed |
Accountant | cRe.s1LENT | 85% kills/killed ratio |
He's dead, Jim! | v56{ eron | 17 gibs |
...and stay dead! | v56{ ViKO | 28% gibs/kill |
Lead Poisoning | cRe.s1LENT | 67 SMG kills |
Spammity spam spam! | cRe|KIK.kReSti | 10 SPAM kills |
Fragstealer | v56{ eron | 138 damage per frag |
Die! Damn you, Die! | v56{ ViKO | 316 damage per frag |
What objective? | cRe|KIK.kReSti | 556 XP |
Red Shirt | v56{ ViKO | 110 deaths |
Are these pliers sharp? | cRe|KIK.kReSti | 13 deaths without fragging |
Med Pack Whore | cRe.s1LENT | 151 damage per death |
Eyes Wide Shut | v56{ eron | 3 team kills |
Gingerbread man | v56{ ViKO | 42 /kills |
» View plaintext endround stats
cRe|KIK.kReSti [Warmup]: | iam shit |
cRe|KIK.kReSti [Warmup]: | headset even broke sound on one ear madlife :( |
cRe.s1LENT [Warmup]: | Excuses before match |
v56{ eron [Countdown]: | hf |
cRe|KIK.kReSti [Countdown]: | hf |
cRe|KIK.kReSti [11:01]: | :} |
cRe|KIK.kReSti [11:01]: | :} |
cRe.s1LENT [10:59]: | DAS IST CREDIBILIS! |
[9:12]: | The Allies have captured the forward bunker! |
[8:52]: | The Depot Fence has been constructed. |
[8:48]: | Axis Command Post constructed. Charge speed increased! |
[8:27]: | The Allies have opened up the Forward spawn rear exit! |
[8:24]: | The Allies have breached the Forward Bunker Gate! |
[8:11]: | eronneke :D connected |
[8:09]: | Match is PAUSED! (Allies) |
[8:09]: | Axis team locked from spectators by cRe|KIK.kReSti |
v56{ eron [8:09]: | .. |
[8:09]: | Match resuming in 225 seconds! |
[8:09]: | Match resuming in 10 seconds! |
[8:09]: | Match resuming in 9 seconds! |
[8:09]: | Match resuming in 8 seconds! |
[8:09]: | Match resuming in 7 seconds! |
[8:09]: | Match resuming in 6 seconds! |
[8:09]: | Match resuming in 5 seconds! |
[8:09]: | Match resuming in 4 seconds! |
[8:09]: | Match resuming in 3 seconds! |
[8:09]: | Match resuming in 2 seconds! |
[8:09]: | Match resuming in 1 seconds! |
[8:09]: | FIGHT! |
cRe.s1LENT [7:35]: | :D |
cRe.s1LENT [6:36]: | :( |
[4:26]: | Allied team has destroyed the Axis Command Post! |
[4:23]: | Allied Command Post constructed. Charge speed increased! |
[2:33]: | The Allies have breached the Depot Gate! |
[1:56]: | The Allies have breached the Depot's east wall! |
cRe.s1LENT [0:27]: | :( |
[Intermission]: | >>> Clock set to: 12:00 |
cRe.s1LENT [11:25]: | :D |
cRe|KIK.kReSti [8:20]: | :{ |
[8:18]: | The Allies have captured the forward bunker! |
[7:51]: | The Allies have breached the Forward Bunker Gate! |
[7:49]: | Axis Command Post constructed. Charge speed increased! |
[7:26]: | The Allies have opened up the Forward spawn rear exit! |
cRe.s1LENT [5:36]: | :D |
[4:48]: | Allied team has destroyed the Axis Command Post! |
[4:44]: | Allied Command Post constructed. Charge speed increased! |
[3:37]: | The Allies have breached the Depot's east wall! |
[3:00]: | The Allies have breached the Depot Gate! |
[2:55]: | The Depot Fence has been constructed. |
[2:19]: | The Allied Truck is in position! |
[1:57]: | The Crane Controls have been constructed. |
[1:56]: | The Allies have activated the crane! |
[1:43]: | The Allies have loaded the Gold Crate onto the Truck! |
cRe|KIK.kReSti [0:04]: | gg wp |
[Intermission]: | >>> Objective NOT reached in time (12:00) |
cRe.s1LENT [10:23]: | :D |
cRe.s1LENT [10:22]: | DAS IST CREDIBILIS! |
[7:45]: | The Tank has been repaired! |
[7:42]: | Allied team has stolen the Tank! |
[6:58]: | Axis Command Post constructed. Charge speed increased! |
[6:40]: | The Tank has been damaged! |
[6:07]: | Truck Barrier #1 has been constructed. |
[5:59]: | The Tank has been repaired! |
[5:17]: | The Tank has been damaged! |
[4:41]: | The Tank has been repaired! |
[4:15]: | Allied team has destroyed the Bank Doors! |
[3:04]: | The Tank has been damaged! |
cRe.s1LENT [0:23]: | :) |
[Intermission]: | >>> Clock set to: 12:00 |
v56{ ViKO [11:08]: | :C |
cRe.s1LENT [7:11]: | :D |
cRe.s1LENT [6:58]: | :D |
cRe.s1LENT [6:58]: | :D |
cRe.s1LENT [6:58]: | :D |
[5:11]: | The Tank has been repaired! |
[5:08]: | Allied team has stolen the Tank! |
[4:58]: | Axis Command Post constructed. Charge speed increased! |
cRe.s1LENT [4:44]: | :D |
cRe.s1LENT [4:44]: | :D |
cRe.s1LENT [4:43]: | :D |
cRe.s1LENT [4:43]: | :D |
cRe.s1LENT [4:43]: | :D |
[4:27]: | Truck Barrier #1 has been constructed. |
v56{ ViKO [3:33]: | wp |
[3:14]: | The Tank has been damaged! |
cRe.s1LENT [2:13]: | :D |
v56{ eron [2:11]: | :D |
cRe|KIK.kReSti [1:50]: | :} |
cRe|KIK.kReSti [1:50]: | :} |
cRe|KIK.kReSti [1:50]: | :} |
cRe|KIK.kReSti [1:50]: | :} |
v56{ ViKO [1:49]: | D |
cRe.s1LENT [1:25]: | :( |
v56{ ViKO [0:56]: | this game type is way more fun than how 2o2 is supposed to be played |
cRe.s1LENT [0:51]: | :D |
cRe.s1LENT [0:51]: | :D |
cRe.s1LENT [0:45]: | y |
[Intermission]: | >>> Objective NOT reached in time (12:00) |
cRe|KIK.kReSti [Intermission]: | fun gayming |
v56{ ViKO [Countdown]: | hf |
cRe.s1LENT [7:20]: | :D |
cRe.s1LENT [7:20]: | :D |
cRe.s1LENT [7:20]: | :D |
cRe.s1LENT [7:20]: | :D |
cRe.s1LENT [7:20]: | :D |
cRe.s1LENT [7:20]: | :D |
cRe.s1LENT [7:19]: | :D |
[6:56]: | The Doors are opening!! |
[4:42]: | Allied team has transmitted the documents! |
[Intermission]: | >>> Clock set to: 5:17 |
v56{ ViKO [4:44]: | BRAIN GOES NAH |
[4:20]: | The Doors are opening!! |
v56{ ViKO [3:20]: | gg |
[3:18]: | Allied team has transmitted the documents! |
[Intermission]: | >>> Objective reached at 1:58 (original: 5:17) |
cRe|KIK.kReSti [Intermission]: | gg |
cRe.s1LENT [Intermission]: | GG |
v56{ eron [Intermission]: | ggs |
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
- Server crash / restart
- Players reconnecting with new ids
- Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.