blurred-vision vs Automatic (2948 views)

pl Abj
pl hunter
pl s1LENT
us ipod
us ecLipse
pl sk1p
03.10.14 23:30 CEST
Awards awarded to for
Lady Macbeth bv ~ Jimii 72 kills
Killing Spree bv ~ hunter 9 frags without being killed
Accountant bv ~ hunter 176% kills/killed ratio
He's dead, Jim! bv ~ Jimii 23 gibs
...and stay dead! automatic.skip 58% gibs/kill
Lead Poisoning bv ~ Jimii 63 SMG kills
Spammity spam spam! bv ~ s1LENT 10 SPAM kills
Fragstealer bv ~ hunter 159 damage per frag
Die! Damn you, Die! automatic.skip 414 damage per frag
What objective? bv ~ Jimii 447 XP
Red Shirt automatic.ipod >:[ 83 deaths
Are these pliers sharp? automatic.ipod >:[ 15 deaths without fragging
Med Pack Whore bv ~ hunter 206 damage per death
Eyes Wide Shut bv ~ hunter 2 team kills
Gingerbread man bv ~ Jimii 21 /kills
Player Summary for the entire Match
[-] (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMD/KD/KdKSDS
bv ~ Jimii1384477252230021110256789360/01/163/318/215313165
bv ~ hunter176379653717027985974281701/03/259/264/215220194
bv ~ s1LENT14442365451101121058776151080/06/250/2810/316316976
bv ~ 151124920213451034031471218323141/010/2172/2822/315616775
automatic.ipod >:[5528546831002109579120271250/13/543/612/6208145415
automatic.skip242461978110110608293391470/00/319/591/7320120211
automatic.ecLipse392392974800136171101051660/02/224/533/821313728
automatic.407709423529033321832314714380/05/286/536/8247134311
Player Summary for sw_goldrush_te
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
bv ~ Jimii147158251710001032331716180/00/025/90/0KKX/K/KKKK/KKKKDK/DKK/DDDXK/KK/K/KK/K/DKKKDK
bv ~ hunter2631712911502140862609760/02/025/104/0TKKKKKKKKKD/KKDKKKKKDDDKDTDKDKKKDKKKKKKKKD
bv ~ s1LENT233142219200032742300360/03/017/81/1KKKKKDKKKKDKKKKKKKDDDDKKKKDDKD
bv ~ 21447175371702111059366251300/05/067/275/1
automatic.ipod >:[40721127400225104289940/00/310/211/1DDDDDDDDDDDDDDDKKDKK/KK/KDKDKDDKDDDKDD
automatic.skip40821025800122523016580/00/210/210/1DDDDDDDDDKKDKKDDDKD/KDKDDDDDDKDDKDK
automatic.ecLipse1889527200118633288580/00/05/230/3/DDDKDDDDDDDDKDDDDDKKDDDDDDKDDDD
automatic.332432679140046625105932100/00/525/651/5

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
bv ~ Jimii77427930031379105600/01/05/61/1KDDX/DDK/KDKDK/KK
bv ~ hunter160598550001323122300/00/18/40/0KDDKKKDKKDDKK
bv ~ s1LENT200110168201124501369220/03/010/74/0KKDDKKKTDKKDKKK/KKKDDKKKD
bv ~ 14621131221001451523648220/04/123/175/1
automatic.ipod >:[8455111320021585185800/01/210/70/2DKKK/KDKKDKKDDDKDK/DKDDD
automatic.skip276731110129821472710/00/14/80/0DTDDDDDK/K/DDKD
automatic.ecLipse3325412000110811822180/00/14/90/2KDDKXDDDDDKDK/DDD
automatic.481471836301536485152890/01/418/240/4
Player Summary for supply
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
bv ~ Jimii142114201450043234207500/00/016/94/1KDKDKDK/KKKDKKDKKDKDKDDKK/KKDK/KK/
bv ~ hunter90631011500219051809360/01/09/90/0/DK/DKDKKKDDDDKDDKKKK
bv ~ s1LENT1001001414400526471723360/00/111/63/2DDKDKK/KKDKDKKKDDD/D/KK//KKK
bv ~ 111277443914001177865607720/01/136/247/3
automatic.ipod >:[73821419201327692822250/01/014/140/2DK/DKDDKDDTKDKD/KKDDKK/KKKDKKDDDDD
automatic.skip194642120041282261400/00/03/141/3K/D/KDDDDDDD/DKDK/DDDDDDD
automatic.ecLipse62641016100515562350180/00/18/92/2K/KKD/DKDKXDKK/DD/KK/KDDDDD
automatic.5119228565011256077786430/01/125/373/7

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
bv ~ Jimii1661332012500431791942180/00/117/73/0D/KKKKKDK/KKKKKKDKDKD/KDDK/KDKKK
bv ~ hunter180861810200425451787581/00/117/30/2KDKKDKDKKK/DKDKK/K/K/KKDKKKK
bv ~ s1LENT100711414300622162223140/00/112/72/0D/DKKD/KK/KKKDDKK/K/DDDK/KKK
bv ~ 149290523610001479405952901/00/346/175/2
automatic.ipod >:[4176102420132715305860/11/09/191/1KDDTKDDKKDKD/KDDK/DDDD/KDDDKKDDDDDD
automatic.skip951221000315662237180/00/02/160/3K/DXDDDDDDDDK/DDDD/DDDDD
automatic.ecLipse52611019500616712645720/02/07/121/1K/KDDDDD/DK/DDDKK/DKK/KDKK/DD
automatic.3418822647011259527940960/13/018/472/5

» View plaintext endround stats
Player Chats
[7:28]: The Tank has been repaired!
[7:26]: Allied team has stolen the Tank!
[6:42]: Tank Barrier #1 has been constructed.
[6:04]: The Tank has been damaged!
[6:01]: Axis Command Post constructed. Charge speed increased!
bv ~ s1LENT [5:31]: :D
bv ~ s1LENT [5:31]: :D
bv ~ s1LENT [5:31]: :D
bv ~ s1LENT [4:47]: :)
[4:43]: The Tank has been repaired!
[4:38]: Tank Barrier #1 has been destroyed.
[4:04]: The Tank has been damaged!
[3:56]: The Tank has been repaired!
[3:54]: Truck Barrier #1 has been constructed.
[3:52]: Allied team has destroyed the Axis Command Post!
[3:45]: Allied team has destroyed the Bank Doors!
bv ~ s1LENT [3:38]: :)
[3:16]: The Tank has been damaged!
[3:08]: Axis Command Post constructed. Charge speed increased!
[1:50]: Axis have returned the objective!
bv ~ Jimii [1:10]: GG
bv ~ s1LENT [0:17]: :D
[Intermission]: >>> Clock set to: 12:00
automatic.ecLipse [Warmup]: can you guys wait like 3 minutes? I wanna try and fix my mic
bv ~ s1LENT [Warmup]: who else has yellow spikes :(
bv ~ s1LENT [Warmup]: Dat amercian 3 minutes though
automatic.ipod >:[ [Warmup]: xd
automatic.ipod >:[ [Warmup]: hes on ts
automatic.ipod >:[ [Warmup]: no mic stil
bv ~ s1LENT [Warmup]: :(
bv ~ s1LENT [Warmup]: ok we wont talk too
bv ~ s1LENT [Warmup]: just to be fair
bv ~ s1LENT [Warmup]: :D
automatic.ipod >:[ [Warmup]: lol
automatic.ipod >:[ [Countdown]: LOL
[Countdown]: Axis team unlocked by automatic.ipod >:[
[11:37]: The Tank has been repaired!
[11:34]: Allied team has stolen the Tank!
bv ~ s1LENT [11:10]: :D
[10:52]: Axis Command Post constructed. Charge speed increased!
[10:37]: The Tank has been damaged!
[10:29]: The Tank has been repaired!
[10:06]: Allied team has destroyed the Axis Command Post!
[9:53]: Allied team has destroyed the Bank Doors!
[9:31]: Allied Command Post constructed. Charge speed increased!
[9:30]: The Tank has been damaged!
[9:30]: Truck Barrier #1 has been constructed.
[7:54]: Truck Barrier #1 has been destroyed.
[7:08]: Allied team is escaping with the Gold Crate!
bv ~ s1LENT [6:23]: :(
[6:03]: Allied team escaped with the Gold Crate!
[Intermission]: >>> Objective reached at 5:56 (original: 12:00)
bv ~ Jimii [Countdown]: HF
[10:46]: The Allies have captured the forward bunker!
[10:23]: Axis Command Post constructed. Charge speed increased!
[10:06]: The Allies have opened up the Forward spawn rear exit!
[10:01]: The Allies have breached the Forward Bunker Gate!
[9:48]: Allied team has destroyed the Axis Command Post!
[9:30]: Allied Command Post constructed. Charge speed increased!
[9:08]: The Allies have breached the Depot Gate!
[8:59]: The Depot Fence has been constructed.
bv ~ Jimii [8:15]: xD
bv ~ Jimii [8:12]: for the frag
[7:57]: The Allies have breached the Depot's east wall!
bv ~ s1LENT [7:09]: ROFL
bv ~ s1LENT [6:17]: XD
bv ~ s1LENT [6:14]: trollent
automatic.ipod >:[ [6:14]: lol
[6:08]: The Allied Truck is in position!
[5:39]: The Crane Controls have been constructed.
[5:38]: The Allies have activated the crane!
[5:25]: The Allies have loaded the Gold Crate onto the Truck!
automatic.ecLipse [4:02]: yeah
automatic.ecLipse [4:01]: ggxs
automatic.ecLipse [3:57]: gg*
[3:38]: The Allies have escaped with the Gold Crate!
[Intermission]: >>> Clock set to: 8:21
[7:59]: The Allies have captured the forward bunker!
[7:37]: Axis Command Post constructed. Charge speed increased!
[7:13]: The Allies have opened up the Forward spawn rear exit!
[7:11]: The Allies have breached the Forward Bunker Gate!
[5:50]: Allied team has destroyed the Axis Command Post!
[5:45]: Allied Command Post constructed. Charge speed increased!
bv ~ s1LENT [5:20]: :(
[2:43]: The Depot Fence has been constructed.
[2:39]: The Allies have breached the Depot Gate!
[1:14]: The Allied Truck is in position!
bv ~ s1LENT [1:03]: :D
bv ~ Jimii [0:39]: lol
automatic.ipod >:[ [0:15]: ggs
[Intermission]: >>> Objective NOT reached in time (8:21)
bv ~ Jimii [Intermission]: GG
automatic.ipod >:[ [Intermission]: ggs
[Intermission]: automatic.ipod >:[ disconnected
[Intermission]: automatic.ecLipse disconnected
[Intermission]: automatic.skip disconnected

These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on. You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:

  • Server crash / restart
  • Players reconnecting with new ids
  • Too many random renames between rounds

Credits to the author of StatWhore of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.