under construction vs Automatic (3288 views)

fr Apricot
de scOw
nl Vyjiii
fr saNjih
us ipod
us ohurcool
us peaches
06.10.14 23:00 CEST
Awards awarded to for
Lady Macbeth ^PviSual.Vyjiii 112 kills
Killing Spree viSual.scow 6 frags without being killed
Accountant viSual.scow 104% kills/killed ratio
He's dead, Jim! ^PviSual.Vyjiii 22 gibs
...and stay dead! ^PviSual.Vyjiii 20% gibs/kill
Lead Poisoning ^PviSual.Vyjiii 93 SMG kills
Spammity spam spam! fruits.Apricot 12 SPAM kills
Fragstealer ^PviSual.Vyjiii 207 damage per frag
Die! Damn you, Die! manual.peaches 240 damage per frag
What objective? ^PviSual.Vyjiii 730 XP
Red Shirt automatic.ohurcool:) 149 deaths
Are these pliers sharp? fruits.Apricot 12 deaths without fragging
Med Pack Whore viSual.scow 176 damage per death
Eyes Wide Shut automatic.ohurcool:) 4 team kills
Gingerbread man automatic.ipod >:[ 49 /kills
Player Summary for the entire Match
[-] (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMD/KD/KdKSDS
automatic.ohurcool:)53626791499143916087195644690/15/1069/919/10204130411
manual.peaches655888112415023416547183872620/08/769/736/11204148410
automatic.ipod >:[615638914512144919443211353710/011/175/897/921814538
ma59177724941836210122520775908611020/024/1213/8922/9209141410
fruits.Apricot566428314416323717197178702990/07/766/9012/11207122412
viSual.scow103689999512123019596157373980/03/790/508/819816465
^PviSual.Vyjiii10073011211222023222293184703411/07/993/6911/419916555
viSual.832061294351504699590865207710381/017/9249/6931/420115057
Player Summary for adlernest
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
automatic.ohurcool:)5443611000516001638400/01/05/70/0/KD//DDK/KKKXKD/DD
manual.peaches905991000041572109900/02/07/50/1DDKDKK/K/KKK/DK/DKD
automatic.ipod >:[73681115101724622081580/00/011/81/0KDKK/KK/DKKDD/KDT//K/DKD/KD
ma7217026361011656344818980/03/023/201/1
fruits.Apricot424461400041478200300/00/16/80/2KD/DDKD/DKDDD/DD/KKXK
viSual.scow556059000115451767180/00/05/80/0DKDKDDKD/DKKDD
^PviSual.Vyjiii815691110131795186480/00/28/62/0K/KDKKDKDDKDD/KKDD/TK
viSual.591602034101848185634260/00/319/222/2

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
automatic.ohurcool:)8166911100316031261940/00/28/61/0DDDDDDKDDKKKK//KK/KK
manual.peaches5047612200417881990180/01/05/80/0K/KDDD/DKDK/KDD/DK
automatic.ipod >:[4631613100313661953360/02/04/90/1/DKDDKDDDDK/D/DKKKD
ma59144213640010475752041480/03/217/231/1
fruits.Apricot6449914201517951796590/00/09/91/0DDKK//TKK/DK/KDKDD/DKKDD
viSual.scow20068105200017001234180/01/29/30/1KKKKKKXKKDDDKKDD
^PviSual.Vyjiii87657800011709172700/01/16/60/0KDKDKKK/KDDDKDD
viSual.1171822627401652044757770/02/324/181/1
Player Summary for supply
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
automatic.ohurcool:)46841226100731313585180/00/110/162/2/DKKDK/K/D/K/DKDD/DDDDDKKKDKDDKKDD/DDD
manual.peaches891021719300729213049180/02/013/112/1K/KK/KK/DKK/DKK/KDDDD//KKDKKDDKDKKDD
automatic.ipod >:[71901521100736083230180/01/012/142/0KK///KKK//KDKDKDKDKDD/K/DDKDDKDKDDKD
ma6927644665002196609864540/03/135/416/3
fruits.Apricot47122112321052438324400/00/210/141/2DDDDDKDDDDDK//KKK//KXKDDKDDDSDKK/DK
viSual.scow72921622000932693190180/00/016/100/3D//KDD/KD/DKDK/K//KDK//DDKKKKDDDKKDKKK
^PviSual.Vyjiii901491820601641573226120/01/116/122/1DDKDDDD/K/KDKDK/K//KDKK/KTDKDKDKKDKKKKD
viSual.7036345658112098649660300/01/342/363/6

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
automatic.ohurcool:)4811414293129276832601410/02/311/143/2D/DDKTK/DDDDK/DD/K/DSTDKD/KK/KK/DKDD/DDKKKKDD
manual.peaches371239242003249035761270/01/28/150/4KKD/DKDDDDDKDD/DDDDDD/DKDKKDKDKDD
automatic.ipod >:[53101163011083861415600/00/013/193/4KDDDDX/KKDK///KDDKKSKDDKK/X/KD/DKKDDDDDDDK/KDDKD
ma463383983622209119109922680/03/532/486/10
fruits.Apricot811041822301534263364920/03/212/134/3KKDKK/KKKDD/D/K/KKDDKKDT/DKDDDKDDKKDKXDKDD
viSual.scow111127191720210342525701460/00/118/53/1D/DKK/K/K/DKK/KDTKD/KKK//K/KKKKTDDKK/K
^PviSual.Vyjiii1201122420300541413185780/02/019/153/2DKKDKDKK/KKDKDKKDXKXK//KD/DKDKDKKDKK/KDDDKKDKK
viSual.1043436159803201099291193160/05/349/3310/6
Player Summary for sw_goldrush_te
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
automatic.ohurcool:)26108830000218943666360/10/17/241/2K/DDDDDDDDDDKDDDDDDDDKK/DKDDDKDDKKDDDD
manual.peaches841141619301230713366550/02/114/151/1DKKDKK/DDKDDKKDDKK/KKKDDKDTKDDKDDDKD
automatic.ipod >:[44931125300423883868180/00/011/200/2D/D/DKDDDDDK/DKKKDDDKDD/XDDKDKKDKDKDD
ma51315357460187353109001090/12/232/592/5
fruits.Apricot7813122284001232522604400/00/020/142/2K/DKD/KK/K/K/KK/KKD/DKDKDDDKK/DD/K/KK/KDDKD/KDKDKD
viSual.scow2001572010410335361572720/00/119/51/0KKKK/DK/KKKKKKDDDKKSK/KKDKDKKK
^PviSual.Vyjiii1201452420400741123177901/02/119/122/0KDKDKDKKKKDKKKDD//DKK/KK/DKKD/DDKKDKDKK//KKK
viSual.13343366581210221090073532021/02/258/315/2

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
automatic.ohurcool:)951552223301835093319680/02/221/100/3KKDKKKDKK/KDKKDK/DK/D/D/D/KDKDDKDKKDDK/TKK/KDK
manual.peaches7889182350092915295500/00/216/92/3DD/KDKDKKDDK/K//K/KKD/K/DDDK/KKDKK/KDKKDD
automatic.ipod >:[82114192340013306130261280/06/012/91/2KKD/KD/KKKDDKDKK/K/KK//K/KKK/K/D/DDK/KX/DD/
ma853585969120130948593001960/08/449/283/8
fruits.Apricot30118930420129363214580/02/24/253/1DDKKDKDDDDDKDDDDSDDSDDDKKD/DKDKDDDDDKDDD
viSual.scow881121618200534583007900/02/311/93/1DKKDKKDKDDKKDD/DDKDK//KKK/KDDDK/KK
^PviSual.Vyjiii70981420300229063264250/00/312/142/1DDDKDKKKKDK/DDKDDDDDK/KDKDKKDDDKDK
viSual.6332839689208930094851730/04/827/488/3
Player Summary for sp_delivery_te
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
automatic.ohurcool:)6222581004786122700/00/04/31/0D/K/K/KDKDK/D
manual.peaches33222600017901005180/00/22/30/0KDDKX/DDD
automatic.ipod >:[873578101513491215810/01/07/30/0K//DKKKT/DKK/K/D
ma617914222011029253447990/01/213/91/0
fruits.Apricot2834271002828815500/01/01/50/0D/DKDD/DK
viSual.scow422437100110031352180/00/03/50/1DK/DDKDKDD
^PviSual.Vyjiii1164676300316167581280/00/05/30/0KK/K/DDKDK/KK
viSual.6210412205006344729251960/01/09/130/1

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
automatic.ohurcool:)273431100117961608720/00/13/111/1DDDDKK/XDDKDXTXDDD
manual.peaches3632411001410001347260/00/04/71/1DD/K/D/K/KDXKTDDD
automatic.ipod >:[4031410002213481606320/01/15/70/0KDDDD/TD/TDKDDKK
ma349711320047314445611300/01/212/252/2
fruits.Apricot10040660003104483000/01/04/21/1KDK/KDK/DKK/
viSual.scow14249107100116601045180/00/09/51/1KKKK/KDDKDDKDKKKD
^PviSual.Vyjiii128599720051857126900/01/18/10/0K/KK/K/KK/DKK/KD
viSual.1231482520300945613144180/02/121/82/2

» View plaintext endround stats
Player Chats
^PviSual.Vyjiii [Countdown]: hf
[9:09]: The Doors are opening!!
[7:58]: Main blast door opening!
[6:39]: Allied Command Post spawn active!
[6:39]: Allied Command Post constructed. Charge speed increased!
[4:59]: Main blast door closing!
[4:51]: Main blast door opening!
[4:35]: Main blast door closing!
[4:27]: Allied team has transmitted the documents!
[Intermission]: >>> Clock set to: 5:32
^PviSual.Vyjiii [4:03]: asd
[2:01]: The Doors are opening!!
[0:28]: Allied team has transmitted the documents!
[Intermission]: >>> Objective reached at 5:04 (original: 5:32)
^PviSual.Vyjiii [Intermission]: :p
^PviSual.Vyjiii [Intermission]: wp
automatic.ohurcool:) [Intermission]: gg
^PviSual.Vyjiii [11:42]: my aim
^PviSual.Vyjiii [11:41]: :D
[7:45]: The Allies have captured the forward bunker!
[7:20]: Axis Command Post constructed. Charge speed increased!
[7:06]: The Allies have opened up the Forward spawn rear exit!
[7:04]: The Allies have breached the Forward Bunker Gate!
[6:14]: The Allies have breached the Depot Gate!
[5:50]: Allied team has destroyed the Axis Command Post!
[5:40]: Allied Command Post constructed. Charge speed increased!
[5:36]: The Allies have breached the Depot's east wall!
[5:28]: The Depot Fence has been constructed.
^PviSual.Vyjiii [4:55]: lal
^PviSual.Vyjiii [4:53]: wp
[4:47]: The Allied Truck is in position!
[2:35]: The Crane Controls have been constructed.
[2:34]: The Allies have activated the crane!
^PviSual.Vyjiii [2:29]: srsly
[2:21]: The Allies have loaded the Gold Crate onto the Truck!
[0:35]: The Allies have escaped with the Gold Crate!
[Intermission]: >>> Clock set to: 11:24
^PviSual.Vyjiii [9:40]: :P
^PviSual.Vyjiii [9:35]: 2 bad
[8:18]: The Allies have captured the forward bunker!
[8:08]: The Axis have captured the forward bunker!
[6:41]: The Allies have captured the forward bunker!
[6:21]: Axis Command Post constructed. Charge speed increased!
[6:02]: The Allies have opened up the Forward spawn rear exit!
[6:01]: The Allies have breached the Forward Bunker Gate!
[5:23]: Allied team has destroyed the Axis Command Post!
[4:40]: Allied Command Post constructed. Charge speed increased!
[4:31]: The Allies have breached the Depot Gate!
[4:27]: The Depot Fence has been constructed.
[4:08]: The Crane Controls have been constructed.
[3:56]: The Allies have breached the Depot's east wall!
[3:20]: The Allied Truck is in position!
[1:31]: The Allies have activated the crane!
[1:18]: The Allies have loaded the Gold Crate onto the Truck!
[Intermission]: >>> Objective NOT reached in time (11:24)
automatic.ohurcool:) [Intermission]: gg
automatic.ipod >:[ [Intermission]: tailz
fruits.Apricot [Intermission]: :)
[Countdown]: Match is PAUSED! (Axis)
^PviSual.Vyjiii [Countdown]: making siogret
^PviSual.Vyjiii [Countdown]: sec
[Countdown]: Match resuming in 225 seconds!
[Countdown]: Match resuming in 10 seconds!
[Countdown]: Match resuming in 9 seconds!
[Countdown]: Match resuming in 8 seconds!
[Countdown]: Match resuming in 7 seconds!
[Countdown]: Match resuming in 6 seconds!
[Countdown]: Match resuming in 5 seconds!
[Countdown]: Match resuming in 4 seconds!
[Countdown]: Match resuming in 3 seconds!
[Countdown]: Match resuming in 2 seconds!
[Countdown]: Match resuming in 1 seconds!
[Countdown]: FIGHT!
[11:06]: Allied Command Post constructed. Charge speed increased!
[8:20]: The Tank has been repaired!
[8:17]: Allied team has stolen the Tank!
[7:47]: Tank Barrier #1 has been constructed.
[7:00]: Axis team has destroyed the Allied Command Post!
[6:42]: The Tank has been damaged!
[6:33]: Truck Barrier #1 has been constructed.
[6:00]: The Tank has been repaired!
[5:59]: Tank Barrier #1 has been destroyed.
[5:31]: Allied Command Post constructed. Charge speed increased!
[5:29]: The Tank has been damaged!
[4:52]: The Tank has been repaired!
[4:48]: Axis team has destroyed the Allied Command Post!
[4:25]: Allied team has destroyed the Bank Doors!
[4:25]: Allied Command Post constructed. Charge speed increased!
[4:21]: The Tank has been damaged!
[3:26]: Truck Barrier #1 has been destroyed.
[1:36]: Allied team is escaping with the Gold Crate!
[1:14]: Truck Barrier #1 has been constructed.
[0:24]: Truck Barrier #1 has been destroyed.
[Intermission]: >>> Clock set to: 12:00
[11:29]: Allied Command Post constructed. Charge speed increased!
[8:35]: The Tank has been repaired!
[8:32]: Allied team has stolen the Tank!
[8:31]: The Tank has been damaged!
[8:22]: The Tank has been repaired!
[7:06]: Allied team has destroyed the Bank Doors!
[7:05]: Truck Barrier #1 has been constructed.
[6:59]: The Tank has been damaged!
[6:27]: Axis team has destroyed the Allied Command Post!
[6:04]: Truck Barrier #1 has been destroyed.
fruits.Apricot [5:59]: ztf
[5:25]: Allied Command Post constructed. Charge speed increased!
[4:47]: Truck Barrier #1 has been constructed.
[3:27]: Truck Barrier #1 has been destroyed.
[2:37]: Allied team is escaping with the Gold Crate!
[2:34]: Truck Barrier #1 has been constructed.
^PviSual.Vyjiii [2:18]: KANKER
[1:19]: Truck Barrier #1 has been destroyed.
[1:05]: Truck Barrier #1 has been constructed.
^PviSual.Vyjiii [0:35]: most boring game ever
fruits.Apricot [0:14]: 4th map ?
[Intermission]: >>> Objective NOT reached in time (12:00)
automatic.ohurcool:) [Intermission]: gg
viSual.scow [Intermission]: no
^PviSual.Vyjiii [Intermission]: wp
^PviSual.Vyjiii [Intermission]: :p
automatic.ohurcool:) [Intermission]: ye we'll play 4th
viSual.scow [Intermission]: im off
automatic.ipod >:[ [Intermission]: rage
^PviSual.Vyjiii [Intermission]: :D
automatic.ipod >:[ [Warmup]: r p
fruits.Apricot [Warmup]: ipod
fruits.Apricot [Countdown]: you are at home or at work :d?
automatic.ipod >:[ [Countdown]: work
fruits.Apricot [Countdown]: lol
fruits.Apricot [Countdown]: ;D
[11:23]: Allies capture the Forward Bunker!
[11:16]: Allies have damaged the East Wall
[11:03]: Door Controls have been constructed.
[11:03]: Allies have secured the forward bunker.
[10:55]: The Allies have stolen a gold crate!
[10:03]: The Loading Doors are Opening!
[9:38]: The Allies have secured a gold crate!
[9:37]: The Loading Doors are Closing!
[9:34]: The Allies have stolen a gold crate!
[8:28]: The Axis have intercepted the stolen gold crate!
[8:13]: The Allies have stolen a gold crate!
[7:53]: The Loading Doors are Opening!
[7:46]: The Allies have secured a gold crate!
[7:46]: Allies have escaped with the Gold!
[Intermission]: >>> Clock set to: 4:13
^PviSual.Vyjiii [Intermission]: wp
[3:28]: Allies have damaged the West Wall
[2:22]: Allies capture the Forward Bunker!
[1:34]: Allies have secured the forward bunker.
[1:34]: Door Controls have been constructed.
[1:27]: The Loading Doors are Opening!
[1:16]: The Loading Doors are Closing!
[1:13]: The Allies have stolen a gold crate!
[0:58]: The Loading Doors are Opening!
[0:40]: The Axis have intercepted the stolen gold crate!
[0:33]: The Allies have stolen a gold crate!
[0:27]: The Loading Doors are Closing!
[0:26]: The Axis have intercepted the stolen gold crate!
viSual.scow [0:10]: xD
[Intermission]: >>> Objective NOT reached in time (4:13)
automatic.ipod >:[ [Intermission]: ggs!
[Intermission]: automatic.ipod >:[ disconnected
automatic.ohurcool:) [Intermission]: ggs wp
[Intermission]: automatic.ohurcool:) disconnected
^PviSual.Vyjiii [Warmup]: wp

These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on. You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:

  • Server crash / restart
  • Players reconnecting with new ids
  • Too many random renames between rounds

Credits to the author of StatWhore of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.