wiSe-guys vs credibilis. (8797 views)

pl Abject
pl hunter
pl WuT
de KRESTi
de s1LENT
fr yokoo


ET 3on3 SummerCup '14
Playoffs
Grand Final
2nd Match

Link to the first match

Brackets - #LIKEABOSS - Rules
24.11.14 21:30 CET
Awards awarded to for
Lady Macbeth TAG|kReSti ><<<*> 89 kills
Killing Spree wiSe Abj 5 frags without being killed
Accountant wiSe Abj 93% kills/killed ratio
He's dead, Jim! wiSe Abj 24 gibs
...and stay dead! wiSe Abj 29% gibs/kill
Lead Poisoning TAG|kReSti ><<<*> 79 SMG kills
Spammity spam spam! cRe.s1LENT 11 SPAM kills
Fragstealer wiSe WuT 188 damage per frag
Die! Damn you, Die! wiSe hunter 258 damage per frag
What objective? wiSe Abj 639 XP
Red Shirt cRe.s1LENT 123 deaths
Are these pliers sharp? cRe.s1LENT 10 deaths without fragging
Med Pack Whore wiSe Abj 180 damage per death
Eyes Wide Shut wiSe Abj 7 team kills
Gingerbread man cRe.s1LENT 34 /kills
Player Summary for the entire Match
[-] (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMD/KD/KdKSDS
wiSe WuT725417510315112112875141322550/02/468/726/917213657
wiSe Abj93639828824072216779156713040/08/578/583/320517854
wiSe hunter70487731051801151581418132740/06/761/787/1021717339
wiSe 77166723029657195845468479356330/016/7207/7816/1019816247
TAG|kReSti ><<<*>90554899712222617337160102150/04/779/598/619516257
cRe.yokoo805048010020032715218142182530/06/375/672/419014248
cRe.s1LENT555226812320113415380152403570/07/751/7811/5226123310
Re73158023732052368747935454688250/017/7205/7821/520414248
Player Summary for supply
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
wiSe WuT911122123200832583334500/01/118/142/0KKDK/D/KDK//DKKDKDKKDDKDK/KK/KDK/DKDK/DKKKDD
wiSe Abj851231821600537473955540/01/217/140/0DKK/D/DKKDKDKDKDDKDKKKK/DDKDKDKDK/KK/DD
wiSe hunter941001819300332023577180/01/215/122/2DKK/DKDKKKDKKDDKDDDKK/KDK/DKDKKDDKKDD
wiSe 90335576311001610207108661220/03/550/404/2
TAG|kReSti ><<<*>65130192942074162395400/02/215/202/1KDDKDSK/DKDXDDKK///KDK//XKDKDDDKDDKKDDKDKK/DDDKKXSK
cRe.yokoo911352224402840723143880/03/021/150/1KDDKDK/K/KTD/KDKDKK/KKT/KKK/DKDDK/DK/DKDKKDKDDDK
cRe.s1LENT2398626301526323110270/00/17/180/2KDD/DDDD//KDDDDDDDDDKDDK/DD/DKDTK
Re60363477911232010866102071150/05/343/532/4

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
wiSe WuT60961423200423002784140/00/112/172/3/K/DDKDK//KKXDDDDDDKDDKDXKKDKDDKDDKDKDK
wiSe Abj47123919102528222885450/00/210/121/0K/DDDTD/K/TKDKDKD/KKDKDD/DKDDD
wiSe hunter691171623201432993888380/01/116/180/1KDDKDXK/KKDDDDDDKDK//DDKKDKDDTDKK/DKKDKDK
wiSe 5933639655031384219557970/01/438/473/4
TAG|kReSti ><<<*>129110221720043288294200/01/019/122/1DKKKK/K/KDDKDKKKKKDD/KDDDKKKDK/DKKKKDKD
cRe.yokoo60831220300428052637180/01/111/140/1DDDD/DDDK/KDK/KDKDK/DKDKKDKDKDKD
cRe.s1LENT78105182381012346428421540/02/014/92/1/K/KKSK//KD/KKD/KKD/KK/DK/K/KDK/DD/KDDKKD
Re892985260131020955784211720/04/144/354/3
Player Summary for sw_goldrush_te
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
wiSe WuT52941121400118972833360/00/011/170/4DDDDKXDKDDKDDDDDKDDDDKDKKDKKDKDK/
wiSe Abj9311315166012343933211060/01/114/121/1KK/KTDDKKDKDDKDKDDKKDKD/KKDDDKDK
wiSe hunter7090142010013435344100/02/010/172/2KDK/DDDKKDKKDDDKDKDDKDDDDKDKDDKKKD
wiSe 72297405711014877195951420/03/135/463/7
TAG|kReSti ><<<*>1211172319200740553063360/00/120/93/2DDKKKD/KDDKDKKKK/KKKDDKDK/KD/KK/KDKKK/K/DK
cRe.yokoo1131001715401327562661170/00/117/111/0KKD/KKKDKKKDTDKDKK/K/KDKDKDKDKDDD
cRe.s1LENT658913201004278430471580/01/19/153/1KD/DKKKDKDDDKX/KDDK/KKDDKDKDDD/KDD
Re100306535470114959587712110/01/346/357/3

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
wiSe WuT1009510102012150613071370/00/09/62/2KKDKKDDDKKK/DK/TDKDKD
wiSe Abj9283131440052346227300/01/011/81/1K/KK/KKDDK/KKDDKKK/DK/DDKDD
wiSe hunter83621012400121412170180/00/29/91/1KKDK/DKDKDKKKDDKKDXDDDD
wiSe 92240333610018599357501550/01/229/234/4
TAG|kReSti ><<<*>122721193011218119431550/00/011/71/1DKDKKKKKDDKKDDKDK/TDK
cRe.yokoo6060915200516731967360/01/08/90/2DDDD//K/KDD/DK/DDKXKDKKKK
cRe.s1LENT429081930041896208300/01/15/142/0DDK/DDDDDDKDDDDKDKDK/K/KKD/
Re75222284380110575059931910/02/124/303/3
Player Summary for braundorf_b4
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
wiSe WuT100101141451032300226300/01/213/80/0DKK/KDKDSK/KDKD/KKKKKDKKDDDD
wiSe Abj1001041111402323431780420/01/012/70/1T/DKDKKDK/KDTDDKKKKK/KDD
wiSe hunter7070121760062163253000/02/08/112/2KX/D/K/D/KDD/KDXKKK/KDKKDDKKDDD
wiSe 90275374215121268066573420/04/233/262/3
TAG|kReSti ><<<*>666781210131990221760/01/28/60/1KD/KDKKK//DDDDDKDDKKT
cRe.yokoo71831014500321482233360/01/19/100/0DK/DDD/DKDKDKDDDKDKKK/KK
cRe.s1LENT5570112030032435235600/01/27/153/1KDDK/KD/DKDDKKKDDDK/DDDDDDDDKKKX
Re642202946901965736806420/03/524/313/2

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
wiSe WuT4143512000316141611180/00/05/100/0/DDK/DKKK/DDDDXKDD
wiSe Abj22893167302220821457570/04/014/50/0K/KKDDKDTK/KKKDKKKKKDTKKK
wiSe hunter214831420001574252600/00/23/110/2DDDDDKDDXDDDDDDKKD
wiSe 971842433502552705594750/04/222/260/2
TAG|kReSti ><<<*>5458611000416611891180/00/26/50/0K/KD/DDDK/DDKKK/D
cRe.yokoo83431012200417641577580/00/09/81/0/DK/KKDKK/KDDKDKDD/KDK
cRe.s1LENT80701215200621691802180/02/29/71/0KDKK/KDK/KDD/K/KKKDK//DDDKD
Re7217128384001455945270940/02/424/202/0

» View plaintext endround stats
Player Chats
cRe.s1LENT [Countdown]: YOURS?
cRe.yokoo [Countdown]: its not ours :s
cRe.s1LENT [Countdown]: ALLES KLAR
TAG|kReSti ><<<*> [Countdown]: your map?
wiSe WuT [Countdown]: ryj
[10:35]: The Allies have captured the forward bunker!
[10:16]: Axis Command Post constructed. Charge speed increased!
[9:45]: The Allies have opened up the Forward spawn rear exit!
[9:39]: The Allies have breached the Forward Bunker Gate!
[8:59]: Allied team has destroyed the Axis Command Post!
[8:52]: Allied Command Post constructed. Charge speed increased!
[7:51]: The Depot Fence has been constructed.
[7:31]: The Allies have breached the Depot Gate!
[6:25]: The Allies have breached the Depot's east wall!
wiSe Abj [6:01]: fuckinm
wiSe Abj [5:59]: crouch skill
[5:46]: The Allied Truck is in position!
[5:09]: Match is PAUSED! (Axis)
[5:08]: Match resuming in 225 seconds!
[5:08]: Match resuming in 10 seconds!
[5:08]: Match resuming in 9 seconds!
[5:08]: Match resuming in 8 seconds!
[5:08]: Match resuming in 7 seconds!
[5:08]: Match resuming in 6 seconds!
[5:08]: Match resuming in 5 seconds!
[5:08]: Match resuming in 4 seconds!
[5:08]: Match resuming in 3 seconds!
[5:08]: Match resuming in 2 seconds!
[5:08]: Match resuming in 1 seconds!
[5:08]: FIGHT!
wiSe Abj [4:49]: zabojadzie
wiSe Abj [3:17]: SPIERDAJAL
[2:51]: The Crane Controls have been constructed.
[2:50]: The Allies have activated the crane!
[2:37]: The Allies have loaded the Gold Crate onto the Truck!
[0:05]: The Allies have escaped with the Gold Crate!
[Intermission]: >>> Clock set to: 11:54
[11:42]: Match is PAUSED! (Axis)
[11:42]: Match resuming in 10 seconds!
[11:42]: Match resuming in 9 seconds!
[11:42]: Match resuming in 8 seconds!
[11:42]: Match resuming in 7 seconds!
[11:42]: Match resuming in 6 seconds!
[11:42]: Match resuming in 5 seconds!
[11:42]: Match resuming in 4 seconds!
[11:42]: Match resuming in 3 seconds!
[11:42]: Match resuming in 2 seconds!
[11:42]: Match resuming in 1 seconds!
[11:42]: FIGHT!
[9:33]: The Allies have captured the forward bunker!
[8:46]: Axis Command Post constructed. Charge speed increased!
[8:44]: The Allies have opened up the Forward spawn rear exit!
[8:33]: The Allies have breached the Forward Bunker Gate!
[7:48]: Allied team has destroyed the Axis Command Post!
wiSe WuT [7:48]: I thought that you're on full
[7:18]: Allied Command Post constructed. Charge speed increased!
[6:53]: The Depot Fence has been constructed.
[5:56]: The Allies have breached the Depot Gate!
[4:52]: The Crane Controls have been constructed.
[4:50]: The Allies have breached the Depot's east wall!
wiSe Abj [4:48]: chuje
wiSe Abj [4:45]: pierdolone
[4:17]: The Allied Truck is in position!
[3:14]: The Allies have activated the crane!
wiSe Abj [3:10]: crouch
wiSe Abj [3:09]: style
wiSe Abj [3:08]: nerd
[3:01]: The Allies have loaded the Gold Crate onto the Truck!
wiSe WuT [2:33]: THE GATES ARE OPEN FOR D CANE
[1:27]: The Allies have escaped with the Gold Crate!
[Intermission]: >>> Objective reached at 10:27 (original: 11:54)
[8:57]: The Tank has been repaired!
[8:54]: Allied team has stolen the Tank!
[7:59]: Axis Command Post constructed. Charge speed increased!
[7:01]: The Tank has been damaged!
[6:29]: The Tank has been repaired!
[6:25]: Allied team has destroyed the Axis Command Post!
[6:04]: Allied team has destroyed the Bank Doors!
[6:02]: Allied Command Post constructed. Charge speed increased!
[6:00]: The Tank has been damaged!
[3:40]: Allied team is escaping with the Gold Crate!
wiSe Abj [3:17]: kucnij frajerze
cRe.s1LENT [2:03]: :D
cRe.s1LENT [2:03]: :/
cRe.s1LENT [2:02]: :D
cRe.s1LENT [2:02]: :/
cRe.s1LENT [2:02]: :D
cRe.s1LENT [2:02]: :/
[1:55]: Allied team escaped with the Gold Crate!
[Intermission]: >>> Clock set to: 10:05
[7:44]: The Tank has been repaired!
[7:41]: Allied team has stolen the Tank!
[6:32]: Axis Command Post constructed. Charge speed increased!
[6:07]: The Tank has been damaged!
[4:54]: The Tank has been repaired!
[4:41]: Truck Barrier #1 has been constructed.
[4:33]: Allied team has destroyed the Bank Doors!
[4:27]: Allied team has destroyed the Axis Command Post!
[4:22]: Allied Command Post constructed. Charge speed increased!
[4:21]: The Tank has been damaged!
wiSe WuT [3:38]: ,,,\
[3:18]: Truck Barrier #1 has been destroyed.
[3:12]: Allied team is escaping with the Gold Crate!
cRe.s1LENT [2:35]: :D
wiSe Abj [2:27]: jebany unhi
wiSe Abj [2:24]: :D
[2:03]: Allied team escaped with the Gold Crate!
[Intermission]: >>> Objective reached at 8:01 (original: 10:05)
TAG|kReSti ><<<*> [Intermission]: brb
cRe.yokoo [Intermission]: smoke brb
cRe.yokoo [Intermission]: :s
wiSe Abj [Warmup]: nothing
wiSe Abj [Warmup]: its all fine
cRe.s1LENT [Warmup]: ok then lets g0
wiSe Abj [Countdown]: hf
cRe.s1LENT [Countdown]: hf
[7:53]: Allies capture the factory district!
[7:12]: Allies have destroyed the Main Gate!
[7:05]: The side gate has been built!
wiSe hunter [6:31]: :XD
[1:16]: Allies have destroyed the Bunker Controls!
[1:16]: Allies have destroyed the Bunker Controls!
[1:16]: Allies have destroyed the Bunker Controls!
[1:16]: Allies have destroyed the Bunker Controls!
[1:16]: Allies have destroyed the Bunker Controls!
[1:16]: Allies have destroyed the Bunker Controls!
[Intermission]: >>> Clock set to: 8:43
[6:49]: Allies capture the factory district!
[6:47]: Axis recapture the factory district!
[6:46]: Allies capture the factory district!
cRe.s1LENT [6:41]: DAS IST CREDIBILIS!
cRe.s1LENT [6:41]: DAS IST CREDIBILIS!
cRe.s1LENT [6:40]: DAS IST CREDIBILIS!
cRe.s1LENT [6:40]: DAS IST CREDIBILIS!
[6:40]: Axis recapture the factory district!
[5:53]: Allies capture the factory district!
[5:37]: The side gate has been built!
[5:11]: Allies have destroyed the Main Gate!
[1:56]: Allies have destroyed the Bunker Controls!
[1:56]: Allies have destroyed the Bunker Controls!
[1:56]: Allies have destroyed the Bunker Controls!
[1:56]: Allies have destroyed the Bunker Controls!
[1:56]: Allies have destroyed the Bunker Controls!
[1:56]: Allies have destroyed the Bunker Controls!
[Intermission]: >>> Objective reached at 6:48 (original: 8:43)
cRe.s1LENT [Intermission]: gg
wiSe Abj [Intermission]: CYA
cRe.s1LENT [Intermission]: cu
wiSe hunter [Intermission]: gg
TAG|kReSti ><<<*> [Intermission]: gg wp
[Intermission]: wiSe hunter disconnected
[Intermission]: TAG|kReSti ><<<*> disconnected
[Intermission]: cRe.s1LENT disconnected
[Intermission]: cRe.yokoo disconnected

These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on. You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:

  • Server crash / restart
  • Players reconnecting with new ids
  • Too many random renames between rounds

Credits to the author of StatWhore of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.