Allied Command Post constructed. Charge speed increased!
[3:45]:
Allied team has transmitted the documents!
[Intermission]:
>>> Objective reached at 3:51 (original: 7:37)
[9:24]:
Axis have captured the Forward Bunker!
[9:23]:
Allies have reclaimed the Forward Bunker!
[9:22]:
Axis have captured the Forward Bunker!
[9:20]:
Allies have reclaimed the Forward Bunker!
[9:19]:
Axis have captured the Forward Bunker!
ow.:_) [9:15]:
So great hitboxes
ow.:_) [9:14]:
8D
ow.:_) [9:08]:
lag spikes all the time
[9:06]:
The Axis have blown the Main Entrance!
'xD Sherclock, [9:05]:
ok
[9:02]:
br33zy2bad disconnected
ow.JLO [8:13]:
:DDDDD
ow.JLO [8:11]:
:DDDDDDDDDDDD
[7:44]:
The Axis team has transmited the Secret War Documents!
[Intermission]:
>>> Clock set to: 2:15
[Countdown]:
Vote cancelled
[2:12]:
Match is PAUSED! (Allies)
'xD Sebhes, [2:12]:
wait
'xD Sebhes, [2:12]:
10 sec
'xD Sebhes, [2:12]:
doorbell of sherc lock
'xD Sebhes, [2:12]:
thx for being so fast btw
[2:12]:
Match resuming in 225 seconds!
'xD Sebhes, [2:12]:
rlly appreciate that
[2:12]:
Match resuming in 10 seconds!
[2:12]:
Match resuming in 9 seconds!
[2:12]:
Match resuming in 8 seconds!
[2:12]:
Match resuming in 7 seconds!
ow.:_) [2:12]:
Thx for picking the worst possible servers out there
[2:12]:
Match resuming in 6 seconds!
[2:12]:
Match resuming in 5 seconds!
[2:12]:
Match resuming in 4 seconds!
[2:12]:
Match resuming in 3 seconds!
[2:12]:
Match resuming in 2 seconds!
[2:12]:
Match resuming in 1 seconds!
'xD Sebhes, [2:12]:
srry for that
[2:12]:
FIGHT!
[0:51]:
Axis have captured the Forward Bunker!
[0:31]:
Allies have reclaimed the Forward Bunker!
[Intermission]:
>>> Objective NOT reached in time (2:15)
[Intermission]:
ow.JLO disconnected
'xD Sebhes, [Intermission]:
thanks for the game
[Intermission]:
'xD Sherclock, disconnected
[Intermission]:
'xD Sebhes, disconnected
ow.:_) [Intermission]:
ggs
[Intermission]:
ow.froxe disconnected
[Intermission]:
ow.:_) disconnected
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
Server crash / restart
Players reconnecting with new ids
Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats. Thanks toHannes who made the software that extracts all the stats from tv demos available to us.