CitiZen vs innerSense (2772 views)
froxe
caej
StrAf
caej
StrAf
lEku
crod
hing
crod
hing
05.11.14 16:30 CET
Awards | awarded to | for |
Lady Macbeth | >^Winner lEku | 56 kills |
Killing Spree | >inner kaz | 4 frags without being killed |
Accountant | >^Winner lEku | 112% kills/killed ratio |
He's dead, Jim! | froxe | 8 gibs |
...and stay dead! | froxe | 22% gibs/kill |
Lead Poisoning | >^Winner lEku | 51 SMG kills |
Spammity spam spam! | >inner hiNg | 6 SPAM kills |
Fragstealer | >^Winner lEku | 143 damage per frag |
Die! Damn you, Die! | StrAf | 183 damage per frag |
What objective? | >^Winner lEku | 213 XP |
Red Shirt | caee | 57 deaths |
Are these pliers sharp? | StrAf | 8 deaths without fragging |
Med Pack Whore | froxe | 141 damage per death |
Eyes Wide Shut | >^Winner lEku | 2 team kills |
Gingerbread man | StrAf | 15 /kills |
» View plaintext endround stats
[9:24]: | Axis have captured the Forward Bunker! |
[9:19]: | Allies have reclaimed the Forward Bunker! |
[8:39]: | Axis have captured the Forward Bunker! |
[8:21]: | Allied Command Post constructed. Charge speed increased! |
[8:07]: | Allies have reclaimed the Forward Bunker! |
[8:03]: | Axis have captured the Forward Bunker! |
[7:56]: | The Axis have blown the Main Entrance! |
[5:39]: | Allies have reclaimed the Forward Bunker! |
[5:10]: | Axis have captured the Forward Bunker! |
StrAf [3:40]: | 8'D |
[3:33]: | The Axis team has transmited the Secret War Documents! |
[Intermission]: | >>> Clock set to: 6:26 |
[6:10]: | Axis have captured the Forward Bunker! |
[5:34]: | The Axis have blown the Main Entrance! |
[5:09]: | Match is PAUSED! (Axis) |
[5:09]: | Match resuming in 10 seconds! |
[5:09]: | Match resuming in 9 seconds! |
[5:09]: | Match resuming in 8 seconds! |
[5:09]: | Match resuming in 7 seconds! |
[5:09]: | Match resuming in 6 seconds! |
[5:09]: | Match resuming in 5 seconds! |
[5:09]: | Match resuming in 4 seconds! |
[5:09]: | Match resuming in 3 seconds! |
[5:09]: | Match resuming in 2 seconds! |
[5:09]: | Match resuming in 1 seconds! |
[5:09]: | FIGHT! |
[4:57]: | Allies have reclaimed the Forward Bunker! |
[4:35]: | Axis have captured the Forward Bunker! |
[3:42]: | Allies have reclaimed the Forward Bunker! |
[3:32]: | The Axis team has transmited the Secret War Documents! |
[Intermission]: | >>> Objective reached at 2:53 (original: 6:26) |
[6:49]: | The Tank has been repaired! |
[6:46]: | Allied team has stolen the Tank! |
[6:12]: | Allied Command Post constructed. Charge speed increased! |
[5:38]: | Truck Barrier #1 has been constructed. |
[5:30]: | The Tank has been damaged! |
[5:23]: | The Tank has been repaired! |
[5:04]: | Allied team has destroyed the Bank Doors! |
[5:00]: | The Tank has been damaged! |
[2:45]: | Truck Barrier #1 has been destroyed. |
StrAf [2:34]: | 8'D |
StrAf [2:34]: | 8'D |
StrAf [2:33]: | 8'D |
StrAf [2:33]: | 8'D |
StrAf [2:33]: | 8'D |
StrAf [2:30]: | ofc |
StrAf [2:30]: | 8'D |
[0:54]: | Allied team is escaping with the Gold Crate! |
[Intermission]: | >>> Clock set to: 12:00 |
StrAf [Warmup]: | gg |
StrAf [Countdown]: | btw gimme settings of ur netlimiters |
>^Winner lEku [11:51]: | $$$ |
[11:36]: | Allied Command Post constructed. Charge speed increased! |
>inner kaz [11:31]: | xd |
[8:38]: | The Tank has been repaired! |
[8:35]: | Allied team has stolen the Tank! |
[7:54]: | Truck Barrier #1 has been constructed. |
[7:35]: | The Tank has been damaged! |
[7:33]: | The Tank has been repaired! |
[7:05]: | The Tank has been damaged! |
[7:01]: | The Tank has been repaired! |
[6:49]: | Allied team has destroyed the Bank Doors! |
>inner hiNg [5:33]: | TO AFRICA |
[5:12]: | Truck Barrier #1 has been destroyed. |
[4:53]: | Allied team is escaping with the Gold Crate! |
[4:11]: | StrAf disconnected |
froxe [4:00]: | ggs |
[3:57]: | froxe disconnected |
>^Winner lEku [3:53]: | gg |
[3:50]: | caee disconnected |
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
- Server crash / restart
- Players reconnecting with new ids
- Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.