wiSe-guys vs TAG (4431 views)

pl Abj
pl BloOdje
pl hunter
nl aphesia
lv Clown
se NuggaN
06.11.14 19:30 CET
Awards awarded to for
Lady Macbeth WHATEVER } NgN 74 kills
Killing Spree WHATEVER } aea 6 frags without being killed
Accountant wiSe Abj 90% kills/killed ratio
He's dead, Jim! wiSe BloOdje 20 gibs
...and stay dead! wiSe BloOdje 34% gibs/kill
Lead Poisoning WHATEVER } NgN 69 SMG kills
Spammity spam spam! WHATEVER } aea 10 SPAM kills
Fragstealer WHATEVER } aea 167 damage per frag
Die! Damn you, Die! wiSe Abj 238 damage per frag
What objective? wiSe Abj 479 XP
Red Shirt WHATEVER } Clown 95 deaths
Are these pliers sharp? wiSe hunter 11 deaths without fragging
Med Pack Whore wiSe hunter 168 damage per death
Eyes Wide Shut wiSe hunter 3 team kills
Gingerbread man wiSe Abj 26 /kills
Player Summary for the entire Match
[-] (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMD/KD/KdKSDS
WHATEVER } Clown403313895901239370101351280/01/434/664/324710739
WHATEVER } aea70460578211011911818126592870/03/356/5410/220715465
WHATEVER } NgN88402748413001712822136591360/03/469/572/617316344
WHATEVER } 65119316926133025934010364535510/07/4159/5716/620914146
wiSe Abj90479728016012614059122241430/04/267/482/519515347
wiSe hunter84396678010031612996131974050/04/262/594/4194165411
wiSe BloOdje66422588720102410844111641650/03/349/536/818712745
wiSe 79129719724746146637899365857130/011/3178/5312/819214848
Player Summary for supply
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
WHATEVER } Clown54911222600927512837580/01/09/132/0/KKKD/KK/KD/KDKDDDD/DKD//K/DK/KDDD
WHATEVER } aea821051417200426573013360/00/012/122/1DDKK/K/KDDKDKKDKKKDKDKD/K/DKDDD
WHATEVER } NgN8986171950042601342800/01/015/141/1KDDKD/KDKDKKDKDK/DK/KKDKDKKKD/KDKDDD
WHATEVER } 75282435813001780099278940/02/036/395/2
wiSe Abj901341921400940352611360/00/018/121/1DKKDK/DDDKD//DKKKK/DKK///K/KKDD/KXKDDKKKK
wiSe hunter55871120201426313028710/00/012/150/1/DKDDKDDKDK//DD/DDDDDDKKDKDTKKKK
wiSe BloOdje501161122310626122370360/00/210/101/3/KSKDDDDK/K//K/K/DKDDKDDKKDDDDDDK
wiSe 65337416391119927880091430/00/240/372/5

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
WHATEVER } Clown3692925101424412792340/00/29/191/0DDKK/D/D/TDDDDK/KDDDKDKDKDDDDKDDKDD
WHATEVER } aea521071019200525842847540/01/17/142/0DDDKK//KXDKDDKDKD/KDDDDKDDK/K/
WHATEVER } NgN71941521100627272896680/00/315/110/1/D/DKKKDDDK/KKK//KDDDKDDKDKDD/KDKKDK
WHATEVER } 53293346540115775285351560/01/631/443/1
wiSe Abj12576201660052563271400/02/018/90/2KK//DDKDKKDKKDKKDK/K/KDKK/KKDKDKKDDK
wiSe hunter828914170016320328271730/02/112/101/0K//KKKDDKK/KD/DD/KKKKD/DDKKDDKTD
wiSe BloOdje9496161740052769221100/02/013/111/2/KK/DDDKKDDDKKKDDKKDK/KDKKKK//KDDX
wiSe 1002615050100116853577521730/06/143/302/4
Player Summary for sw_goldrush_te
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
WHATEVER } Clown376961610032090217600/00/16/110/1KDDKDD/DDDKDDDKD/KD/DK
WHATEVER } aea154108171150012507187100/00/112/95/0DDKKDKKKDKKKKKKDKDKDKD/KDKKD
WHATEVER } NgN114931614200329442382680/02/014/110/0DDKKKKDKD/KDKDDKDDK/DKKK/KKKKD
WHATEVER } 1022703941800775416429680/02/232/315/1
wiSe Abj76661317301423442779530/01/113/110/1DK/KKKDKDKDKDKDKDDKTK/D/DK/DDKD
wiSe hunter5256917200322452437360/00/19/130/1KKD/KDKDDKDDDX/DK/DKDDDKDDK
wiSe BloOdje66631218400618402325580/01/010/91/3K/K/K/DDKDKKDDDD/KKDKK/KDK/DDD
wiSe 65185345290113642975411470/02/232/331/5

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
WHATEVER } Clown41051200010000/00/04/101/1DKDDDDKKD/DKDKDDD
WHATEVER } aea046017000410041936340/01/19/61/1KKDDDDK/KK/KDKDK/DKKKD/
WHATEVER } NgN754391230021595212600/00/08/71/3K/DKDKDDDDKKKDDKK/DKD
WHATEVER } 39891441300725994062340/01/121/233/5
wiSe Abj15010612800022230144100/01/011/50/1DKKKDKKK//KDKDDDKKKK
wiSe hunter90661011200217241898180/00/08/72/2/KDK/KKDDDDDKDDKKDKKK
wiSe BloOdje5373713600315541835180/00/14/93/0KDDDKK/KKDDD/KK/DDDD
wiSe 982452932800755085174360/01/123/215/3
Player Summary for adlernest
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
WHATEVER } Clown5057612100416661480180/00/06/80/0DD/KDDDDKD/KDKK/K/
WHATEVER } aea120731210100421511743180/01/011/60/0DKKKKD/K/KDDKKDKK/K/DK
WHATEVER } NgN10056121210022261189800/00/112/80/1DKKDKDKKDK/DKDKKDKKDD/KD
WHATEVER } 9018630343001060785121360/01/129/220/1
wiSe Abj2646415000418482260360/00/14/100/0K/DDKK/D//DDDKDDDDD
wiSe hunter1205612103010188522411070/01/011/101/0KTKKDDDKKDDKKKDKDKDKDDK
wiSe BloOdje7260811200213881577530/00/08/100/0XDKDDKD/KK/KKDDKDDDK
wiSe 7316224365016512160781960/01/123/301/0

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
WHATEVER } Clown022080002422850180/00/10/50/1D/D/DXDDD
WHATEVER } aea502148101191512491450/00/05/70/0K/DDKDDTDDKKD
WHATEVER } NgN833056100069492900/00/05/60/0DDKDKDKDDKK
WHATEVER } 44739222013203130281630/00/110/180/1
wiSe Abj133514330021039419180/00/03/11/0K/K/KKD
wiSe hunter220421151001130876600/01/010/40/0KDKKDDKKK/KKKKDK
wiSe BloOdje661446100268184600/00/04/40/0KK/K/DDKDD
wiSe 1401071914500530282031180/01/017/91/0

» View plaintext endround stats
Player Chats
[9:05]: The Allies have captured the forward bunker!
[8:47]: Axis Command Post constructed. Charge speed increased!
[8:26]: The Allies have opened up the Forward spawn rear exit!
[8:23]: The Depot Fence has been constructed.
[8:22]: The Allies have breached the Forward Bunker Gate!
[7:27]: Allied team has destroyed the Axis Command Post!
[7:23]: Allied Command Post constructed. Charge speed increased!
[5:55]: The Allies have breached the Depot Gate!
[4:39]: The Allies have breached the Depot's east wall!
[4:06]: The Allied Truck is in position!
wiSe BloOdje [3:33]: 8D
[2:45]: The Crane Controls have been constructed.
[2:40]: The Allies have activated the crane!
[2:39]: Match is PAUSED! (Allies)
WHATEVER } aea [2:39]: rofl
wiSe hunter [2:39]: ROFL
wiSe Abj [2:39]: wops
wiSe Abj [2:39]: sry
wiSe hunter [2:39]: DAT PAUSE
wiSe Abj [2:38]: phone
wiSe Abj [2:38]: xD
[2:39]: The Allies have loaded the Gold Crate onto the Truck!
[2:39]: Match resuming in 225 seconds!
WHATEVER } NgN [2:39]: :DDD
wiSe hunter [2:38]: :XDDDDD
WHATEVER } NgN [2:39]: no offence, idiots
WHATEVER } aea [2:39]: some things just never change
[2:39]: Match resuming in 210 seconds!
WHATEVER } Clown [2:38]: not much changed in et
wiSe hunter [2:39]: haha
[2:38]: Match resuming in 10 seconds!
[2:38]: Match resuming in 9 seconds!
[2:38]: Match resuming in 8 seconds!
[2:38]: Match resuming in 7 seconds!
WHATEVER } Clown [2:39]: polaks gonna polak
[2:38]: Match resuming in 6 seconds!
[2:38]: Match resuming in 5 seconds!
[2:38]: Match resuming in 4 seconds!
[2:38]: Match resuming in 3 seconds!
[2:38]: Match resuming in 2 seconds!
wiSe hunter [2:39]: przypomnij sobie jak cie kurwa abj kierowal smieciu w sc
[2:38]: Match resuming in 1 seconds!
wiSe Abj [2:38]: that hate
[2:38]: FIGHT!
wiSe Abj [2:38]: happens
[1:03]: The Allies have escaped with the Gold Crate!
[Intermission]: >>> Clock set to: 10:56
wiSe Abj [Warmup]: vote for more time if u want
wiSe Abj [10:53]: i would not pause if it was to me :/
wiSe Abj [10:51]: w/e
[9:16]: The Allies have captured the forward bunker!
[8:44]: The Allies have breached the Forward Bunker Gate!
[8:41]: Axis Command Post constructed. Charge speed increased!
[8:24]: The Allies have opened up the Forward spawn rear exit!
[7:08]: Allied team has destroyed the Axis Command Post!
[7:05]: Allied Command Post constructed. Charge speed increased!
wiSe Abj [6:02]: BLOODJE show
[5:59]: The Allies have breached the Depot's east wall!
[5:25]: The Depot Fence has been constructed.
[5:20]: The Allies have breached the Depot Gate!
[4:14]: The Allied Truck is in position!
[3:16]: The Crane Controls have been constructed.
[3:14]: The Allies have activated the crane!
[3:01]: The Allies have loaded the Gold Crate onto the Truck!
wiSe BloOdje [2:00]: ?
[0:41]: The Allies have escaped with the Gold Crate!
[Intermission]: >>> Objective reached at 10:14 (original: 10:56)
[8:39]: The Tank has been repaired!
[8:36]: Allied team has stolen the Tank!
[8:15]: Allied Command Post constructed. Charge speed increased!
[7:12]: Allied team has destroyed the Bank Doors!
[6:05]: The Tank has been damaged!
wiSe Abj [4:50]: Xd
wiSe BloOdje [4:48]: 8D
[4:36]: Allied team is escaping with the Gold Crate!
wiSe Abj [4:32]: fop
[3:38]: Allied team escaped with the Gold Crate!
[Intermission]: >>> Clock set to: 8:21
[7:05]: The Tank has been repaired!
[7:02]: Allied team has stolen the Tank!
[6:37]: Allied Command Post constructed. Charge speed increased!
[5:40]: Allied team has destroyed the Bank Doors!
[5:09]: The Tank has been damaged!
[4:18]: Truck Barrier #1 has been constructed.
[3:44]: Allied team is escaping with the Gold Crate!
[3:03]: Truck Barrier #1 has been destroyed.
[1:32]: Allied team escaped with the Gold Crate!
[Intermission]: >>> Objective reached at 6:48 (original: 8:21)
[8:03]: The Doors are opening!!
[7:57]: Main blast door opening!
[7:49]: Allied Command Post spawn active!
[7:49]: Allied Command Post constructed. Charge speed increased!
[4:02]: Allied team has transmitted the documents!
[Intermission]: >>> Clock set to: 5:57
[4:55]: The Doors are opening!!
[4:42]: Main blast door opening!
[4:40]: Allied Command Post spawn active!
[4:40]: Allied Command Post constructed. Charge speed increased!
[2:39]: Allied team has transmitted the documents!
[Intermission]: >>> Objective reached at 3:17 (original: 5:57)
[Intermission]: WHATEVER } Clown disconnected
wiSe Abj [Intermission]: gg
wiSe hunter [Intermission]: gg
[Intermission]: wiSe BloOdje disconnected
[Intermission]: WHATEVER } aea disconnected
[Intermission]: wiSe hunter disconnected
[Intermission]: WHATEVER } NgN disconnected

These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on. You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:

  • Server crash / restart
  • Players reconnecting with new ids
  • Too many random renames between rounds

Credits to the author of StatWhore of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.