CitiZen vs innerSense (2534 views)
froxe
fanta
vokki
fanta
vokki
crod
Hing
lEku
Hing
lEku
08.11.14 18:30 CET
Awards | awarded to | for |
Lady Macbeth | >inner lEku | 72 kills |
Killing Spree | >inner Cook Liu | 6 frags without being killed |
Accountant | >inner lEku | 122% kills/killed ratio |
He's dead, Jim! | >inner Cook Liu | 18 gibs |
...and stay dead! | >inner Cook Liu | 38% gibs/kill |
Lead Poisoning | >inner lEku | 71 SMG kills |
Spammity spam spam! | >inner Uncle Chen | 6 SPAM kills |
Fragstealer | >inner lEku | 163 damage per frag |
Die! Damn you, Die! | CITIZEN SIMO | 259 damage per frag |
What objective? | >inner Cook Liu | 434 XP |
Red Shirt | CITIZEN JAKE | 81 deaths |
Are these pliers sharp? | CITIZEN JANNE | 7 deaths without fragging |
Med Pack Whore | CITIZEN SIMO | 155 damage per death |
Eyes Wide Shut | >inner lEku | 2 team kills |
Gingerbread man | >inner lEku | 20 /kills |
» View plaintext endround stats
[9:53]: | Match is PAUSED! (Axis) |
CITIZEN JANNE [9:53]: | 1 afkii |
[9:53]: | Match resuming in 10 seconds! |
[9:53]: | Match resuming in 9 seconds! |
[9:53]: | Match resuming in 8 seconds! |
[9:53]: | Match resuming in 7 seconds! |
[9:53]: | Match resuming in 6 seconds! |
[9:53]: | Match resuming in 5 seconds! |
[9:53]: | Match resuming in 4 seconds! |
CITIZEN JANNE [9:53]: | tää alko hyvin |
[9:53]: | Match resuming in 3 seconds! |
[9:53]: | Match resuming in 2 seconds! |
[9:53]: | Match resuming in 1 seconds! |
[9:53]: | FIGHT! |
[9:26]: | Allies capture the factory district! |
[9:25]: | Axis recapture the factory district! |
[9:24]: | Allies capture the factory district! |
[8:50]: | Axis Command Post constructed. Charge speed increased! |
[8:35]: | The side gate has been built! |
[8:29]: | Allies have destroyed the Main Gate! |
[7:02]: | Allies have destroyed the Side Door! |
[4:15]: | Allies have destroyed the Bunker Controls! |
[4:15]: | Allies have destroyed the Bunker Controls! |
[4:15]: | Allies have destroyed the Bunker Controls! |
[4:15]: | Allies have destroyed the Bunker Controls! |
[4:15]: | Allies have destroyed the Bunker Controls! |
[4:15]: | Allies have destroyed the Bunker Controls! |
[Intermission]: | >>> Clock set to: 5:45 |
[4:23]: | Allies permanently capture the factory district! |
[4:23]: | Allies have destroyed the Main Gate! |
[3:14]: | Axis Command Post constructed. Charge speed increased! |
[2:00]: | The side gate has been built! |
[0:03]: | >inner Uncle Chen disconnected |
[Intermission]: | >>> Objective NOT reached in time (5:45) |
CITIZEN SIMO [Countdown]: | hf |
[11:51]: | CITIZEN JAKEcalled a vote. |
[11:49]: | Vote passed! |
[11:49]: | *** Level Restarted! *** |
CITIZEN JANNE [Countdown]: | paska respa oli |
[11:09]: | The Allies have captured the forward bunker! |
[10:42]: | Axis Command Post constructed. Charge speed increased! |
[10:26]: | The Allies have opened up the Forward spawn rear exit! |
[10:23]: | The Allies have breached the Forward Bunker Gate! |
[9:46]: | Allied team has destroyed the Axis Command Post! |
[9:01]: | Axis Command Post constructed. Charge speed increased! |
[6:51]: | Allied team has destroyed the Axis Command Post! |
[6:47]: | Allied Command Post constructed. Charge speed increased! |
>inner lEku [6:32]: | NT |
[6:15]: | The Depot Fence has been constructed. |
[5:54]: | The Allies have breached the Depot Gate! |
[5:21]: | The Allies have breached the Depot's east wall! |
[4:19]: | The Allied Truck is in position! |
[0:25]: | The Crane Controls have been constructed. |
CITIZEN SIMO [0:25]: | :d |
[0:24]: | The Allies have activated the crane! |
[0:11]: | The Allies have loaded the Gold Crate onto the Truck! |
[Intermission]: | >>> Clock set to: 12:00 |
[11:08]: | The Allies have captured the forward bunker! |
[11:07]: | The Axis have captured the forward bunker! |
[11:06]: | The Allies have captured the forward bunker! |
[10:28]: | Axis Command Post constructed. Charge speed increased! |
[10:08]: | The Allies have breached the Forward Bunker Gate! |
[9:38]: | The Allies have opened up the Forward spawn rear exit! |
[9:05]: | The Depot Fence has been constructed. |
[8:42]: | The Allies have breached the Depot Gate! |
[8:37]: | Allied team has destroyed the Axis Command Post! |
[8:32]: | Allied Command Post constructed. Charge speed increased! |
[7:36]: | The Allies have breached the Depot's east wall! |
[6:43]: | The Allied Truck is in position! |
[5:44]: | The Crane Controls have been constructed. |
[5:43]: | The Allies have activated the crane! |
[5:30]: | The Allies have loaded the Gold Crate onto the Truck! |
[1:58]: | The Allies have escaped with the Gold Crate! |
[Intermission]: | >>> Objective reached at 10:01 (original: 12:00) |
>inner lEku [Intermission]: | gg |
[Intermission]: | >inner Chen disconnected |
[Intermission]: | >inner Cook Liu disconnected |
[Intermission]: | CITIZEN JANNE disconnected |
[Intermission]: | CITIZEN JAKE disconnected |
CITIZEN SIMO [Intermission]: | gege |
[Intermission]: | >inner lEku disconnected |
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
- Server crash / restart
- Players reconnecting with new ids
- Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.