CitiZen vs innerSense (2518 views)

fi froxe
fi fanta
fi vokki
fi crod
ee Hing
fi lEku
08.11.14 18:30 CET
Awards awarded to for
Lady Macbeth >inner lEku 72 kills
Killing Spree >inner Cook Liu 6 frags without being killed
Accountant >inner lEku 122% kills/killed ratio
He's dead, Jim! >inner Cook Liu 18 gibs
...and stay dead! >inner Cook Liu 38% gibs/kill
Lead Poisoning >inner lEku 71 SMG kills
Spammity spam spam! >inner Uncle Chen 6 SPAM kills
Fragstealer >inner lEku 163 damage per frag
Die! Damn you, Die! CITIZEN SIMO 259 damage per frag
What objective? >inner Cook Liu 434 XP
Red Shirt CITIZEN JAKE 81 deaths
Are these pliers sharp? CITIZEN JANNE 7 deaths without fragging
Med Pack Whore CITIZEN SIMO 155 damage per death
Eyes Wide Shut >inner lEku 2 team kills
Gingerbread man >inner lEku 20 /kills
Player Summary for the entire Match
[-] (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMD/KD/KdKSDS
CITIZEN JANNE53286407590014862110913540/01/235/564/421614637
CITIZEN SIMO48324357271119859710986710/03/329/464/324615037
CITIZEN JAKE52290428112002087469294690/02/034/576/420811535
CITIZEN 5190011722828115325964311931940/06/098/5714/422313736
>inner lEku122320725980220113538767610/02/071/341/615814953
>inner Uncle Chen92298556011001696848001360/00/049/426/317613345
>inner Cook Liu854344755180120826471981840/03/641/244/517613165
>inner 100105217417437035629301239662810/05/6161/2411/517013854
Player Summary for braundorf_b4
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
CITIZEN JANNE6338711200311871682360/00/05/82/1D/KDKDK/K/KKDXDKDDD
CITIZEN SIMO4028410201110271588350/01/23/71/0KDDDK/DTKKDDDDD
CITIZEN JAKE87527820051177120800/00/07/30/0KDKK/K/K/K/K/DD
CITIZEN 631181829601933914478710/01/215/183/1
>inner lEku1145887000115911226180/01/07/50/1DKDKKKDDDKDK/KK
>inner Uncle Chen75476830021568123200/00/06/50/1KD/KKDDDKDDK/K
>inner Cook Liu7572686002131993300/01/14/41/1/DD/KDDDDKKKKK
>inner 881772023900544783391180/02/117/141/3

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
CITIZEN JANNE815991100001427194800/00/09/110/0KDKDKDDKDDKKKDKDKDDD
CITIZEN SIMO306941310001212196100/00/12/102/2DDDDKKKDDDDDDDKDD
CITIZEN JAKE3135516100216061471360/00/02/133/1DDKDD/KDDKDDDKDDDD/KD
CITIZEN 471631840200242455380360/00/113/345/3
>inner lEku136511511001518791291140/00/015/41/2K/KD/KDKDKDKK/KK/KDKKKT/KKD
>inner Uncle Chen710101400030000/00/010/90/2KDKKDKD/KDDK/KDDDKDKXDK/
>inner Cook Liu18510113730051609956940/01/010/12/1KK/KKK/DK/DKKK//KKKK
>inner 131152383230113348822471080/01/035/143/5
Player Summary for supply
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
CITIZEN JANNE331031030300629243777180/01/29/210/1DDK/DD/KDDKDDDKDDDD/KDDKDK/DDK/KDDDDDD/K
CITIZEN SIMO5012115303101032744184360/01/014/180/1DK/K/DKK/KD/KDDK/DDDKK////DDDKDDKDSD/KDKKDDKD
CITIZEN JAKE451241431400633373163330/00/012/242/1KKDDDDDKDDDKK/DDKKDDD//KKDD/DKKKDDDDDKDK/DD/D
CITIZEN 433483991101022953511124870/02/235/632/3
>inner lEku138106292140084275318000/01/028/130/0KDKDKDDKDKDKKKKDDK/DKK/KK/KD/KK/KDKDKKK/KK/KK/KDKK
>inner Uncle Chen100147202040054245370300/00/017/153/0/D/KDKDKKKKDKDKD/DK/DDKKKDKDKKK/KDDDKKKD
>inner Cook Liu951311920500926042652360/01/218/70/2KD/KDKKDKK//KKKKKKDK//DK/K/DKDDD/K/KKDD
>inner 1113846861130022111249535360/02/263/353/2

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
CITIZEN JANNE6086142340053083350600/00/012/162/2DDKDKDKDKDDKK/KDKKDD/DKKDKDK/KD/DD/DD
CITIZEN SIMO63106121910083084325300/01/010/111/0K/K/D/DDDK/K/K/KKDDKDK//KDDKDDK
CITIZEN JAKE6179162650072626345200/02/013/171/2DKD/KDKK/KDDDKDDDDK/KD/KDKDK/DKDK/DKKKD/DD
CITIZEN 61271426810002087931021100/03/035/444/4
>inner lEku1001052020401636083070290/00/021/120/3K/KKDKDDDKK//KDKK/DKKKDDKDKDDDTKKXK/KDKK/D
>inner Uncle Chen1051041918400638713066360/00/016/133/0KKDKKDK/KKK/DK/KDD/KDKDDDK/XDKKDKD/KKK
>inner Cook Liu45130920401427322657540/00/39/121/1DD/DKDDKDDDDDK/DKKK/DDK/TDDKDK
>inner 8333948581202161021187931190/00/346/374/4

» View plaintext endround stats
Player Chats
[9:53]: Match is PAUSED! (Axis)
CITIZEN JANNE [9:53]: 1 afkii
[9:53]: Match resuming in 10 seconds!
[9:53]: Match resuming in 9 seconds!
[9:53]: Match resuming in 8 seconds!
[9:53]: Match resuming in 7 seconds!
[9:53]: Match resuming in 6 seconds!
[9:53]: Match resuming in 5 seconds!
[9:53]: Match resuming in 4 seconds!
CITIZEN JANNE [9:53]: tää alko hyvin
[9:53]: Match resuming in 3 seconds!
[9:53]: Match resuming in 2 seconds!
[9:53]: Match resuming in 1 seconds!
[9:53]: FIGHT!
[9:26]: Allies capture the factory district!
[9:25]: Axis recapture the factory district!
[9:24]: Allies capture the factory district!
[8:50]: Axis Command Post constructed. Charge speed increased!
[8:35]: The side gate has been built!
[8:29]: Allies have destroyed the Main Gate!
[7:02]: Allies have destroyed the Side Door!
[4:15]: Allies have destroyed the Bunker Controls!
[4:15]: Allies have destroyed the Bunker Controls!
[4:15]: Allies have destroyed the Bunker Controls!
[4:15]: Allies have destroyed the Bunker Controls!
[4:15]: Allies have destroyed the Bunker Controls!
[4:15]: Allies have destroyed the Bunker Controls!
[Intermission]: >>> Clock set to: 5:45
[4:23]: Allies permanently capture the factory district!
[4:23]: Allies have destroyed the Main Gate!
[3:14]: Axis Command Post constructed. Charge speed increased!
[2:00]: The side gate has been built!
[0:03]: >inner Uncle Chen disconnected
[Intermission]: >>> Objective NOT reached in time (5:45)
CITIZEN SIMO [Countdown]: hf
[11:51]: CITIZEN JAKEcalled a vote.
[11:49]: Vote passed!
[11:49]: *** Level Restarted! ***
CITIZEN JANNE [Countdown]: paska respa oli
[11:09]: The Allies have captured the forward bunker!
[10:42]: Axis Command Post constructed. Charge speed increased!
[10:26]: The Allies have opened up the Forward spawn rear exit!
[10:23]: The Allies have breached the Forward Bunker Gate!
[9:46]: Allied team has destroyed the Axis Command Post!
[9:01]: Axis Command Post constructed. Charge speed increased!
[6:51]: Allied team has destroyed the Axis Command Post!
[6:47]: Allied Command Post constructed. Charge speed increased!
>inner lEku [6:32]: NT
[6:15]: The Depot Fence has been constructed.
[5:54]: The Allies have breached the Depot Gate!
[5:21]: The Allies have breached the Depot's east wall!
[4:19]: The Allied Truck is in position!
[0:25]: The Crane Controls have been constructed.
CITIZEN SIMO [0:25]: :d
[0:24]: The Allies have activated the crane!
[0:11]: The Allies have loaded the Gold Crate onto the Truck!
[Intermission]: >>> Clock set to: 12:00
[11:08]: The Allies have captured the forward bunker!
[11:07]: The Axis have captured the forward bunker!
[11:06]: The Allies have captured the forward bunker!
[10:28]: Axis Command Post constructed. Charge speed increased!
[10:08]: The Allies have breached the Forward Bunker Gate!
[9:38]: The Allies have opened up the Forward spawn rear exit!
[9:05]: The Depot Fence has been constructed.
[8:42]: The Allies have breached the Depot Gate!
[8:37]: Allied team has destroyed the Axis Command Post!
[8:32]: Allied Command Post constructed. Charge speed increased!
[7:36]: The Allies have breached the Depot's east wall!
[6:43]: The Allied Truck is in position!
[5:44]: The Crane Controls have been constructed.
[5:43]: The Allies have activated the crane!
[5:30]: The Allies have loaded the Gold Crate onto the Truck!
[1:58]: The Allies have escaped with the Gold Crate!
[Intermission]: >>> Objective reached at 10:01 (original: 12:00)
>inner lEku [Intermission]: gg
[Intermission]: >inner Chen disconnected
[Intermission]: >inner Cook Liu disconnected
[Intermission]: CITIZEN JANNE disconnected
[Intermission]: CITIZEN JAKE disconnected
CITIZEN SIMO [Intermission]: gege
[Intermission]: >inner lEku disconnected

These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on. You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:

  • Server crash / restart
  • Players reconnecting with new ids
  • Too many random renames between rounds

Credits to the author of StatWhore of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.