innerSense vs wiSe-guys (4598 views)
crod
Hing
lEku
Hing
lEku
Abj
hunter
WuT
hunter
WuT
17.11.14 19:00 CET
Awards | awarded to | for |
Lady Macbeth | wiSe Abj | 93 kills |
Killing Spree | wiSe Abj | 7 frags without being killed |
Accountant | wiSe Abj | 126% kills/killed ratio |
He's dead, Jim! | wiSe hunter | 17 gibs |
...and stay dead! | >inner hiNg | 33% gibs/kill |
Lead Poisoning | wiSe Abj | 88 SMG kills |
Spammity spam spam! | >inner chen | 12 SPAM kills |
Fragstealer | wiSe Abj | 167 damage per frag |
Die! Damn you, Die! | wiSe WuT | 277 damage per frag |
What objective? | wiSe WuT | 550 XP |
Red Shirt | >inner chen | 103 deaths |
Are these pliers sharp? | >inner lEku | 11 deaths without fragging |
Med Pack Whore | wiSe hunter | 190 damage per death |
Eyes Wide Shut | wiSe Abj | 4 team kills |
Gingerbread man | wiSe WuT | 34 /kills |
» View plaintext endround stats
>inner hiNg [Warmup]: | Does poland even have primary schools ? |
wiSe WuT [Warmup]: | oh irony |
wiSe WuT [Warmup]: | dat '?' :X |
>inner hiNg [Countdown]: | if i wanted irony i would've said PROland |
[9:07]: | The Allies have captured the forward bunker! |
[8:52]: | Axis Command Post constructed. Charge speed increased! |
[8:30]: | The Allies have opened up the Forward spawn rear exit! |
[8:28]: | The Allies have breached the Forward Bunker Gate! |
[7:56]: | Match is PAUSED! (Axis) |
[7:55]: | Match resuming in 225 seconds! |
[7:55]: | Match resuming in 210 seconds! |
[7:55]: | Match resuming in 195 seconds! |
[7:55]: | Match resuming in 180 seconds! |
[7:55]: | Match resuming in 10 seconds! |
[7:55]: | Match resuming in 9 seconds! |
[7:55]: | Match resuming in 8 seconds! |
[7:55]: | Match resuming in 7 seconds! |
[7:55]: | Match resuming in 6 seconds! |
[7:55]: | Match resuming in 5 seconds! |
[7:55]: | Match resuming in 4 seconds! |
[7:55]: | Match resuming in 3 seconds! |
[7:55]: | Match resuming in 2 seconds! |
[7:55]: | Match resuming in 1 seconds! |
[7:55]: | FIGHT! |
[7:35]: | Allied team has destroyed the Axis Command Post! |
[6:53]: | Axis Command Post constructed. Charge speed increased! |
[6:33]: | Allied team has destroyed the Axis Command Post! |
[6:01]: | The Allies have breached the Depot Gate! |
[5:57]: | The Depot Fence has been constructed. |
[5:52]: | Allied Command Post constructed. Charge speed increased! |
[4:55]: | The Allies have breached the Depot's east wall! |
[2:21]: | The Allied Truck is in position! |
[1:54]: | The Crane Controls have been constructed. |
[1:53]: | The Allies have activated the crane! |
[1:40]: | The Allies have loaded the Gold Crate onto the Truck! |
wiSe Abj [1:28]: | YA |
[Intermission]: | >>> Clock set to: 12:00 |
[10:20]: | The Allies have captured the forward bunker! |
[9:57]: | Axis Command Post constructed. Charge speed increased! |
[9:42]: | The Allies have breached the Forward Bunker Gate! |
[9:28]: | The Allies have opened up the Forward spawn rear exit! |
wiSe WuT [8:43]: | THE GATES ARE OPEN FOR D CANE |
wiSe WuT [8:43]: | THE GATES ARE OPEN FOR D CANE |
wiSe WuT [8:43]: | THE GATES ARE OPEN FOR D CANE |
wiSe WuT [8:43]: | THE GATES ARE OPEN FOR D CANE |
[8:37]: | The Allies have breached the Depot Gate! |
[8:33]: | The Depot Fence has been constructed. |
[8:31]: | Allied team has destroyed the Axis Command Post! |
[8:25]: | Allied Command Post constructed. Charge speed increased! |
[7:02]: | The Allies have breached the Depot's east wall! |
[6:43]: | The Allied Truck is in position! |
[5:35]: | The Crane Controls have been constructed. |
[5:32]: | The Allies have activated the crane! |
[5:19]: | The Allies have loaded the Gold Crate onto the Truck! |
[3:55]: | The Allies have escaped with the Gold Crate! |
[Intermission]: | >>> Objective reached at 8:04 (original: 12:00) |
wiSe Abj [Warmup]: | smth new |
>inner lEku [Countdown]: | and supply is_ |
[10:57]: | Allies have damaged the East Wall |
[10:37]: | Allies capture the Forward Bunker! |
[8:26]: | Axis reclaim the Forward Bunker! |
[8:00]: | Allies capture the Forward Bunker! |
[7:39]: | Door Controls have been constructed. |
[7:39]: | Allies have secured the forward bunker. |
[7:35]: | The Allies have stolen a gold crate! |
[7:23]: | The Loading Doors are Opening! |
[7:14]: | The Axis have intercepted the stolen gold crate! |
[7:12]: | The Loading Doors are Closing! |
[7:10]: | The Allies have stolen a gold crate! |
[5:58]: | The Axis have intercepted the stolen gold crate! |
[5:35]: | The Allies have stolen a gold crate! |
[5:20]: | The Loading Doors are Opening! |
[5:13]: | The Allies have secured a gold crate! |
[5:10]: | The Allies have stolen a gold crate! |
wiSe WuT [4:48]: | THE GATES ARE OPEN FOR D CANE |
wiSe WuT [4:48]: | THE GATES ARE OPEN FOR D CANE |
wiSe WuT [4:48]: | THE GATES ARE OPEN FOR D CANE |
wiSe WuT [4:48]: | THE GATES ARE OPEN FOR D CANE |
[4:45]: | The Allies have secured a gold crate! |
[4:45]: | Allies have escaped with the Gold! |
[Intermission]: | >>> Clock set to: 7:14 |
[6:20]: | Allies capture the Forward Bunker! |
[5:59]: | Allies have damaged the West Wall |
[4:23]: | Allies have secured the forward bunker. |
[4:23]: | Door Controls have been constructed. |
[4:22]: | The Loading Doors are Opening! |
[4:14]: | The Loading Doors are Closing! |
[4:11]: | The Allies have stolen a gold crate! |
[3:53]: | The Axis have intercepted the stolen gold crate! |
[3:50]: | The Allies have stolen a gold crate! |
[3:32]: | The Axis have intercepted the stolen gold crate! |
[3:12]: | The Allies have stolen a gold crate! |
[2:35]: | The Loading Doors are Opening! |
[2:29]: | The Allies have secured a gold crate! |
[2:13]: | The Loading Doors are Closing! |
[2:11]: | The Allies have stolen a gold crate! |
[1:58]: | The Axis have intercepted the stolen gold crate! |
[1:51]: | The Allies have stolen a gold crate! |
[1:35]: | The Loading Doors are Opening! |
[1:31]: | The Allies have secured a gold crate! |
[1:31]: | Allies have escaped with the Gold! |
[Intermission]: | >>> Objective reached at 5:43 (original: 7:14) |
[9:16]: | Allies capture the factory district! |
[8:57]: | Axis Command Post constructed. Charge speed increased! |
[8:42]: | Allies have destroyed the Main Gate! |
[8:17]: | Allies have destroyed the Side Door! |
[7:12]: | Allied team has destroyed the Axis Command Post! |
[7:08]: | Allied Command Post constructed. Charge speed increased! |
[2:17]: | Match is PAUSED! (Allies) |
[2:17]: | Match resuming in 10 seconds! |
[2:17]: | Match resuming in 9 seconds! |
[2:17]: | Match resuming in 8 seconds! |
[2:17]: | Match resuming in 7 seconds! |
[2:17]: | Match resuming in 6 seconds! |
[2:17]: | Match resuming in 5 seconds! |
[2:17]: | Match resuming in 4 seconds! |
[2:17]: | Match resuming in 3 seconds! |
[2:17]: | Match resuming in 2 seconds! |
[2:17]: | Match resuming in 1 seconds! |
[2:17]: | FIGHT! |
[Intermission]: | >>> Clock set to: 10:00 |
[9:32]: | Allies capture the factory district! |
[9:15]: | Axis Command Post constructed. Charge speed increased! |
[8:52]: | Allies have destroyed the Main Gate! |
[8:51]: | The side gate has been built! |
[8:22]: | Allies have destroyed the Side Door! |
>inner chen [6:46]: | gg |
[6:39]: | Allies have destroyed the Bunker Controls! |
[6:39]: | Allies have destroyed the Bunker Controls! |
[6:39]: | Allies have destroyed the Bunker Controls! |
[6:39]: | Allies have destroyed the Bunker Controls! |
[6:39]: | Allies have destroyed the Bunker Controls! |
[6:39]: | Allies have destroyed the Bunker Controls! |
[Intermission]: | >>> Objective reached at 3:20 (original: 10:00) |
wiSe Abj [Intermission]: | gg |
[Intermission]: | >inner lEku disconnected |
[Intermission]: | >inner chen disconnected |
wiSe hunter [Intermission]: | gg |
[Intermission]: | wiSe Abj disconnected |
[Intermission]: | wiSe hunter disconnected |
[Intermission]: | wiSe WuT disconnected |
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
- Server crash / restart
- Players reconnecting with new ids
- Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.