Allied Command Post constructed. Charge speed increased!
thefdanny [3:16]:
...
[2:10]:
Allied team has transmitted the documents!
[Intermission]:
>>> Clock set to: 7:49
EA|bounce [Warmup]:
rup
[6:53]:
The Doors are opening!!
[6:18]:
Allied team has transmitted the documents!
[Intermission]:
>>> Objective reached at 1:30 (original: 7:49)
[11:11]:
The Tank has been repaired!
[11:08]:
Allied team has stolen the Tank!
[10:59]:
Allied Command Post constructed. Charge speed increased!
[10:02]:
Truck Barrier #1 has been constructed.
[9:26]:
Allied team has destroyed the Bank Doors!
[9:03]:
The Tank has been damaged!
[8:57]:
Truck Barrier #1 has been destroyed.
[8:24]:
Allied team is escaping with the Gold Crate!
EA|bounce [7:58]:
oh come on
[6:59]:
Allied team escaped with the Gold Crate!
[Intermission]:
>>> Clock set to: 5:01
gdefbilly [Intermission]:
intense gaming
EA|bounce [Warmup]:
i got one more opponent than u, not fair :D
gdefbilly [Warmup]:
? :d
EA|bounce [Warmup]:
the lag
EA|metla [Warmup]:
bounce getting ddosed otherrwise we would win
EA|metla [Warmup]:
:Dd
EA|metla [Warmup]:
:Dd
gdefbilly [Warmup]:
r up
EA|bounce [Warmup]:
true dat
EA|bounce [Warmup]:
would u mind if i reconnect?
gdefSebhes [Warmup]:
5 min only bro
EA|bounce [Countdown]:
k
EA|bounce [Countdown]:
icant move so
EA|bounce [4:09]:
funny, i can see al those kills, chats
EA|bounce [4:07]:
n shit
EA|bounce [3:57]:
im free
[2:04]:
The Tank has been repaired!
[2:01]:
Allied team has stolen the Tank!
[1:54]:
Tank Barrier #1 has been constructed.
[1:44]:
Axis Command Post constructed. Charge speed increased!
[1:39]:
The Tank has been damaged!
[1:35]:
The Tank has been repaired!
gdefbilly [1:14]:
:D?
[0:20]:
Tank Barrier #1 has been destroyed.
[Intermission]:
>>> Objective NOT reached in time (5:01)
[Intermission]:
gdefbilly disconnected
gdefSebhes [Intermission]:
take care boys x
[Intermission]:
EA|biionc disconnected
[Intermission]:
gdefSebhes disconnected
EA|metla [Intermission]:
gg
EA|bounce [Intermission]:
sadly wasnt playing this map :(
EA|metla [Intermission]:
gl in final
[Intermission]:
thefdanny disconnected
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
Server crash / restart
Players reconnecting with new ids
Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats. Thanks toHannes who made the software that extracts all the stats from tv demos available to us.