Axis Command Post constructed. Charge speed increased!
[7:49]:
The Tank has been damaged!
[7:06]:
Truck Barrier #1 has been constructed.
[7:06]:
The Tank has been repaired!
[7:01]:
Tank Barrier #1 has been destroyed.
[6:59]:
Allied team has destroyed the Axis Command Post!
[6:22]:
Axis Command Post constructed. Charge speed increased!
[6:06]:
The Tank has been damaged!
[6:02]:
The Tank has been repaired!
[5:37]:
The Tank has been damaged!
dp kitt [5:09]:
why would you do that
PoKeMaNsshady [4:55]:
to get uf ull
symbol_ [4:25]:
was
[3:45]:
The Tank has been repaired!
[3:38]:
The Tank has been damaged!
[3:02]:
Allied team has destroyed the Axis Command Post!
[2:30]:
Axis Command Post constructed. Charge speed increased!
dp kitt [2:27]:
hax on yea
[Intermission]:
>>> Objective NOT reached in time (10:38)
[Countdown]:
The Axis have reclaimed the forward bunker!
[11:02]:
The Allies have captured the forward bunker!
[10:46]:
Axis Command Post constructed. Charge speed increased!
[10:24]:
Main Gate has been destroyed!
[9:10]:
Allied team has destroyed the Axis Command Post!
[8:48]:
Allied Command Post constructed. Charge speed increased!
[3:30]:
The West Flak88 has been destroyed!
symbol_ [1:48]:
lol
symbol_ [1:46]:
lacher
[Intermission]:
>>> Clock set to: 12:00
symbol_ [10:43]:
was_
[10:08]:
The Allies have captured the forward bunker!
[10:07]:
The Axis have reclaimed the forward bunker!
[9:01]:
The Allies have captured the forward bunker!
[8:44]:
Axis Command Post constructed. Charge speed increased!
[8:12]:
Main Gate has been destroyed!
[7:38]:
Allied team has destroyed the Axis Command Post!
[6:47]:
Allied Command Post constructed. Charge speed increased!
[6:25]:
The West Flak88 has been destroyed!
[4:55]:
The East Flak88 has been destroyed!
[4:55]:
Both Flak88 guns have been destroyed!
[Intermission]:
>>> Objective reached at 7:05 (original: 12:00)
[Intermission]:
dp kitt disconnected
[Intermission]:
du_hund disconnected
[Intermission]:
symbol_ disconnected
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
Server crash / restart
Players reconnecting with new ids
Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats. Thanks toHannes who made the software that extracts all the stats from tv demos available to us.