crashes every 5min. win7 64it. Dunno if related but this happens with ohurcool too for example
AKASHA nsd [Warmup]:
bit*
'xD Sebhes, [Countdown]:
np
[8:47]:
Allied team has disabled the South Radar!
AKASHA stm [8:37]:
:d
AKASHA stm [8:35]:
:D:D
'xD Sebhes, [8:32]:
:P
[8:04]:
Allied team has disabled the North Radar!
[Intermission]:
>>> Clock set to: 1:55
[0:18]:
Allied team has disabled the North Radar!
[Intermission]:
>>> Objective NOT reached in time (1:55)
[9:07]:
The Axis have blown the Main Entrance!
[8:53]:
Axis have captured the Forward Bunker!
[8:32]:
Allies have reclaimed the Forward Bunker!
[7:38]:
The Axis team has transmited the Secret War Documents!
[Intermission]:
>>> Clock set to: 2:21
'xD Sherclock, [Intermission]:
dw
AKASHA nsd [0:59]:
:X:D:X::D:D:D:D:X:
AKASHA nsd [0:58]:
Internetsting!
'xD Sebhes, [0:50]:
now I know where they use this for :P
[0:30]:
Axis have captured the Forward Bunker!
AKASHA nsd [0:23]:
Another? :)
'xD Sebhes, [0:16]:
offi?
'xD Sebhes, [Intermission]:
sure
[Intermission]:
>>> Objective NOT reached in time (2:21)
'xD Sherclock, [Intermission]:
wwwwwwwwwwwwwwwwww
'xD Sebhes, [Intermission]:
pm me mirc
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
Server crash / restart
Players reconnecting with new ids
Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats. Thanks toHannes who made the software that extracts all the stats from tv demos available to us.