under construction vs innerSense (2842 views)

pl meehow
nl Sebhes
nl VYJ111
ee hing
fi lEku
be ViKo
21.12.14 18:45 CET
Awards awarded to for
Lady Macbeth >inner ViKO 76 kills
Killing Spree >inner ViKO 5 frags without being killed
Accountant uc Vyjiii 82% kills/killed ratio
He's dead, Jim! >inner ViKO 14 gibs
...and stay dead! hing:3 19% gibs/kill
Lead Poisoning >inner ViKO 69 SMG kills
Spammity spam spam! hing:3 12 SPAM kills
Fragstealer hing:3 186 damage per frag
Die! Damn you, Die! >inner lEku 279 damage per frag
What objective? hing:3 580 XP
Red Shirt uc Sebhes 115 deaths
Are these pliers sharp? uc Sebhes 17 deaths without fragging
Med Pack Whore uc meehow 173 damage per death
Eyes Wide Shut uc meehow 4 team kills
Gingerbread man >inner ViKO 50 /kills
Player Summary for the entire Match
[-] (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMD/KD/KdKSDS
uc Vyjiii82520718711032715207145472030/04/466/524/421416747
uc meehow69497669512043016646161892780/14/361/625/325217046
uc Sebhes44383511158023312441145013121/12/345/755/8244126317
uc 63140018829731099044294452377931/110/3172/7514/8237154410
>inner lEku55416581059012715883173761610/03/254/702/627416537
>inner ViKO77491769914015015783142723331/06/469/431/420814457
hing:376580739414213113571126463210/02/560/5312/418613245
in691487207298372310845237442948151/011/5183/5315/422314746
Player Summary for supply
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
uc Vyjiii1351302720200940152982180/02/025/110/0K/KKDDKDK/KKDKKDDKKK/KDK/KDKK/KKK/KDKK/KKD/K/KD
uc meehow1061481716300741613258180/01/115/81/0D/KDKDK/KKDKK/DKKKK/D//DKKK/KDKKD
uc Sebhes44811125100102728339600/00/011/140/1K/KDKD//D//DD/K/DDKD/KK/KDDDKDDK/KDD
uc 95359556160026109049636360/03/151/331/1
>inner lEku5211712233012377044541250/01/012/210/0K/DDKD/DKDDDKKDDDKKKDDKTDDDDKDDKDDKD
>inner ViKO349110294001230083646180/00/210/160/0D/KDK/////KDDKD//K/D//DDXK/KDKDKDDDDDDDK
hing:3521231325200828582804360/00/112/151/1DDK/K//KD/KD/K/DKDDDDDKDD/DK/DDKKKDDKK
in463313577901229636109041790/01/334/521/1

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
uc Vyjiii841001113401522952191520/01/110/71/0DKDK/KK/K/TKDKDKDK/D/KDDK
uc meehow4583920300824572915360/01/06/122/0DKDKD/D///K//DDKK/KDDDDK/DDKK
uc Sebhes4296921600825002194870/00/15/114/2KDKDDK//D/DKDD/XKKKDK/D///DDDKD
uc 572792954130121725273001750/02/221/307/2
>inner lEku415171700062000261400/00/06/81/3/DDKD/DDKDK/DDKK/D/K/DKD
>inner ViKO739214193001230432221580/01/013/50/2/KK/KD/K//DKK/K/KDDDKD/K/K/KKK/D/
hing:370851217210522572417180/01/210/71/2KDKKK/D/KDD/DKDDKKD/SKDK/KKDD
in6122833535102373007252760/02/229/202/7
Player Summary for adlernest
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
uc Vyjiii801181215400530442922360/01/010/61/4K/KKDKD/KKKKDKDKKDDD/DD/K/D
uc meehow527411214006346037411220/01/010/130/2DK/DDDDKDDKKKDK/KD/KDDDDKDK//D/K
uc Sebhes366482200052242282100/00/07/151/2DKDDDDDK/DDK/KDDDDK/D/DKDDK/DK
uc 56256315880016874694841580/02/027/342/8
>inner lEku5076102010083499359100/00/09/111/1DDK/K/K/K/DDK/DKDDDK/K/DDKK/DD
>inner ViKO92871314200631102876760/00/212/61/1DDKKKKKX/KDDDKKDK/D/KK///DKK
hing:3118951916301528752279660/01/113/106/0KKKDKDKTDDKDK/KDKDDKKKKD/KK/KK/K/DKD
in87258425060119948487461420/01/334/278/2

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
uc Vyjiii854967001112391440680/00/07/60/0KDDDKK/KKDTKDD
uc meehow62485800021774153400/00/05/60/1DD/DDKKK/KKXDD
uc Sebhes7234811100415501554500/10/08/50/1KDKDK/DKK///KDDKKDD
uc 7313119261017456345281180/10/020/170/2
>inner lEku7043710000218511803180/00/07/80/0DDK/DKDKDDK/KDKDK
>inner ViKO6637692013163117501451/00/06/60/0/DKT//KDDDKDDKKK
hing:366626910041046101000/00/04/62/0/KKKKX//KDDDD/KD
in6714219283019452845631631/00/017/202/0
Player Summary for braundorf_b4
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
uc Vyjiii2266522101327503647110/00/36/160/0D/DDDTDDD/DDKDDDKKDD/KDDDDKD
uc meehow73921419204328142865480/11/215/152/0KKD/DDTKD/KKXTDDKKDTTDKKDKDKDXDKDKDKD/D
uc Sebhes29547240015213930111181/01/16/220/0K//DDDXDDDDXD/D/DDKXX/DDKTDKDKDDDDKK
uc 41212266530611770395231771/12/627/532/0
>inner lEku72831622300731893040180/02/114/130/1KDKK//KD/KDK//KDKKD/KD/DDKKDKDKDKDDKDD
>inner ViKO1571242214200123077193600/04/018/20/0KD/K/K/K/K/KKK/KK/KKKK/KDK/K/KKKKK//
hing:31141481614500532572727540/00/116/70/1D//KKKDKKKDDKKD/KKDDKDK/KK/KKD
in114355545010002495237703720/06/248/220/2

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
uc Vyjiii100571010000418641365180/00/08/62/0/K//KKDDKDDKK/KKKDKD
uc meehow90521011000419801876540/00/010/80/0/DKDKKK/K/KDDKDK/DKDKX
uc Sebhes6654812001112821525570/01/18/80/2DKDDK/DDKKDKKKDDKDDTD
uc 8516328330019512647661290/01/126/222/2
>inner lEku464661320021574187400/00/16/90/1K/DDDDDDK/KDKDDDKDK
>inner ViKO78601114100519141843360/01/010/80/1DK/KK/DDKK/KKDK/DDDKDKK/D
hing:353677131104127814091470/00/05/82/0K/DDKKDDDSDKD/K/K/KD
in59173244041011476651261830/01/121/252/2

» View plaintext endround stats
Player Chats
[10:39]: The Allies have captured the forward bunker!
[10:22]: Axis Command Post constructed. Charge speed increased!
[9:58]: The Depot Fence has been constructed.
[9:48]: The Allies have opened up the Forward spawn rear exit!
[9:42]: The Allies have breached the Forward Bunker Gate!
[8:32]: Allied team has destroyed the Axis Command Post!
[8:28]: Allied Command Post constructed. Charge speed increased!
[6:47]: The Allies have breached the Depot Gate!
[6:37]: The Allies have breached the Depot's east wall!
[6:22]: The Allies have breached the Depot's west wall!
[5:30]: The Allied Truck is in position!
[2:27]: The Crane Controls have been constructed.
[2:26]: The Allies have activated the crane!
[2:13]: The Allies have loaded the Gold Crate onto the Truck!
uc meehow [0:04]: ez
[Intermission]: >>> Clock set to: 12:00
[9:44]: The Allies have captured the forward bunker!
[9:17]: Axis Command Post constructed. Charge speed increased!
[8:54]: The Allies have opened up the Forward spawn rear exit!
[8:51]: The Allies have breached the Forward Bunker Gate!
[7:58]: Allied team has destroyed the Axis Command Post!
[7:31]: Allied Command Post constructed. Charge speed increased!
[7:27]: The Allies have breached the Depot Gate!
[7:24]: The Depot Fence has been constructed.
[6:43]: The Allies have breached the Depot's east wall!
uc meehow [6:39]: ez
[6:32]: The Allied Truck is in position!
[6:29]: The Crane Controls have been constructed.
[6:28]: The Allies have activated the crane!
>inner lEku [6:23]: what pissed u offf meehow_
[6:15]: The Allies have loaded the Gold Crate onto the Truck!
hing:3 [6:05]: is it the low quality of polish life or your autism ?
uc meehow [3:11]: i was looking for med+
uc meehow [3:09]: not low+
[2:56]: The Allies have escaped with the Gold Crate!
[Intermission]: >>> Objective reached at 9:03 (original: 12:00)
uc meehow [Intermission]: leku nice skilldrop
[6:31]: The Doors are opening!!
[3:25]: Allied Command Post spawn active!
[3:25]: Allied Command Post constructed. Charge speed increased!
[1:57]: Axis have returned the objective!
[0:04]: Allied team has transmitted the documents!
[Intermission]: >>> Clock set to: 9:56
uc Sebhes [Intermission]: wp
[8:36]: The Doors are opening!!
[8:21]: Allied Command Post spawn active!
[8:21]: Allied Command Post constructed. Charge speed increased!
uc Vyjiii [6:07]: hoe kan dat nou weer
[5:33]: Main blast door opening!
[5:26]: Main blast door closing!
[5:22]: Main blast door opening!
[5:12]: Main blast door closing!
[4:20]: Allied team has transmitted the documents!
[Intermission]: >>> Objective reached at 5:36 (original: 9:56)
[9:30]: Allies capture the factory district!
[9:15]: Axis Command Post constructed. Charge speed increased!
[8:51]: The side gate has been built!
[8:44]: Allies have destroyed the Main Gate!
[Intermission]: >>> Clock set to: 10:00
[6:54]: Allies capture the factory district!
[6:45]: Axis recapture the factory district!
[6:38]: Match is PAUSED! (Axis)
[6:38]: Match resuming in 10 seconds!
[6:38]: Match resuming in 9 seconds!
[6:38]: Match resuming in 8 seconds!
[6:38]: Match resuming in 7 seconds!
[6:38]: Match resuming in 6 seconds!
[6:38]: Match resuming in 5 seconds!
[6:38]: Match resuming in 4 seconds!
[6:38]: Match resuming in 3 seconds!
[6:38]: Match resuming in 2 seconds!
[6:38]: Match resuming in 1 seconds!
[6:38]: FIGHT!
[6:14]: Allies have destroyed the Main Gate!
[6:14]: Allies permanently capture the factory district!
[6:09]: Allies have destroyed the Side Door!
[6:05]: The side gate has been built!
[5:54]: Allied Command Post constructed. Charge speed increased!
[5:26]: The side gate has been destroyed!
uc meehow [4:58]: gg
uc Vyjiii [4:53]: gg
[4:25]: Allies have destroyed the Bunker Controls!
[4:25]: Allies have destroyed the Bunker Controls!
[4:25]: Allies have destroyed the Bunker Controls!
[4:25]: Allies have destroyed the Bunker Controls!
[4:25]: Allies have destroyed the Bunker Controls!
[4:25]: Allies have destroyed the Bunker Controls!
[Intermission]: >>> Objective reached at 5:35 (original: 10:00)
hing:3 [Intermission]: god meehow you suck
[Intermission]: >inner lEku disconnected
[Intermission]: uc meehow disconnected
[Intermission]: >inner ViKO disconnected
hing:3 [Intermission]: you play supply 24/7 and practically live on that map
uc Vyjiii [Intermission]: :D
[Intermission]: uc Vyjiii disconnected
[Intermission]: hing:3 disconnected

These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on. You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:

  • Server crash / restart
  • Players reconnecting with new ids
  • Too many random renames between rounds

Credits to the author of StatWhore of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.