innerSense vs Always Strive and Prosper (2404 views)

ee hing
fi lEku
be ViKO
nl zueN
nl aureon
pl bounce
23.12.14 16:15 CET
Awards awarded to for
Lady Macbeth >^Winner lEku 60 kills
Killing Spree >inner ViKO 6 frags without being killed
Accountant >inner ViKO 104% kills/killed ratio
He's dead, Jim! >inner Rudmomji 15 gibs
...and stay dead! >inner Rudmomji 33% gibs/kill
Lead Poisoning >^Winner lEku 50 SMG kills
Spammity spam spam! >inner Rudmomji 11 SPAM kills
Die! Damn you, Die! A$AP bounce 321 damage per frag
What objective? >inner Rudmomji 323 XP
Red Shirt A$AP zueN 75 deaths
Are these pliers sharp? A$AP AUREON 12 deaths without fragging
Med Pack Whore >^Winner lEku 160 damage per death
Eyes Wide Shut A$AP zueN 2 team kills
Gingerbread man >inner Rudmomji 25 /kills
Player Summary for the entire Match
[-] (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMD/KD/KdKSDS
>inner ViKO10432259571300231016183972140/06/149/294/517214767
>^Winner lEku1023096058611231165193481500/02/150/339/119415854
>inner Rudmomji773234659151125794168881030/01/035/3211/117311547
>inner 9495416517434227129753246334670/09/0134/3224/118014056
A$AP AUREON000000040000/00/19/230/300212
A$AP zueN432363275702167893107162790/01/131/502/924714339
A$AP bounce572743968110115741695941800/00/534/415/819014156
A$AP AUREON5014922443001755045357360/01/221/210/425012229
A$AP 506599318721035220813256674950/02/295/217/417210239
Player Summary for sp_delivery_te
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
>inner ViKO11812026228001142522966860/01/023/112/1/KK//KKKDDKK/DKKKK/KD/KDKK/DK/XKKDKK/K/DKKDK/KDDK
>^Winner lEku13512527203011037833170700/02/021/105/0KDDDKKKKK/KK//K//KKKKK/DKKDKDK/TKKK/KK/KK/DDKKDD
>inner Rudmomji90981921500736483023180/00/016/143/0KKDKDDDKKKKD/KKD/DK/D/DKKKK/DDK//DDKKDKK
>inner 11434372631601281168391591740/03/060/3510/1
A$AP AUREON10000000040000/00/19/230/3DXKD/DDDDDDDD/DKD/KKDDDDKDDDDK/DKDDKDDDK
A$AP zueN349010293023269643622030/00/110/202/6KDKDTTDKKDKDDXDDDDDDK/DDKDKDDKDDDDD/DK/DDD
A$AP bounce721231622601226433235860/00/117/180/2DKXDKKD/KTDDKDDDDDKK/KDDDDKDDDKKKKKDKDKD
A$AP 6921326519039533975972890/00/336/612/11

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
>inner ViKO71385730039471039710/00/15/30/0/K/DDKDK/DKK
>^Winner lEku11636761003160489200/00/06/31/1/KDDKKKX/KK/KD
>inner Rudmomji3329262112587557670/00/00/33/0DDKK/T/SD
>inner 7310314196118313824881380/00/111/94/1
A$AP zueN57234720029471193180/01/03/50/0KDK/K/DDDKD
A$AP bounce1217180003735117400/00/01/30/2D//DDK/DD
A$AP AUREON7119571003806771180/00/05/30/1/K/K/KDKDDKD
A$AP 47591022300824883138360/01/09/110/3
Player Summary for supply
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
>inner ViKO86831315100425942250570/02/010/81/3/KDK/K/DDDDDD/DKKKDDKDKKKKKK
>^Winner lEku66631015210427012777540/00/110/100/0K//KDSDKDKDKDD/DKD/KDKKDKD
>inner Rudmomji47100817500818431746180/01/07/80/1DDD/DDDKD/KK/K//K/KD/D/KK
>inner 66246314781016713867731290/03/127/261/4
A$AP zueN5765814200322082272580/00/08/110/0/K/KDKKDKDKDDDDK/DKDDD
A$AP bounce82671417400722162432760/00/210/74/1KDDKD/KKKKDK/K/KD/K/D/KKK/KDDDD
A$AP AUREON5055918000823492434180/01/18/90/0/K/D/KK/KDKD///KDKKD/DDDDKD
A$AP 63187314960018677371381520/01/326/274/1

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
>inner ViKO11581151310052368214200/03/011/71/1KDKK/K/K/DDKK/KKKDKKD/KDKKDD
>^Winner lEku94851617000635632509260/00/013/103/0K//KKD/KDKKKDKDK/KK/KDDKDKKDKD/DD
>inner Rudmomji11396171530081863156200/00/012/75/0K/KDK/K/KK//DKKKKD/KDKK/DKDKKK/D
>inner 10726248454001977946213260/03/036/249/1
A$AP zueN4058102500082042288900/00/010/140/3DDKD/DDDD/DK//KKDDDDDKKK/D/D/KDK/KD
A$AP bounce3867821100318222753180/00/26/131/3KDDDDDDKD/DDDKDDK/DDK/DDKKDDK
A$AP AUREON427581920062349215200/00/18/90/3D/K///KDKD/DDDDDDDKKDK/DDKK
A$AP 4020026653001762137794180/00/324/361/9

» View plaintext endround stats
Player Chats
[11:15]: Allies have damaged the West Wall
[11:14]: Allies have damaged the East Wall
>^Winner lEku [11:05]: =DDD
[10:38]: Allies capture the Forward Bunker!
[8:37]: Match is PAUSED! (Axis)
[8:37]: Match resuming in 225 seconds!
[8:37]: Match resuming in 210 seconds!
[8:37]: Match resuming in 10 seconds!
[8:37]: Match resuming in 9 seconds!
[8:37]: Match resuming in 8 seconds!
[8:37]: Match resuming in 7 seconds!
[8:37]: Match resuming in 6 seconds!
[8:37]: Match resuming in 5 seconds!
[8:37]: Match resuming in 4 seconds!
[8:37]: Match resuming in 3 seconds!
[8:37]: Match resuming in 2 seconds!
[8:37]: Match resuming in 1 seconds!
[8:37]: FIGHT!
[6:07]: Door Controls have been constructed.
[6:07]: Allies have secured the forward bunker.
[6:05]: The Loading Doors are Opening!
[5:55]: The Allies have stolen a gold crate!
[5:27]: The Loading Doors are Closing!
[4:45]: The Axis have intercepted the stolen gold crate!
[4:32]: The Allies have stolen a gold crate!
[4:17]: The Loading Doors are Opening!
[4:14]: The Loading Doors are Closing!
[4:03]: The Axis have intercepted the stolen gold crate!
[3:56]: The Allies have stolen a gold crate!
[3:36]: The Axis have intercepted the stolen gold crate!
[3:30]: The Allies have stolen a gold crate!
[2:50]: The Axis have intercepted the stolen gold crate!
[2:15]: The Allies have stolen a gold crate!
[1:44]: The Loading Doors are Opening!
[1:36]: The Allies have secured a gold crate!
[1:33]: The Allies have stolen a gold crate!
[1:21]: The Loading Doors are Closing!
[1:08]: The Axis have intercepted the stolen gold crate!
[1:02]: The Loading Doors are Opening!
[0:56]: The Allies have stolen a gold crate!
[0:51]: The Loading Doors are Closing!
[0:37]: The Loading Doors are Opening!
A$AP bounce [0:22]: oh
[0:21]: The Axis have intercepted the stolen gold crate!
[0:15]: A$AP AUREON connected
[0:14]: The Allies have stolen a gold crate!
A$AP AUREON [0:05]: nice
[Intermission]: >>> Clock set to: 12:00
A$AP bounce [Intermission]: nice moment to lag aure :D
A$AP AUREON [Warmup]: yes
A$AP bounce [Warmup]: rup
A$AP bounce [Warmup]: change ur nick a bit os we know who to kick
A$AP bounce [Warmup]: ye
[11:16]: Allies have damaged the West Wall
[11:15]: Allies have damaged the East Wall
[10:54]: Allies capture the Forward Bunker!
[10:09]: Door Controls have been constructed.
[10:09]: Allies have secured the forward bunker.
[10:00]: The Loading Doors are Opening!
[9:56]: The Allies have stolen a gold crate!
[9:51]: The Loading Doors are Closing!
[9:43]: The Loading Doors are Opening!
[9:32]: The Allies have secured a gold crate!
[9:25]: The Loading Doors are Closing!
[9:16]: The Allies have stolen a gold crate!
[8:55]: The Loading Doors are Opening!
[8:50]: The Axis have intercepted the stolen gold crate!
[8:36]: The Allies have stolen a gold crate!
[8:22]: The Axis have intercepted the stolen gold crate!
[8:15]: The Allies have stolen a gold crate!
[8:03]: The Allies have secured a gold crate!
[8:03]: Allies have escaped with the Gold!
[Intermission]: >>> Objective reached at 3:57 (original: 12:00)
A$AP bounce [Warmup]: rup
A$AP AUREON [10:51]: nice
[10:38]: The Allies have captured the forward bunker!
[10:26]: The Depot Fence has been constructed.
[10:21]: Axis Command Post constructed. Charge speed increased!
[10:09]: The Allies have breached the Forward Bunker Gate!
[9:58]: The Allies have opened up the Forward spawn rear exit!
A$AP AUREON [8:39]: CANT HIT A SHIT
[7:39]: Allied team has destroyed the Axis Command Post!
[7:31]: Allied Command Post constructed. Charge speed increased!
[7:27]: The Allies have breached the Depot Gate!
[6:26]: The Allies have breached the Depot's east wall!
[5:57]: The Allied Truck is in position!
[4:37]: The Crane Controls have been constructed.
[4:36]: The Allies have activated the crane!
[4:23]: The Allies have loaded the Gold Crate onto the Truck!
A$AP bounce [4:14]: xd
A$AP AUREON [3:58]: GG
A$AP AUREON [3:44]: worst game ever :D
[3:11]: The Allies have escaped with the Gold Crate!
[Intermission]: >>> Clock set to: 8:48
A$AP bounce [Warmup]: rup
[6:06]: The Allies have captured the forward bunker!
[5:40]: Axis Command Post constructed. Charge speed increased!
[5:23]: The Allies have opened up the Forward spawn rear exit!
[5:19]: The Allies have breached the Forward Bunker Gate!
[4:29]: Allied team has destroyed the Axis Command Post!
[4:19]: Axis Command Post constructed. Charge speed increased!
[2:01]: Allied team has destroyed the Axis Command Post!
[1:49]: Axis Command Post constructed. Charge speed increased!
[0:52]: The Allies have breached the Depot Gate!
[Intermission]: >>> Objective NOT reached in time (8:48)
[Intermission]: >inner Rudmomji disconnected
>^Winner lEku [Intermission]: quit
[Intermission]: >inner lEku disconnected
[Intermission]: A$AP bounce disconnected
[Intermission]: A$AP zueN disconnected
[Intermission]: A$AP AUREON disconnected

These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on. You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:

  • Server crash / restart
  • Players reconnecting with new ids
  • Too many random renames between rounds

Credits to the author of StatWhore of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.