Poland vs USA (11843 views)

pl nejm
pl jiN
pl tramp
us hayzay
us ipod
us The_End
ET 3on3 World Championship 2015
Playoffs
Round 1 - Best Of 3
Matchlink: http://eu.cybergamer.com/match/567885/

Matchweek 1

Hosted by

DoubleDutch Dragons

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05.01.15 22:45 CET
Awards awarded to for
Lady Macbeth >> nejm 51 kills
Killing Spree >> jiN 4 frags without being killed
Accountant >> jiN 91% kills/killed ratio
He's dead, Jim! U$A ipod >:[ 10 gibs
...and stay dead! U$A ipod >:[ 25% gibs/kill
Lead Poisoning >> nejm 46 SMG kills
Spammity spam spam! U$A HAYZAY 2 SPAM kills
Fragstealer >> nejm 207 damage per frag
Die! Damn you, Die! U$A ipod >:[ 356 damage per frag
What objective? >> nejm 315 XP
Red Shirt >> nejm 75 deaths
Are these pliers sharp? >> nejm 10 deaths without fragging
Med Pack Whore U$A HAYZAY 165 damage per death
Eyes Wide Shut U$A HAYZAY 1 team kills
Gingerbread man U$A END 21 /kills
Player Summary for the entire Match
[-] (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMD/KD/KdKSDS
>> jiN91313485390018981980511760/04/243/321/120515244
>> nejm683155175701201015897731110/04/746/472/1199130410
>> trmPp6628241615102092968412900/06/234/371/222713638
>> 7491014018921115829273262363770/014/2123/374/221013947
U$A HAYZAY70253436150118820592771130/02/540/372/119115234
U$A END72304476550021101781051500/09/438/380/221716238
U$A ipod >:[532754075101021785394811440/00/538/482/1196125410
U$A 6483213020120116026236292732570/011/5116/484/120114637
Player Summary for supply
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
>> jiN861392023300738393544760/03/216/131/1KDKDK//KDDDKDKKK/K/KD/KDKKK//KDDDDKDKKDKDKD
>> nejm381121436200113754375700/01/412/211/0DKDDD/KDKDKDK/DK/DK/DDKK/DDKD/DKD////DDDDDK/KDKDDD
>> trmPp441181227200735253595540/01/111/190/0DKDK/KDDKD/KDDDKD/KDK/DDD//DDKDKDKDD/KD
>> 5636946867002511118108961300/05/739/532/1
U$A HAYZAY73931723001729513595590/01/117/140/1KDKDKDKDKD/K/DKDD/K/DDKDTKDK/KK/KDDDKKD/K
U$A END86132202310094337408400/06/214/110/1K/DKDK//K/KDDKDKK/KDDK/K/K/KDDKDKK/DDKDKKDK
U$A ipod >:[85123242870012360834391260/00/223/151/0KDKK/DDK/KDKDK/KK/KD//DDDDKKKK/XDDDKK/KK//KKK/DKDK/KD
U$A 8134861748012810896111181850/07/554/401/2

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
>> jiN12010918153005318225031000/01/017/100/0/KDKK/DDK/KKDKK/KKDKK/KKKDKDKDKDD
>> nejm911102224301636283601930/02/121/170/0KK/DK/KD/DKKDTDKDDDDDKKKDKDDDKK/KKDKDKK/KKK/DKD
>> trmPp1051121918310936042548180/03/015/91/0/KKSKK/KD/KKKKXKK/KD/D/KK/KDKKDDK/K/DD
>> 1053315957911201041486522110/06/153/361/0
U$A HAYZAY66881624400827843105540/00/216/140/0DKDKDKK///K/D/DKDK/DDKDKK/K/DDDKKKDDDKKD
U$A END54106132420063306362600/01/212/150/1/DDDD//DDKK/K/KDDK/KDDKDKDDDKDKDDKDKK
U$A ipod >:[238473030052562368300/00/27/230/0DDDDKD/D/DDDK/DDKKDDDDDDD/DDKDDDDD/KK
U$A 48278367890019865210414540/01/635/520/1
Player Summary for adlernest
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
>> jiN62305810041373106800/00/05/40/0/DKD/KK/KK/DD
>> nejm1665410610021572114200/00/19/21/1K/KKDKDDKK/KKKDK
>> trmPp572447000387099700/01/13/30/0K/KDK/KDD/D
>> 95108192120093815320700/01/217/91/1
U$A HAYZAY83395610011232125100/01/13/41/0DKDDKDK/DKK
U$A END602461010041179133600/01/05/60/0DKK/DKK/KDDDD/K/
U$A ipod >:[10291100101796122800/00/01/70/1DDDS/DDDDKD
U$A 5192122621063207381500/02/19/171/1

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
>> jiN7135572002142593600/00/05/50/0DKK//KKDDDDK
>> nejm553959100112041273180/01/14/70/0KKDK/DDDDDKDKD
>> trmPp662869000112971272180/01/05/60/2DKKD/DDDKKDDKDK
>> 641021625300439263481360/02/114/180/2
U$A HAYZAY62335800021238132600/00/14/51/0DDKK/KKD/DKDD
U$A END100428810021356146900/01/07/60/0KK/DD/DKKDKKDKKD
U$A ipod >:[114398700038871131180/00/17/31/0KDDKD/K/KK/KKKD
U$A 921142123100734813926180/01/218/142/0

» View plaintext endround stats
Player Chats
U$A ipod >:[ [Warmup]: even if we lose
U$A ipod >:[ [Warmup]: we still have nukes
>> jiN [Warmup]: roll the bones
>> jiN [Warmup]: :XD
U$A ipod >:[ [Countdown]: LOL
[Countdown]: U$A ENDcalled a vote.
[Countdown]: *** Match Reset! ***
[Countdown]: Vote passed!
U$A HAYZAY [Warmup]: 'more' nukes
>> nejm [Warmup]: u wont lose
>> jiN [Warmup]: even if we lose
>> nejm [Warmup]: if u will want to win
>> jiN [Warmup]: we still have horses
>> jiN [Warmup]: roll the bones
U$A HAYZAY [Warmup]: you guys got the albino hairy women
U$A HAYZAY [Warmup]: its ok
>> nejm [Warmup]: and u got cheats. gl
>> jiN [Warmup]: :XD
U$A HAYZAY [Warmup]: your playing with tramp and jin ...
>> nejm [Countdown]: yes i do, sherlockholmesm8
>> jiN [11:57]: bad luck faggots
[8:14]: The Allies have captured the forward bunker!
[7:53]: Axis Command Post constructed. Charge speed increased!
[7:30]: The Depot Fence has been constructed.
[7:25]: The Allies have opened up the Forward spawn rear exit!
[7:21]: The Allies have breached the Forward Bunker Gate!
[6:09]: Allied team has destroyed the Axis Command Post!
[6:05]: Allied Command Post constructed. Charge speed increased!
>> jiN [5:26]: :XD
[3:53]: The Allies have breached the Depot Gate!
[3:39]: The Allies have breached the Depot's east wall!
[3:22]: The Allied Truck is in position!
[3:00]: Match is PAUSED! (Allies)
[3:00]: Match resuming in 225 seconds!
[3:00]: Match resuming in 10 seconds!
[3:00]: Match resuming in 9 seconds!
[3:00]: Match resuming in 8 seconds!
[3:00]: Match resuming in 7 seconds!
[3:00]: Match resuming in 6 seconds!
[3:00]: Match resuming in 5 seconds!
[3:00]: Match resuming in 4 seconds!
[3:00]: Match resuming in 3 seconds!
[3:00]: Match resuming in 2 seconds!
[3:00]: Match resuming in 1 seconds!
[3:00]: FIGHT!
[1:39]: The Crane Controls have been constructed.
[1:39]: The Allies have activated the crane!
[1:25]: The Allies have loaded the Gold Crate onto the Truck!
[Intermission]: >>> Clock set to: 12:00
U$A END [Intermission]: gg wp
>> jiN [Warmup]: shoutout wkt and ddd
U$A END [Warmup]: shoutout to no one
U$A END [Warmup]: no one cares
>> jiN [Warmup]: roll the bones
[10:03]: The Allies have captured the forward bunker!
[9:42]: Axis Command Post constructed. Charge speed increased!
[9:28]: The Allies have breached the Forward Bunker Gate!
[9:17]: The Allies have opened up the Forward spawn rear exit!
[8:16]: Allied team has destroyed the Axis Command Post!
[8:09]: Allied Command Post constructed. Charge speed increased!
[6:54]: The Allies have breached the Depot Gate!
[6:47]: The Depot Fence has been constructed.
[6:26]: The Allies have breached the Depot's east wall!
[5:47]: The Allied Truck is in position!
[4:19]: The Crane Controls have been constructed.
[4:18]: The Allies have activated the crane!
[4:05]: The Allies have loaded the Gold Crate onto the Truck!
[0:39]: The Allies have escaped with the Gold Crate!
[Intermission]: >>> Objective reached at 11:20 (original: 12:00)
U$A END [Countdown]: gl hf
>> trmPp [Countdown]: hf
U$A HAYZAY [9:14]: tthis server man
U$A HAYZAY [9:13]: rofl
[8:05]: The Doors are opening!!
[7:51]: Allied Command Post spawn active!
[7:51]: Allied Command Post constructed. Charge speed increased!
[6:06]: Allied team has transmitted the documents!
[Intermission]: >>> Clock set to: 3:53
>> jiN [Warmup]: roll the bones
[2:37]: The Doors are opening!!
>> trmPp [0:19]: ggs
U$A ipod >:[ [0:12]: GEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEGEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
>> nejm [0:07]: ggs
[Intermission]: >>> Objective NOT reached in time (3:53)
U$A ipod >:[ [Intermission]: 4-0 confirm
U$A HAYZAY [Intermission]: ggs
[Intermission]: >> jiN disconnected
[Intermission]: U$A ipod >:[ disconnected
[Intermission]: U$A HAYZAY disconnected
U$A END [Intermission]: send my check in the mail
[Intermission]: >> trmPp disconnected

These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on. You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:

  • Server crash / restart
  • Players reconnecting with new ids
  • Too many random renames between rounds

Credits to the author of StatWhore of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.