'xD Trickjump, vs Shrapnelz (2854 views)
Sebhes
Shaman
Sherclock
Shaman
Sherclock
anim
bape
The_End
bape
The_End
02.01.15 20:15 CET
Awards | awarded to | for |
Lady Macbeth | 'xD Sherclock, | 45 kills |
Killing Spree | bape | 4 frags without being killed |
Accountant | 'xD ShaMaN, | 93% kills/killed ratio |
He's dead, Jim! | 'xD Sherclock, | 10 gibs |
...and stay dead! | *-> LOLPLAYER | 26% gibs/kill |
Lead Poisoning | 'xD Sherclock, | 22 SMG kills |
Spammity spam spam! | 'xD ShaMaN, | 8 SPAM kills |
Fragstealer | 'xD Sebhes, | 184 damage per frag |
Die! Damn you, Die! | Shrapnelz.Frags | 240 damage per frag |
What objective? | 'xD ShaMaN, | 146 XP |
Red Shirt | 'xD Sherclock, | 53 deaths |
Are these pliers sharp? | bape | 9 deaths without fragging |
Med Pack Whore | *-> LOLPLAYER | 167 damage per death |
Eyes Wide Shut | bape | 1 team kills |
Gingerbread man | 'xD ShaMaN, | 10 /kills |
» View plaintext endround stats
[7:49]: | The Allies have captured the forward bunker! |
[7:24]: | Axis Command Post constructed. Charge speed increased! |
[7:09]: | The Allies have breached the Forward Bunker Gate! |
[6:39]: | The Allies have opened up the Forward spawn rear exit! |
[4:15]: | Allied team has destroyed the Axis Command Post! |
[3:35]: | Axis Command Post constructed. Charge speed increased! |
[2:56]: | Allied team has destroyed the Axis Command Post! |
[2:46]: | Allied Command Post constructed. Charge speed increased! |
[0:45]: | The Allies have breached the Depot Gate! |
'xD Sebhes, [0:27]: | gg |
[0:20]: | The Allies have breached the Depot's east wall! |
[0:18]: | The Allied Truck is in position! |
[0:09]: | The Crane Controls have been constructed. |
[0:08]: | The Allies have activated the crane! |
[Intermission]: | >>> Objective NOT reached in time (11:16) |
'xD Sebhes, [Intermission]: | thx boys |
[Intermission]: | *-> LOLPLAYER disconnected |
bape [Intermission]: | PRAC HARD |
[Intermission]: | Shrapnelz.Frags disconnected |
[Intermission]: | 'xD Sebhes, disconnected |
[Intermission]: | bape disconnected |
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
- Server crash / restart
- Players reconnecting with new ids
- Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.