Axis Command Post constructed. Charge speed increased!
[10:44]:
The Allies have opened up the Forward spawn rear exit!
[10:39]:
The Allies have breached the Forward Bunker Gate!
[9:59]:
Heady disconnected
[9:07]:
Allied team has destroyed the Axis Command Post!
[8:59]:
Allied Command Post constructed. Charge speed increased!
[8:55]:
The Allies have breached the Depot Gate!
[7:50]:
The Allies have breached the Depot's east wall!
VnM icaro [7:02]:
[19:13] <sET_> yes but mine is broken actually:'(
VnM icaro [7:02]:
[19:12] <sET_> was playing with my mouse
[6:33]:
The Allied Truck is in position!
[6:22]:
The Crane Controls have been constructed.
[6:20]:
The Allies have activated the crane!
[6:07]:
The Allies have loaded the Gold Crate onto the Truck!
[4:34]:
The Allies have escaped with the Gold Crate!
[Intermission]:
>>> Objective reached at 7:25 (original: 12:00)
'c [Warmup]:
i was BORN READY mothafuckaz!!
cae icaro [5:35]:
need to get in shape
[5:28]:
The Sea Wall Door has been breached!
(~) shiggy [5:23]:
way more fun in 6o6
nsd icaro [5:18]:
:D:D:D:
[4:27]:
Allies capture the Forward Bunker!
cae icaro [3:48]:
shamecube
[Intermission]:
>>> Clock set to: 10:00
cae icaro [Intermission]:
Shamecube
'c [Warmup]:
i was BORN READY mothafuckaz!!
[9:22]:
Allies capture the Forward Bunker!
[9:13]:
The Sea Wall Door has been breached!
nsd icaro [9:10]:
:X:D:X::D:D:D:D:X:
nsd icaro [9:10]:
Internetsting!
[9:00]:
Axis captured the Forward Bunker!
'c [6:17]:
no need mg
[5:53]:
Allies capture the Forward Bunker!
nsd icaro [4:58]:
Hail the hitboxes :3~~
[4:23]:
Axis captured the Forward Bunker!
[3:53]:
Allies capture the Forward Bunker!
[3:10]:
Axis captured the Forward Bunker!
[2:37]:
Allies capture the Forward Bunker!
[2:27]:
Axis captured the Forward Bunker!
[Intermission]:
>>> Objective NOT reached in time (10:00)
[Intermission]:
VnM icaro disconnected
cae icaro [Intermission]:
ggs
(~) Mew [Intermission]:
GG
[Intermission]:
cae icaro disconnected
[Intermission]:
Heady disconnected
[Intermission]:
'c disconnected
[Intermission]:
(~) Mew disconnected
[Intermission]:
(~) shiggy disconnected
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
Server crash / restart
Players reconnecting with new ids
Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats. Thanks toHannes who made the software that extracts all the stats from tv demos available to us.