Axis Command Post constructed. Charge speed increased!
[12:15]:
The Allies have captured the forward bunker!
iownagelp [11:59]:
doktor tylko nie bij na lanie prosze
DDD BloOdje [11:48]:
japa tam
DDD doktor [11:47]:
mozesz przed lanem dostac
DDD WuT [11:45]:
jak ci w dupe pipete wsadzi to wyleci czaszka
DDD doktor [11:45]:
liscia
DDD jiN [11:41]:
:XD
iownagelp [11:40]:
lepiej po
[11:40]:
The Allies have breached the Forward Bunker Gate!
[11:29]:
The Allies have opened up the Forward spawn rear exit!
[10:52]:
Allied team has destroyed the Axis Command Post!
[10:48]:
Allied Command Post constructed. Charge speed increased!
[9:36]:
The Allies have breached the Depot's east wall!
[9:05]:
The Allies have breached the Depot Gate!
[8:35]:
The Allied Truck is in position!
[8:33]:
The Crane Controls have been constructed.
[8:32]:
The Allies have activated the crane!
[8:19]:
The Allies have loaded the Gold Crate onto the Truck!
[6:11]:
The Allies have escaped with the Gold Crate!
[Intermission]:
>>> Clock set to: 8:48
DDD jiN [Warmup]:
roll the bones
iownagemenaCe [Warmup]:
rUPPPPPPPPPPP
DDD BloOdje [Warmup]:
ZW BO STARY NAJEBANY WROCIL
DDD jiN [Warmup]:
:XD
DDD jiN [Warmup]:
:XD
DDD jiN [Warmup]:
:XD
DDD BloOdje [Warmup]:
zw bo grubsza akcja
DDD BloOdje [Warmup]:
3 min
iownagemenaCe [Warmup]:
?
tMoe ~ grzesiek [Countdown]:
bloodje jebany cwel
[Countdown]:
Axis team unlocked by DDD WuT
DDD BloOdje [Countdown]:
kuyrwa
DDD BloOdje [Countdown]:
XD
[8:47]:
Allies team locked by iownage Sebson
[8:31]:
Axis Command Post constructed. Charge speed increased!
[2:29]:
The Allies have captured the forward bunker!
[1:47]:
The Allies have breached the Forward Bunker Gate!
[1:42]:
The Allies have opened up the Forward spawn rear exit!
DDD BloOdje [0:39]:
you can do this
[Intermission]:
>>> Objective NOT reached in time (8:48)
DDD BloOdje [Intermission]:
sebson nowa gwiazda
[Intermission]:
DDD doktor disconnected
iownage Sebson [Intermission]:
?
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
Server crash / restart
Players reconnecting with new ids
Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats. Thanks toHannes who made the software that extracts all the stats from tv demos available to us.