bukkake Paradise 69 vs One Way (2383 views)
froxe
Vyjii
Vyjii
cONY
HILLSONG
HILLSONG
Crossfire ET 2on2 Tournament
Group A
Week 2
Decider of the Week #2: erdenberg_t1
Groups - #crossfire - Rules
15.01.15 19:00 CET
Awards | awarded to | for |
Lady Macbeth | bP69 Vyjiii | 22 kills |
Killing Spree | bP69 Vyjiii | 6 frags without being killed |
Accountant | bP69 Vyjiii | 122% kills/killed ratio |
He's dead, Jim! | bP69 froxe | 7 gibs |
...and stay dead! | bP69 froxe | 33% gibs/kill |
Lead Poisoning | bP69 Vyjiii | 22 SMG kills |
Spammity spam spam! | 1| hillsong | 4 SPAM kills |
Fragstealer | 1| hillsong | 174 damage per frag |
Die! Damn you, Die! | 1| cONY | 254 damage per frag |
What objective? | bP69 Vyjiii | 176 XP |
Red Shirt | 1| hillsong | 30 deaths |
Are these pliers sharp? | 1| cONY | 6 deaths without fragging |
Med Pack Whore | bP69 Vyjiii | 154 damage per death |
Gingerbread man | bP69 Vyjiii | 8 /kills |
» View plaintext endround stats
bP69 froxe [11:54]: | hf |
[11:15]: | Allies have damaged the East Wall |
[11:01]: | Allies capture the Forward Bunker! |
bP69 Vyjiii [10:58]: | good nade |
bP69 Vyjiii [10:57]: | :D |
bP69 froxe [10:54]: | rekt |
bP69 Vyjiii [9:47]: | nice nade |
bP69 Vyjiii [9:46]: | :D |
[9:11]: | Door Controls have been constructed. |
[9:11]: | Allies have secured the forward bunker. |
[9:03]: | The Allies have stolen a gold crate! |
[8:43]: | The Loading Doors are Opening! |
[8:39]: | The Allies have secured a gold crate! |
[8:23]: | The Allies have stolen a gold crate! |
bP69 Vyjiii [8:20]: | lets camp |
bP69 Vyjiii [8:19]: | :p |
[6:54]: | The Axis have intercepted the stolen gold crate! |
[6:44]: | The Loading Doors are Closing! |
[6:43]: | The Allies have stolen a gold crate! |
[6:25]: | The Loading Doors are Opening! |
bP69 Vyjiii [6:20]: | are u fucking kidding me |
[6:17]: | The Allies have secured a gold crate! |
[6:17]: | Allies have escaped with the Gold! |
[Intermission]: | >>> Clock set to: 5:42 |
bP69 froxe [Intermission]: | why are u going alone all the time? you are playing so stupid it actually works :D |
1| cONY [Warmup]: | :D |
1| cONY [Countdown]: | oneway tax |
[4:57]: | Allies have damaged the East Wall |
[4:53]: | Allies capture the Forward Bunker! |
[4:06]: | Allies have secured the forward bunker. |
[4:06]: | Door Controls have been constructed. |
[4:05]: | The Loading Doors are Opening! |
[3:42]: | The Loading Doors are Closing! |
[3:41]: | The Allies have stolen a gold crate! |
[3:27]: | The Loading Doors are Opening! |
[3:18]: | The Axis have intercepted the stolen gold crate! |
[3:02]: | The Allies have stolen a gold crate! |
[2:27]: | The Axis have intercepted the stolen gold crate! |
[2:22]: | The Allies have stolen a gold crate! |
[2:20]: | The Loading Doors are Closing! |
[1:57]: | The Loading Doors are Opening! |
[1:27]: | The Allies have secured a gold crate! |
[1:22]: | The Allies have stolen a gold crate! |
[1:20]: | The Loading Doors are Closing! |
[0:49]: | The Loading Doors are Opening! |
bP69 froxe [0:43]: | this map is so bad |
[0:38]: | Allies have escaped with the Gold! |
[0:38]: | The Allies have secured a gold crate! |
[Intermission]: | >>> Objective reached at 5:04 (original: 5:42) |
bP69 froxe [Warmup]: | on ofc+ |
[9:18]: | Allied Command Post constructed. Charge speed increased! |
[9:14]: | The Main Door has been breached! |
[8:16]: | The Service Door has been breached! |
1| cONY [7:39]: | FCK MAP |
[7:35]: | The Allies have transmitted the Supply Documents! |
[Intermission]: | >>> Clock set to: 2:24 |
bP69 froxe [Intermission]: | deli was fck map |
1| cONY [Intermission]: | no |
1| cONY [0:36]: | FUCK YOU |
1| cONY [0:36]: | :d |
1| hillsong [0:35]: | TY BB |
[0:32]: | 1| hillsong disconnected |
bP69 froxe [0:30]: | ggs |
1| cONY [0:27]: | gg |
bP69 Vyjiii [0:26]: | h3h3h3h3 |
1| cONY [0:15]: | gg |
[Intermission]: | >>> Objective NOT reached in time (2:24) |
bP69 froxe [Intermission]: | ggs |
bP69 froxe [Intermission]: | v55 |
1| cONY [Intermission]: | gg |
1| cONY [Intermission]: | thanks |
[Intermission]: | 1| cONY disconnected |
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
- Server crash / restart
- Players reconnecting with new ids
- Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.