Double Dutch Dragons vs Hodor (3958 views)
Abject
BloOdje
hunter
jiN
meehow
WuT
BloOdje
hunter
jiN
meehow
WuT
buggs
dex
IGLA
Rifleman
LoCkheed
topek
dex
IGLA
Rifleman
LoCkheed
topek
Crossfire ET 6on6 Tournament
Group C
Week 1
Decider of the Week #1: karsiah_te2
Groups - #crossfire - Rules
18.01.15 22:30 CET
Awards | awarded to | for |
Lady Macbeth | DDD hunter | 49 kills |
Killing Spree | DDD meehow | 6 frags without being killed |
Accountant | DDD hunter | 158% kills/killed ratio |
He's dead, Jim! | DDD BloOdje | 13 gibs |
...and stay dead! | h{ IGLA | 37% gibs/kill |
Lead Poisoning | DDD hunter | 46 SMG kills |
Spammity spam spam! | DDD BloOdje | 26 SPAM kills |
Fragstealer | DDD hunter | 135 damage per frag |
Die! Damn you, Die! | h{ riflemAn | 286 damage per frag |
What objective? | DDD Abj | 236 XP |
Red Shirt | h{ dex ^ZTRU N ONLI MLG | 44 deaths |
Are these pliers sharp? | h{ True_MLG_lock | 9 deaths without fragging |
Med Pack Whore | DDD hunter | 242 damage per death |
Eyes Wide Shut | h{ buggs. | 3 team kills |
Gingerbread man | DDD WuT | 17 /kills |
» View plaintext endround stats
DDD meehow [Warmup]: | rupajcie dziewczyny |
h{ True_MLG_lock [Warmup]: | N00N CIE POZDRAWIA MEEHOW |
h{ True_MLG_lock [Warmup]: | : DDDDDDD |
DDD meehow [Warmup]: | legia |
h{ True_MLG_lock [Warmup]: | mowil ze chetnie sie z toba przywita |
h{ True_MLG_lock [Warmup]: | : D |
DDD meehow [Warmup]: | a po przyjacielsku czy mam kewlar zalozyc? |
DDD BloOdje [Warmup]: | KSW 86 |
h{ topeko [Warmup]: | ubezpieczenie EU wykup |
h{ True_MLG_lock [Warmup]: | kup kombinezon na wody glebinowe |
DDD WuT [Warmup]: | wodery? |
DDD BloOdje [Warmup]: | i zestaw malego rybaka |
DDD meehow [Warmup]: | myslisz ze jak przyjade w akwarium to mnie nie dotknie? |
h{ True_MLG_lock [Warmup]: | mysle, ze jak bedziesz w metalowym zbrojeniu, to bedzie ok |
DDD BloOdje [Warmup]: | moge mu pospawac zbroje |
DDD BloOdje [Warmup]: | migomatem |
DDD meehow [Warmup]: | rycerz michal |
h{ topeko [Warmup]: | rupp |
DDD BloOdje [Warmup]: | i co dex |
DDD BloOdje [Warmup]: | masz numer do promena? |
h{ dex ^ZTRU N ONLI MLG [Warmup]: | mam |
h{ dex ^ZTRU N ONLI MLG [Warmup]: | :) |
DDD BloOdje [Warmup]: | ok |
h{ buggs. [Countdown]: | hf |
h{ dex ^ZTRU N ONLI MLG [Countdown]: | nie wiem co w tym smiesznego |
h{ dex ^ZTRU N ONLI MLG [Countdown]: | jak go nie bylo przed offi |
[14:36]: | Allies capture the Forward Bunker! |
[14:14]: | Axis Command Post constructed. Charge speed increased! |
DDD Abj [14:09]: | LECIMY na acka |
DDD BloOdje [14:07]: | LP5 szadziuuuu <333: can you ask my question? |
DDD Abj [14:07]: | mam 50! |
DDD meehow [14:03]: | 60 |
DDD WuT [14:03]: | japa koniu |
DDD hunter [14:02]: | 23 |
[14:01]: | Allies have destroyed the Door Control! |
DDD Abj [13:58]: | xD |
DDD Abj [13:32]: | xD |
[13:29]: | Allied team has destroyed the Axis Command Post! |
[13:22]: | Allied Command Post constructed. Charge speed increased! |
[12:31]: | Allies have transported the Power Supply! |
[12:29]: | Allies have activated the Gate Controls! |
[12:26]: | Magnetic seal deactivated - Gates opening! |
DDD meehow [12:22]: | wygralem |
[11:57]: | The Rocket Controls have been dismantled. |
h{ buggs. [11:38]: | gg |
h{ topeko [11:35]: | rekord |
[11:33]: | Allies have transported the Rocket Control! |
[Intermission]: | >>> Clock set to: 3:27 |
DDD Abj [Intermission]: | 48 |
DDD jiN [Intermission]: | az screena jebne |
DDD Abj [Intermission]: | wygralem |
DDD WuT [Intermission]: | ty zes widzol rekord |
DDD meehow [Intermission]: | abj oszukuje |
DDD jiN [Warmup]: | roll the bones |
DDD WuT [Warmup]: | belka |
DDD WuT [Warmup]: | wyjdz z tego gtv |
DDD WuT [Warmup]: | torbo |
DDD BloOdje [Warmup]: | zw ide zapalic |
DDD Abj [Warmup]: | xD |
DDD meehow [Warmup]: | show by bugs |
DDD BloOdje [Warmup]: | brb 5 minut |
DDD BloOdje [Warmup]: | ok jestem |
DDD meehow [3:02]: | full by bugs |
h{ topeko [1:10]: | suffle ? |
h{ dex ^ZTRU N ONLI MLG [0:36]: | gg |
h{ buggs. [0:17]: | gg |
[Intermission]: | >>> Objective NOT reached in time (3:27) |
DDD meehow [Intermission]: | igla spakuj sie w ta rakiete |
DDD meehow [Intermission]: | bo wstyd |
DDD WuT [Intermission]: | XXDD |
DDD BloOdje [Warmup]: | XD |
DDD jiN [Warmup]: | roll the bones |
h{ buggs. [Countdown]: | hf |
DDD Abj [9:06]: | Xd |
DDD Abj [9:03]: | ktos idzie po amo? |
[6:36]: | The Doors are opening!! |
h{ riflemAn [6:30]: | :XD |
DDD WuT [6:17]: | :XD |
[5:12]: | Allied Command Post spawn active! |
[5:12]: | Allied Command Post constructed. Charge speed increased! |
[3:53]: | Match is PAUSED! (Axis) |
[3:52]: | Match resuming in 225 seconds! |
[3:52]: | Match resuming in 10 seconds! |
[3:52]: | Match resuming in 9 seconds! |
[3:52]: | Match resuming in 8 seconds! |
[3:52]: | Match resuming in 7 seconds! |
[3:52]: | Match resuming in 6 seconds! |
[3:52]: | Match resuming in 5 seconds! |
[3:52]: | Match resuming in 4 seconds! |
[3:52]: | Match resuming in 3 seconds! |
[3:52]: | Match resuming in 2 seconds! |
[3:52]: | Match resuming in 1 seconds! |
[3:52]: | FIGHT! |
[2:33]: | Allied team has transmitted the documents! |
[Intermission]: | >>> Clock set to: 7:26 |
DDD jiN [Warmup]: | roll the bones |
DDD WuT [Warmup]: | taktyka na dzika |
DDD WuT [Warmup]: | by lock |
DDD meehow [Warmup]: | ale po co te taktyki |
DDD meehow [Countdown]: | i zamieszanie |
[7:07]: | Match is PAUSED! (Axis) |
DDD meehow [7:07]: | arta :XD |
h{ True_MLG_lock [7:07]: | pausa musi byc |
[7:07]: | Match resuming in 10 seconds! |
[7:07]: | Match resuming in 9 seconds! |
[7:07]: | Match resuming in 8 seconds! |
[7:07]: | Match resuming in 7 seconds! |
[7:07]: | Match resuming in 6 seconds! |
DDD jiN [7:07]: | co to za arta :XDDDDDDDDDDD |
[7:07]: | Match resuming in 5 seconds! |
[7:07]: | Match resuming in 4 seconds! |
[7:07]: | Match resuming in 3 seconds! |
[7:07]: | Match resuming in 2 seconds! |
[7:07]: | Match resuming in 1 seconds! |
DDD meehow [7:07]: | nbs |
[7:07]: | FIGHT! |
DDD Abj [7:01]: | arta by potty |
[6:24]: | The Doors are opening!! |
DDD Abj [6:12]: | ARTA |
[4:58]: | Allied Command Post constructed. Charge speed increased! |
[4:58]: | Allied Command Post spawn active! |
[2:27]: | Allied team has transmitted the documents! |
[Intermission]: | >>> Objective reached at 4:58 (original: 7:26) |
DDD Abj [Intermission]: | GG |
h{ topeko [Intermission]: | gg bb |
[Intermission]: | h{ buggs. disconnected |
DDD meehow [Intermission]: | GG |
h{ True_MLG_lock [Intermission]: | GG |
[Intermission]: | DDD WuT disconnected |
[Intermission]: | h{ True_MLG_lock disconnected |
[Intermission]: | DDD jiN disconnected |
[Intermission]: | h{ topeko disconnected |
[Intermission]: | DDD Abj disconnected |
DDD meehow [Intermission]: | SHOW BY BUGZ |
[Intermission]: | h{ IGLA disconnected |
[Intermission]: | DDD meehow disconnected |
[Intermission]: | DDD hunter disconnected |
[Intermission]: | DDD BloOdje disconnected |
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
- Server crash / restart
- Players reconnecting with new ids
- Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.