Allied Command Post constructed. Charge speed increased!
[9:33]:
Truck Barrier #1 has been constructed.
[9:21]:
The Tank has been damaged!
[9:18]:
The Tank has been repaired!
[9:04]:
Allied team has destroyed the Bank Doors!
[7:58]:
The Tank has been damaged!
[Intermission]:
>>> Clock set to: 12:00
[10:07]:
The Tank has been repaired!
[10:04]:
Allied team has stolen the Tank!
DDD Abj [9:51]:
Xd
[8:30]:
The Tank has been damaged!
[8:25]:
Allied Command Post constructed. Charge speed increased!
[8:11]:
The Tank has been repaired!
[7:58]:
Truck Barrier #1 has been constructed.
[7:42]:
Allied team has destroyed the Bank Doors!
[7:38]:
The Tank has been damaged!
[7:05]:
Truck Barrier #1 has been destroyed.
[5:01]:
Allied team is escaping with the Gold Crate!
DDD Abj [4:46]:
xD
[4:03]:
Allied team escaped with the Gold Crate!
[Intermission]:
>>> Objective reached at 7:56 (original: 12:00)
<o_/ yii [Intermission]:
gg
[11:16]:
Allies have damaged the East Wall
[10:46]:
Allies capture the Forward Bunker!
[10:08]:
Allies have secured the forward bunker.
[10:08]:
Door Controls have been constructed.
[10:01]:
The Allies have stolen a gold crate!
[9:57]:
The Loading Doors are Opening!
[9:46]:
The Loading Doors are Closing!
[9:43]:
The Allies have secured a gold crate!
[9:42]:
The Loading Doors are Opening!
[9:40]:
The Allies have stolen a gold crate!
[9:26]:
Allies have escaped with the Gold!
[9:26]:
The Allies have secured a gold crate!
[Intermission]:
>>> Clock set to: 2:33
[Intermission]:
<o_/ yii disconnected
[Intermission]:
>>> Objective NOT reached in time (2:33)
<o_/ nplane [Intermission]:
gg
[Intermission]:
<o_/ nplane disconnected
[Intermission]:
DDD Abj disconnected
[Intermission]:
<o_/ FUMOFFU disconnected
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
Server crash / restart
Players reconnecting with new ids
Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats. Thanks toHannes who made the software that extracts all the stats from tv demos available to us.