Axis Command Post constructed. Charge speed increased!
[10:28]:
The Allies have opened up the Forward spawn rear exit!
[10:24]:
The Allies have breached the Forward Bunker Gate!
'c [9:19]:
:D
[9:16]:
The Depot Fence has been constructed.
[9:06]:
The Allies have breached the Depot Gate!
[8:53]:
Allied team has destroyed the Axis Command Post!
[8:36]:
Allied Command Post constructed. Charge speed increased!
[8:35]:
The Allies have breached the Depot's east wall!
[7:57]:
The Crane Controls have been constructed.
ChArIzArDhEADY [7:44]:
XD
YOLO snjh [7:42]:
8[
[7:30]:
The Allied Truck is in position!
[7:30]:
The Allies have activated the crane!
[7:17]:
The Allies have loaded the Gold Crate onto the Truck!
YOLO snjh [6:05]:
xD
YOLO snjh [6:05]:
xD
YOLO snjh [6:05]:
xD
[5:37]:
The Allies have escaped with the Gold Crate!
[Intermission]:
>>> Clock set to: 6:22
'c [Warmup]:
i was BORN READY mothafuckaz!!
YOLO ^WlEku [Warmup]:
Ready
YOLO snjh [4:39]:
:d
[2:28]:
The Allies have breached the Forward Bunker Gate!
[1:42]:
The Allies have opened up the Forward spawn rear exit!
'c [0:00]:
wp
[Intermission]:
>>> Objective NOT reached in time (6:22)
YOLO ^WlEku [Intermission]:
gg
[Countdown]:
'cis ready!
'c [Countdown]:
i was BORN READY mothafuckaz!!
ChArIzArDhEADY [7:13]:
fun game
'c [7:12]:
i dont have hit :D
ChArIzArDhEADY [7:09]:
exciting
[5:01]:
The Doors are opening!!
'c [3:38]:
:D
[0:33]:
Axis have returned the objective!
[Intermission]:
>>> Clock set to: 10:00
'c [Warmup]:
i was BORN READY mothafuckaz!!
[9:00]:
The Doors are opening!!
ChArIzArDhEADY [3:16]:
gg
[3:12]:
Allied team has transmitted the documents!
[Intermission]:
>>> Objective reached at 6:47 (original: 10:00)
YOLO ^WlEku [Intermission]:
gg
[Intermission]:
ChArIzArDhEADY disconnected
[Intermission]:
YOLO lEku disconnected
[Intermission]:
'c disconnected
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
Server crash / restart
Players reconnecting with new ids
Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats. Thanks toHannes who made the software that extracts all the stats from tv demos available to us.