POKEMANS vs playboyteam (2824 views)
hanS
hEADY
Shady
hEADY
Shady
czk
Vi3ri
sw1ruz
Vi3ri
sw1ruz
25.01.15 23:15 CET
Awards | awarded to | for |
Lady Macbeth | PLAYBOY Arnold | 66 kills |
Killing Spree | PLAYBOY Arnold | 6 frags without being killed |
Accountant | PLAYBOY Arnold | 122% kills/killed ratio |
He's dead, Jim! | ^Pczk IS PLAYBOY | 18 gibs |
...and stay dead! | PokEmaNsshady | 31% gibs/kill |
Lead Poisoning | PLAYBOY Arnold | 66 SMG kills |
Spammity spam spam! | PLAYBOY Vi3ri | 11 SPAM kills |
Fragstealer | PokEmaNsheady | 157 damage per frag |
Die! Damn you, Die! | PLAYBOY Vi3ri | 267 damage per frag |
What objective? | PLAYBOY Arnold | 446 XP |
Red Shirt | PLAYBOY Vi3ri | 83 deaths |
Are these pliers sharp? | PokEmaNsheady | 12 deaths without fragging |
Med Pack Whore | PLAYBOY Arnold | 184 damage per death |
Eyes Wide Shut | PLAYBOY Arnold | 3 team kills |
Gingerbread man | ^Pczk IS PLAYBOY | 37 /kills |
» View plaintext endround stats
^Pczk IS PLAYBOY [Warmup]: | GL hdy shady |
^Pczk IS PLAYBOY [Warmup]: | have fun |
PokEmaNsheady [Warmup]: | & hans |
PokEmaNsheady [Warmup]: | :D |
PokEmaNshanSy [Warmup]: | fear |
^Pczk IS PLAYBOY [Warmup]: | fuck this 300ping |
PokEmaNsheady [Warmup]: | XD |
PLAYBOY Vi3ri [Countdown]: | fun |
PLAYBOY Vi3ri [Countdown]: | gl |
[9:59]: | The Allies have captured the forward bunker! |
[9:23]: | Axis Command Post constructed. Charge speed increased! |
[8:50]: | The Allies have breached the Forward Bunker Gate! |
[8:36]: | The Allies have opened up the Forward spawn rear exit! |
[7:37]: | Allied team has destroyed the Axis Command Post! |
[6:38]: | Allied Command Post constructed. Charge speed increased! |
[5:09]: | The Allies have breached the Depot Gate! |
[5:04]: | The Allies have breached the Depot's east wall! |
[5:02]: | The Depot Fence has been constructed. |
[4:29]: | The Allies have breached the Depot's west wall! |
[4:17]: | The Allied Truck is in position! |
^Pczk IS PLAYBOY [1:11]: | :XD |
^Pczk IS PLAYBOY [1:11]: | :XD |
^Pczk IS PLAYBOY [1:11]: | :XD |
[Intermission]: | >>> Clock set to: 12:00 |
[10:07]: | The Allies have captured the forward bunker! |
[9:53]: | The Depot Fence has been constructed. |
[9:47]: | Axis Command Post constructed. Charge speed increased! |
PLAYBOY Vi3ri [9:24]: | XDDDD |
[9:04]: | The Allies have breached the Forward Bunker Gate! |
^Pczk IS PLAYBOY [8:51]: | :XD |
^Pczk IS PLAYBOY [8:51]: | :XD |
^Pczk IS PLAYBOY [8:51]: | :XD |
[8:29]: | The Allies have opened up the Forward spawn rear exit! |
[7:33]: | Allied team has destroyed the Axis Command Post! |
[7:11]: | The Allies have breached the Depot Gate! |
[6:44]: | Allied Command Post constructed. Charge speed increased! |
[5:16]: | The Allies have breached the Depot's east wall! |
^Pczk IS PLAYBOY [4:46]: | ofc |
[3:32]: | The Crane Controls have been constructed. |
[3:24]: | The Allied Truck is in position! |
[3:23]: | The Allies have activated the crane! |
[3:10]: | The Allies have loaded the Gold Crate onto the Truck! |
[0:54]: | The Allies have escaped with the Gold Crate! |
[Intermission]: | >>> Objective reached at 11:05 (original: 12:00) |
PLAYBOY Vi3ri [Warmup]: | WP |
[11:33]: | Allied Command Post constructed. Charge speed increased! |
[9:29]: | The Tank has been repaired! |
[9:26]: | Allied team has stolen the Tank! |
[8:01]: | Allied team has destroyed the Bank Doors! |
[4:59]: | Allied team is escaping with the Gold Crate! |
[3:28]: | Allied team escaped with the Gold Crate! |
[Intermission]: | >>> Clock set to: 8:31 |
PLAYBOY Vi3ri [Intermission]: | GG |
PokEmaNsshady [Intermission]: | :XD |
^Pczk IS PLAYBOY [7:16]: | :XD |
[6:09]: | Allied Command Post constructed. Charge speed increased! |
^Pczk IS PLAYBOY [0:37]: | :XD |
^Pczk IS PLAYBOY [0:30]: | GG |
[0:01]: | PokEmaNsheady disconnected |
[Intermission]: | >>> Objective NOT reached in time (8:31) |
PLAYBOY Vi3ri [Intermission]: | gg |
[Intermission]: | PokEmaNshanSy disconnected |
[Intermission]: | PLAYBOY Vi3ri disconnected |
[Intermission]: | PokEmaNsshady disconnected |
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
- Server crash / restart
- Players reconnecting with new ids
- Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.