Second Massachusetts vs SWIAT WEDLUG KIEPSKICH (4019 views)
Uncle
Luki
Luki
Akuku
nejm
nejm
Crossfire ET 2on2 Tournament
Group A
Week 3
Decider of the Week #3: et_beach
Groups - #crossfire - Rules
02.02.15 21:00 CET
Awards | awarded to | for |
Lady Macbeth | swk.akuku | 41 kills |
Killing Spree | swk.akuku | 6 frags without being killed |
Accountant | swk.akuku | 121% kills/killed ratio |
He's dead, Jim! | swk.sfdbsfvsbf | 3 gibs |
...and stay dead! | SMS.Uncle | 20% gibs/kill |
Lead Poisoning | swk.sfdbsfvsbf | 33 SMG kills |
Spammity spam spam! | swk.akuku | 6 SPAM kills |
Fragstealer | swk.akuku | 149 damage per frag |
Die! Damn you, Die! | swk.sfdbsfvsbf | 289 damage per frag |
What objective? | swk.akuku | 279 XP |
Red Shirt | SMS.Luki | 53 deaths |
Are these pliers sharp? | SMS.Luki | 9 deaths without fragging |
Med Pack Whore | SMS.Uncle | 156 damage per death |
Eyes Wide Shut | SMS.Luki | 2 team kills |
Gingerbread man | swk.sfdbsfvsbf | 21 /kills |
» View plaintext endround stats
swk.sfdbsfvsbf [Countdown]: | gl |
swk.^KK U N A [9:44]: | speclock luki |
[9:40]: | Axis team locked from spectators by SMS.Luki |
[9:11]: | Allies capture the factory district! |
[8:24]: | Allies have destroyed the Main Gate! |
[8:16]: | Allies have destroyed the Side Door! |
[5:53]: | Allies have destroyed the Bunker Controls! |
[5:53]: | Allies have destroyed the Bunker Controls! |
[5:53]: | Allies have destroyed the Bunker Controls! |
[5:53]: | Allies have destroyed the Bunker Controls! |
[5:53]: | Allies have destroyed the Bunker Controls! |
[5:53]: | Allies have destroyed the Bunker Controls! |
[Intermission]: | >>> Clock set to: 4:06 |
[2:32]: | The side gate has been built! |
[2:26]: | Allies have destroyed the Main Gate! |
[2:26]: | Allies permanently capture the factory district! |
[0:56]: | Allies have destroyed the Bunker Controls! |
[0:56]: | Allies have destroyed the Bunker Controls! |
[0:56]: | Allies have destroyed the Bunker Controls! |
[0:56]: | Allies have destroyed the Bunker Controls! |
[0:56]: | Allies have destroyed the Bunker Controls! |
[0:56]: | Allies have destroyed the Bunker Controls! |
[Intermission]: | >>> Objective reached at 3:10 (original: 4:06) |
swk.sfdbsfvsbf [Intermission]: | gg |
[6:53]: | The Doors are opening!! |
SMS.Uncle [6:50]: | "D |
[3:49]: | Allied Command Post spawn active! |
[3:49]: | Allied Command Post constructed. Charge speed increased! |
[2:01]: | Allied team has transmitted the documents! |
[Intermission]: | >>> Clock set to: 7:58 |
[7:10]: | The Doors are opening!! |
SMS.Uncle [6:10]: | gg |
[6:03]: | Allied team has transmitted the documents! |
[Intermission]: | >>> Objective reached at 1:54 (original: 7:58) |
SMS.Luki [Countdown]: | ja pierdole... xd |
swk.sfdbsfvsbf [Countdown]: | gl |
[9:01]: | The Sea Wall Door has been breached! |
[8:55]: | Allies capture the Forward Bunker! |
[8:01]: | Match is PAUSED! (Allies) |
[8:01]: | Match resuming in 225 seconds! |
[8:01]: | Match resuming in 10 seconds! |
[8:01]: | Match resuming in 9 seconds! |
[8:01]: | Match resuming in 8 seconds! |
swk.sfdbsfvsbf [8:01]: | sry |
[8:01]: | Match resuming in 7 seconds! |
[8:01]: | Match resuming in 6 seconds! |
[8:01]: | Match resuming in 5 seconds! |
[8:01]: | Match resuming in 4 seconds! |
[8:01]: | Match resuming in 3 seconds! |
[8:01]: | Match resuming in 2 seconds! |
[8:01]: | Match resuming in 1 seconds! |
[8:01]: | FIGHT! |
[6:09]: | Allies transmitted the documents! |
[Intermission]: | >>> Clock set to: 3:50 |
SMS.Luki [Warmup]: | dawj nie ma czasu na to gowno |
swk.akuku [Warmup]: | czekaj binda na 6respa potrzebuje |
swk.sfdbsfvsbf [Warmup]: | setspawnpt 6 |
SMS.Uncle [Warmup]: | to jest taki resp;o |
swk.sfdbsfvsbf [Warmup]: | czekajcie, akuk nie ma spawna |
swk.akuku [1:41]: | i belive i can fly |
SMS.Uncle [1:37]: | :D |
SMS.Uncle [1:32]: | jescze czapka w locie |
swk.akuku [1:31]: | :D! |
[1:21]: | The Sea Wall has been breached! |
SMS.Uncle [0:08]: | gg :) |
[Intermission]: | >>> Objective NOT reached in time (3:50) |
[Intermission]: | SMS.Uncle disconnected |
[Intermission]: | SMS.Luki disconnected |
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
- Server crash / restart
- Players reconnecting with new ids
- Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.