conquistadors vs WE BEIR YOU (2279 views)
nsd
VenoM32
VenoM32
nAnji
jAck
jAck
31.01.15 16:45 CET
Awards | awarded to | for |
Lady Macbeth | cqs // nessed | 60 kills |
Killing Spree | ^Pcqs ^W// ^PVenoM^W32 | 4 frags without being killed |
Accountant | cqs // nessed | 105% kills/killed ratio |
He's dead, Jim! | cqs // nessed | 12 gibs |
...and stay dead! | ^Pcqs ^W// ^PVenoM^W32 | 30% gibs/kill |
Lead Poisoning | cqs // nessed | 52 SMG kills |
Spammity spam spam! | cqs // nessed | 8 SPAM kills |
Fragstealer | ^Pcqs ^W// ^PVenoM^W32 | 183 damage per frag |
Die! Damn you, Die! | cqs // nessed | 366 damage per frag |
What objective? | cqs // nessed | 380 XP |
Red Shirt | BEIR. nAnjii | 67 deaths |
Are these pliers sharp? | BEIR. nAnjii | 12 deaths without fragging |
Med Pack Whore | mbtA. jAck | 148 damage per death |
Eyes Wide Shut | cqs // nessed | 2 team kills |
Gingerbread man | ^Pcqs ^W// ^PVenoM^W32 | 32 /kills |
» View plaintext endround stats
^Pcqs ^W// ^PVenoM^W32 [Countdown]: | hfhf |
cqs // nessed [Countdown]: | hf |
[10:40]: | Allies team locked from spectators by BEIR. nAnjii |
[9:10]: | The Allies have captured the forward bunker! |
[8:50]: | Axis Command Post constructed. Charge speed increased! |
[8:18]: | The Allies have breached the Forward Bunker Gate! |
[8:10]: | The Allies have opened up the Forward spawn rear exit! |
[6:30]: | Allied team has destroyed the Axis Command Post! |
[4:51]: | Allied Command Post constructed. Charge speed increased! |
[3:56]: | The Allies have breached the Depot Gate! |
[3:55]: | The Depot Fence has been constructed. |
[3:03]: | The Allied Truck is in position! |
[1:32]: | The Crane Controls have been constructed. |
[1:30]: | The Allies have activated the crane! |
[1:17]: | The Allies have loaded the Gold Crate onto the Truck! |
[Intermission]: | >>> Clock set to: 12:00 |
BEIR. nAnjii [9:20]: | :D |
^Pcqs ^W// ^PVenoM^W32 [9:17]: | :D |
^Pcqs ^W// ^PVenoM^W32 [9:17]: | :D |
^Pcqs ^W// ^PVenoM^W32 [9:17]: | :D |
^Pcqs ^W// ^PVenoM^W32 [9:17]: | :D |
[9:15]: | The Allies have captured the forward bunker! |
[8:53]: | The Depot Fence has been constructed. |
[8:47]: | Axis Command Post constructed. Charge speed increased! |
[8:27]: | The Allies have opened up the Forward spawn rear exit! |
[8:24]: | The Allies have breached the Forward Bunker Gate! |
[6:51]: | Allied team has destroyed the Axis Command Post! |
[6:43]: | Allied Command Post constructed. Charge speed increased! |
[4:57]: | The Allies have breached the Depot Gate! |
[4:28]: | The Crane Controls have been constructed. |
[4:27]: | The Allies have breached the Depot's east wall! |
[4:25]: | The Allied Truck is in position! |
[4:24]: | The Allies have activated the crane! |
[4:10]: | The Allies have loaded the Gold Crate onto the Truck! |
[1:42]: | The Allies have escaped with the Gold Crate! |
[Intermission]: | >>> Objective reached at 10:17 (original: 12:00) |
^Pcqs ^W// ^PVenoM^W32 [Countdown]: | hfhf |
[9:22]: | Axis have captured the Forward Bunker! |
[8:33]: | The Axis have blown the Main Entrance! |
[7:44]: | Allies have reclaimed the Forward Bunker! |
[6:39]: | Axis have captured the Forward Bunker! |
[2:40]: | Allies have reclaimed the Forward Bunker! |
[2:12]: | Axis have captured the Forward Bunker! |
[Intermission]: | >>> Clock set to: 10:00 |
[9:44]: | Axis have captured the Forward Bunker! |
[9:43]: | Allies have reclaimed the Forward Bunker! |
[9:05]: | The Axis have blown the Main Entrance! |
[9:02]: | Axis have captured the Forward Bunker! |
[9:00]: | Allies have reclaimed the Forward Bunker! |
[8:41]: | Axis have captured the Forward Bunker! |
[8:21]: | Allies have reclaimed the Forward Bunker! |
[7:01]: | The Axis team has transmited the Secret War Documents! |
[Intermission]: | >>> Objective reached at 2:58 (original: 10:00) |
BEIR. nAnjii [Intermission]: | gg |
^Pcqs ^W// ^PVenoM^W32 [Intermission]: | ggs |
BEIR. nAnjii [Intermission]: | thx fo game |
[Intermission]: | mbtA. jAck disconnected |
^Pcqs ^W// ^PVenoM^W32 [Intermission]: | ty |
cqs // nessed [Intermission]: | thanks gg |
[Intermission]: | cqs // nessed disconnected |
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
- Server crash / restart
- Players reconnecting with new ids
- Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.