The Axis team has transmited the Secret War Documents!
[Intermission]:
>>> Clock set to: 2:37
==PIPPELI== I<3Myself [Intermission]:
this map <3
AKASHA nsd [2:14]:
Internetsting!
==PIPPELI== Rapusti [2:05]:
vedä päähäs runkkari
AKASHA nsd [2:02]:
Talking to my binds makes you look even more stupid. :3~~~
[1:13]:
Axis have captured the Forward Bunker!
AKASHA nsd [0:27]:
Hail the hitboxes :3~~
[Intermission]:
>>> Objective NOT reached in time (2:37)
[11:08]:
Allies capture the Forward Bunker!
AKASHA nsd [10:06]:
Internetsting! 8-)
==PIPPELI== Rapusti [9:08]:
jännä respa
[9:02]:
Door Controls have been constructed.
[9:02]:
Allies have secured the forward bunker.
[9:01]:
The Loading Doors are Opening!
[8:57]:
The Allies have stolen a gold crate!
[8:33]:
The Allies have secured a gold crate!
[8:15]:
The Allies have stolen a gold crate!
[7:28]:
The Allies have secured a gold crate!
[7:28]:
Allies have escaped with the Gold!
[Intermission]:
>>> Clock set to: 4:31
==PIPPELI== I<3Myself [Warmup]:
ei oo meidän päivä
[3:52]:
Allies capture the Forward Bunker!
[3:48]:
Allies have damaged the West Wall
[3:43]:
Door Controls have been constructed.
[3:43]:
Allies have secured the forward bunker.
[3:42]:
The Loading Doors are Opening!
[3:31]:
The Allies have stolen a gold crate!
[3:24]:
The Loading Doors are Closing!
[2:46]:
The Axis have intercepted the stolen gold crate!
[2:31]:
The Allies have stolen a gold crate!
[2:10]:
The Loading Doors are Opening!
[1:46]:
The Axis have intercepted the stolen gold crate!
[1:46]:
The Allies have stolen a gold crate!
[1:39]:
The Loading Doors are Closing!
[0:42]:
The Loading Doors are Opening!
[0:27]:
==PIPPELI== I<3Myself disconnected
[0:25]:
The Axis have intercepted the stolen gold crate!
[Intermission]:
>>> Objective NOT reached in time (4:31)
[Intermission]:
AKASHA stm disconnected
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
Server crash / restart
Players reconnecting with new ids
Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats. Thanks toHannes who made the software that extracts all the stats from tv demos available to us.