One Way vs WE BEIR YOU (2023 views)
HILLSONG
cONY
cONY
jAck
nAnji
nAnji
08.02.15 15:15 CET
Awards | awarded to | for |
Lady Macbeth | c O N O R ^PY | 43 kills |
Killing Spree | A blessed day | 4 frags without being killed |
Accountant | c O N O R ^PY | 70% kills/killed ratio |
He's dead, Jim! | c O N O R ^PY | 12 gibs |
...and stay dead! | c O N O R ^PY | 28% gibs/kill |
Lead Poisoning | c O N O R ^PY | 35 SMG kills |
Spammity spam spam! | c O N O R ^PY | 5 SPAM kills |
Fragstealer | c O N O R ^PY | 196 damage per frag |
Die! Damn you, Die! | BEIR. nAnji | 260 damage per frag |
What objective? | BEIR. nAnji | 311 XP |
Red Shirt | BEIR. nAnji | 63 deaths |
Are these pliers sharp? | c O N O R ^PY | 9 deaths without fragging |
Med Pack Whore | BEIR. jAck | 169 damage per death |
Eyes Wide Shut | A blessed day | 2 team kills |
Gingerbread man | BEIR. nAnji | 24 /kills |
» View plaintext endround stats
[11:16]: | Allies have damaged the West Wall |
[10:57]: | Allies capture the Forward Bunker! |
[10:56]: | Axis reclaim the Forward Bunker! |
[10:35]: | Allies capture the Forward Bunker! |
[8:43]: | Door Controls have been constructed. |
[8:43]: | Allies have secured the forward bunker. |
[8:42]: | The Loading Doors are Opening! |
[8:26]: | The Allies have stolen a gold crate! |
[8:22]: | The Loading Doors are Closing! |
[7:51]: | The Loading Doors are Opening! |
[7:45]: | The Allies have secured a gold crate! |
[7:42]: | The Allies have stolen a gold crate! |
[7:33]: | The Loading Doors are Closing! |
[6:14]: | The Loading Doors are Opening! |
[5:48]: | The Loading Doors are Closing! |
[5:32]: | The Loading Doors are Opening! |
[5:12]: | The Allies have secured a gold crate! |
[5:12]: | Allies have escaped with the Gold! |
[Intermission]: | >>> Clock set to: 6:47 |
[5:35]: | Allies capture the Forward Bunker! |
[3:38]: | Door Controls have been constructed. |
[3:38]: | Allies have secured the forward bunker. |
[3:37]: | The Loading Doors are Opening! |
[3:35]: | The Allies have stolen a gold crate! |
[3:20]: | The Axis have intercepted the stolen gold crate! |
[3:13]: | The Allies have stolen a gold crate! |
[3:02]: | The Loading Doors are Closing! |
[2:01]: | The Loading Doors are Opening! |
[1:52]: | The Allies have secured a gold crate! |
[1:33]: | The Allies have stolen a gold crate! |
[0:52]: | The Loading Doors are Closing! |
[0:44]: | The Loading Doors are Opening! |
[0:22]: | The Axis have intercepted the stolen gold crate! |
c O N O R ^PY [0:20]: | LOL |
[0:14]: | The Allies have stolen a gold crate! |
[Intermission]: | >>> Objective NOT reached in time (6:47) |
[9:33]: | The Allies have captured the forward bunker! |
[9:16]: | Axis Command Post constructed. Charge speed increased! |
[8:38]: | The Allies have breached the Forward Bunker Gate! |
[8:05]: | The Allies have opened up the Forward spawn rear exit! |
[6:46]: | Allied team has destroyed the Axis Command Post! |
[6:05]: | Allied Command Post constructed. Charge speed increased! |
[5:52]: | The Depot Fence has been constructed. |
[5:07]: | The Allies have breached the Depot's east wall! |
[4:30]: | The Allies have breached the Depot Gate! |
[1:50]: | The Allied Truck is in position! |
[Intermission]: | >>> Clock set to: 12:00 |
c O N O R ^PY [Countdown]: | glhf |
[8:41]: | The Allies have captured the forward bunker! |
[8:31]: | The Depot Fence has been constructed. |
[8:24]: | Axis Command Post constructed. Charge speed increased! |
[8:17]: | The Allies have breached the Forward Bunker Gate! |
[7:50]: | The Allies have opened up the Forward spawn rear exit! |
[7:31]: | Allied team has destroyed the Axis Command Post! |
[5:32]: | Allied Command Post constructed. Charge speed increased! |
[3:10]: | Match is PAUSED! (Axis) |
c O N O R ^PY [3:10]: | ? |
BEIR. jAck [3:10]: | his sister |
[3:10]: | Match resuming in 225 seconds! |
c O N O R ^PY [3:10]: | wanna rematch? |
BEIR. jAck [3:10]: | no |
[3:10]: | Match resuming in 210 seconds! |
c O N O R ^PY [3:10]: | we are unlucky now |
BEIR. jAck [3:10]: | no |
BEIR. jAck [3:10]: | we are just playing brained |
c O N O R ^PY [3:10]: | yes |
[3:10]: | Match resuming in 195 seconds! |
c O N O R ^PY [3:10]: | no |
c O N O R ^PY [3:10]: | unlucky the reason |
[3:10]: | Match resuming in 180 seconds! |
BEIR. jAck [3:10]: | you take us on aim |
BEIR. jAck [3:10]: | but not on brain |
[3:10]: | Match resuming in 165 seconds! |
c O N O R ^PY [3:10]: | i have got |
c O N O R ^PY [3:10]: | 29hs |
[3:10]: | Match resuming in 150 seconds! |
BEIR. jAck [3:10]: | yeah like i said |
c O N O R ^PY [3:10]: | now i enjoy this game |
BEIR. jAck [3:10]: | yeah have much better aim |
[3:10]: | Match resuming in 135 seconds! |
BEIR. jAck [3:10]: | but we just win becuse we use or brain |
[3:10]: | Match resuming in 120 seconds! |
c O N O R ^PY [3:10]: | hmm |
A blessed day [3:10]: | just unpause |
c O N O R ^PY [3:10]: | not sure |
[3:10]: | Match resuming in 105 seconds! |
[3:10]: | Match resuming in 10 seconds! |
[3:10]: | Match resuming in 9 seconds! |
[3:10]: | Match resuming in 8 seconds! |
[3:10]: | Match resuming in 7 seconds! |
[3:10]: | Match resuming in 6 seconds! |
[3:10]: | Match resuming in 5 seconds! |
[3:10]: | Match resuming in 4 seconds! |
[3:10]: | Match resuming in 3 seconds! |
[3:10]: | Match resuming in 2 seconds! |
[3:10]: | Match resuming in 1 seconds! |
[3:10]: | FIGHT! |
BEIR. nAnji [2:59]: | can do rematch in 1hour |
[2:00]: | The Allies have breached the Depot Gate! |
[1:39]: | The Allies have breached the Depot's east wall! |
BEIR. nAnji [0:14]: | GG |
BEIR. nAnji [0:00]: | rematch at 16:30? |
[Intermission]: | >>> Objective NOT reached in time (12:00) |
[Intermission]: | A blessed day disconnected |
c O N O R ^PY [Intermission]: | hmmye |
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
- Server crash / restart
- Players reconnecting with new ids
- Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.