Allied Command Post constructed. Charge speed increased!
[3:44]:
Allied Command Post spawn active!
[1:27]:
Allied team has transmitted the documents!
[Intermission]:
>>> Objective reached at 5:07 (original: 6:34)
[5:07]:
Allies capture the Forward Bunker!
[5:00]:
Axis reclaim the Forward Bunker!
[4:15]:
Allies capture the Forward Bunker!
[3:37]:
Axis reclaim the Forward Bunker!
[2:24]:
Allies capture the Forward Bunker!
[1:10]:
Allies have secured the forward bunker.
[1:10]:
Door Controls have been constructed.
[1:09]:
The Loading Doors are Opening!
BEIR. nAnji [0:39]:
gg
[Intermission]:
>>> Clock set to: 12:00
[10:02]:
Allies have damaged the West Wall
[9:49]:
Allies capture the Forward Bunker!
[9:29]:
Allies have secured the forward bunker.
[9:29]:
Door Controls have been constructed.
[9:28]:
The Loading Doors are Opening!
[9:22]:
The Allies have stolen a gold crate!
[9:14]:
The Loading Doors are Closing!
[8:57]:
The Loading Doors are Opening!
[8:38]:
The Allies have secured a gold crate!
[8:21]:
The Allies have stolen a gold crate!
[8:12]:
The Loading Doors are Closing!
[7:53]:
The Loading Doors are Opening!
[7:28]:
Allies have escaped with the Gold!
[7:28]:
The Allies have secured a gold crate!
[Intermission]:
>>> Objective reached at 4:31 (original: 12:00)
bP69 Sherclock [Intermission]:
wp
BEIR. nAnji [Countdown]:
side off???!
bP^C69 twitch.tv/froxey [Countdown]:
ofc its on
bP^C69 twitch.tv/froxey [Countdown]:
its official
[8:51]:
The Main Door has been breached!
[8:50]:
Allied Command Post constructed. Charge speed increased!
[5:44]:
The Allies have transmitted the Supply Documents!
[Intermission]:
>>> Clock set to: 4:15
[3:32]:
Storage Wall destroyed!
[2:47]:
Allied Command Post constructed. Charge speed increased!
[1:17]:
Axis have returned the objective!
bP^C69 twitch.tv/froxey [0:19]:
ggs
[Intermission]:
>>> Objective NOT reached in time (4:15)
bP69 Sherclock [Intermission]:
wp
BEIR. nAnji [Intermission]:
gg
bP^C69 twitch.tv/froxey [Warmup]:
gg
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
Server crash / restart
Players reconnecting with new ids
Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats. Thanks toHannes who made the software that extracts all the stats from tv demos available to us.