#erAse.et Runo<3 vs neverbyte (4156 views)

be Buzzer
nl esSe
de eujen
be PlAyer
fi toNi
nl vANQ
de FiREBALL
de FLoPJEHZ
de KRESTi
de s1lent
de sTOWNAGE
de stRay
de reAz

ET Reborn LAN 2015 - Showmatch
Showmatch - 3 maps

Facebook - Website - Newspost
Awards awarded to for
Lady Macbeth eA.toNyy 114 kills
Killing Spree nByTe kReSti 9 frags without being killed
Accountant eA.toNyy 124% kills/killed ratio
He's dead, Jim! nByTe - FLoPJEHZ 34 gibs
...and stay dead! eA.BossHK 40% gibs/kill
Lead Poisoning nByTe kReSti 76 SMG kills
Spammity spam spam! eA.toNyy 71 SPAM kills
Fragstealer nByTe - s1lent :) 137 damage per frag
Die! Damn you, Die! nByte - reAz 237 damage per frag
What objective? nByTe kReSti 648 XP
Red Shirt eA.esSe 112 deaths
Are these pliers sharp? eA.esSe 11 deaths without fragging
Med Pack Whore eA.Buzzer 190 damage per death
Eyes Wide Shut eA.eujen 7 team kills
Gingerbread man nByTe - FLoPJEHZ 29 /kills
Player Summary for the entire Match
[-] (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMD/KD/KdKSDS
nByTe FiREBALL95552818528031914125142682980/03/775/476/1317416865
nByTe kReSti1086481059523232116831128424920/011/776/5016/1816013296
nByte - reAz68475598713031512041135586480/07/857/431/2020415656
nByTe - stRay604776310515002311953124981801/00/652/565/1819011967
nByTe - s1lent :)104518878315161113473119915960/03/675/4513/1815514365
nByTe - FLoPJEHZ9742493963406291319994368890/020/611/4957/1914298510
eA.Buzzer751081520400531043096140/01/014/130/220715534
nByTe 883202503571132321123847267768931171/045/0360/1398/217613966
eA.toNyy121553114922920816482101883970/028/812/6071/1514510866
eA.esSe554216211213022010717134136380/11/942/5911/22173120411
eA.eujen574475810220071511070159355050/02/660/623/1719115647
eA.PlAyer o:)7139875106300617145071375413030/00/463/6218/1719313047
eA.vANQ =)7851365831602911844144412430/02/664/531/1818217448
eA.BossHK633564062161198348109792410/04/932/345/1020917448
eA.74268841455712431878729687871033270/037/9273/34109/1018214448
Player Summary for supply
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
nByTe FiREBALL11310717154022283727781620/00/019/120/1DKDKK/KKDDDKKKKDDDDDKTDTKKXDKKD/KKK
nByTe kReSti10583201980052103275000/06/011/91/6/KKKDXKKDDDKDDD/K/KKKKK/KDKKDDDDKDKKKDK/
nByte - reAz29535171011194326211290/00/15/100/5DKD/DDDDKDTDDDKDDKDKDDD
nByTe - stRay3875821400412062270141/00/17/90/7DDDDD/DKKDDKXD/DDKDDDDDKK/KKD/
nByTe - s1lent :)94571617410120502703540/00/011/105/6KKDKDKD/KXDDXKKDDKDKDDKKKSKDKKDDDDK
nByTe - FLoPJEHZ715610141042141817074490/03/10/911/4TDKKD/KDDKDDTDTDDDDXXT/KKKKKKD
nByTe 754317610322171511557148298081/09/353/5917/29
eA.toNyy117832017420133281432570/02/20/1117/2DKDDKKKKXKKKSKDDDDKKKDKK/DDKKDKKDDKSKD
eA.esSe777514182012225017472840/10/312/92/3DKDDDTK/DKDDKDKD/KKKKDDDKKKDKKDDD
eA.eujen78951114102122662488680/01/012/100/2/KKDTDDKKKDDDKKDDKKTKDDKDDD
eA.PlAyer o:)1066916157011265017333490/00/011/116/4KKDDD/KDKKDKDKKKKDDKKKDKXTDDDKDKD
eA.vANQ =)106951615300422802175720/00/215/71/4DKKKXKK/KKKK/KDDK/D/KKKKXDKDDDDDD
eA.BossHK908810117003205519821440/00/29/51/0KDDDKKDDK/KKK/K/KKDDD
eA.96505879024241214829115579740/13/959/5327/15

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
nByTe FiREBALL6854111640042275167300/01/27/73/4DDK/KDKKDD/KDDKKDKXDK//KDKDD
nByTe kReSti851341214201624642335500/01/112/50/2/DD/K/K/K/KDDTDKK/DKKKKKDKD
nByte - reAz928713142001186723001120/01/112/90/3KKKKKDDKDDDKKDKKDDK/DDKKDDD
nByTe - stRay6273152440092622172200/00/211/132/1KK/DD/KD/KD/DKXKDD/K/KDKDDDK//KKKKDD/DKD
nByTe - s1lent :)1278514110023208417791510/00/012/72/1KDKKDTKK/D/KKKKKKDDDTKK/DKD
nByTe - FLoPJEHZ75401216800613901262440/02/20/37/6D/KK/KDK/DKDKK/D/DKKKK/DDDXKD
nByTe 85473779520032912702110713570/05/854/4414/17
eA.toNyy107521413500118131600340/05/00/99/4KKDXKDKKDDDKKDKDDDK/DKKDKKKD
eA.esSe455892010071390196100/00/25/74/2D/KDD/KKK/KDDKKKD//DD//DDDDKD
eA.eujen30526202017156021932020/00/15/72/3/DDTKDDKDDD//DDKDKD//DKD/K/
eA.PlAyer o:)937715164004241622411100/00/015/80/2DK/DDKK/KDKD/KKKKDK/DKDDKDKDDKK
eA.vANQ =)70861217000020552621360/01/011/160/1DDDKDKKDDDKDDKDDDKKDKKDKDKDKD
eA.BossHK83961012300218372086170/02/26/52/2K/KKDKDDDDKDDDD/KDKKKK
eA.71421669815012111071127023990/08/542/5217/14
Player Summary for sw_goldrush_te
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
nByTe FiREBALL941691819600835293349360/02/116/80/2KKD/KK/DKD/DKK/KDKDKDK//KKK/DKDKKK/DD
nByTe kReSti14120334245024546723013370/00/227/146/4D/KDKKD/K/KK/KKDDDDKDDDDTDKKDKKTKKKKKKKDDDDKKKDDKKKKKKKKDKKK
nByte - reAz6813313194014294536241030/03/410/71/5D/KDKKK/KKDD/DKTXDKDKDDDKDKDK/DKDD
nByTe - stRay91128212340063466323300/00/219/120/3/DDDKDKDKDDKKDDKKD/D/KKKKKKDKK/KD/KDKK/KDDKD
nByTe - s1lent :)1441702618401442743200670/02/222/63/6KKKKKDDDDKK/DKKKKKDKKDK/KKKK/TKKDKDKKKDK/DDDD
nByTe - FLoPJEHZ1101243229120010445728861190/07/26/1516/5DKKKDKK/KKKKKD/KKDK/KK/KDKKDKD/KKDXDDDKKKKK/KKX/DX/DDDD/KK/KDDDK
nByTe 10892714413235043624138185936620/014/13100/6226/25
eA.toNyy140164312250014257247300/011/20/1420/3KDDKKKDKKDKKDKKKKDKDKKKKKKDDDDK/DDKDKKKDKKKDKDKDKDKDD
eA.esSe331221030400321463828900/00/29/181/7KDKD/KDDKDDDDDDDKDDD/KDDDK/DDDDDDXKDDKDKD
eA.eujen4810914298023264748471330/00/215/211/3DK/DDKDKD/DKDDKKKDKKDTDDDDDDDK/KTDDDDDKKDDDKD
eA.PlAyer o:)6010015257023342636243130/00/113/144/4KKKDDKDDKDKDD/DKKDDKDTTDDDDK/DKDKDD/KDDKKD
eA.vANQ =)5310614264020322749641350/00/316/190/5DDDDDDDDKDKDTKDKDKDDXKDXDDDKTDKDKDKDKKDKDDDK
eA.BossHK521141223210128904402180/01/310/151/6DDDDKDDDKXDKDDKDKX/DDDXDDKKDKDDKDKDSKKD
eA.647159615530161118593241386890/012/1363/10127/28

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
nByTe FiREBALL70791217301219703030640/00/313/100/2DK/KDKKDKDDDD/KDDDKDDDKKDKKTKD
nByTe kReSti10090161651032857255800/03/311/72/3D/KDDDKDDKKKKKDKDKDK/DK/DKKKDKSKD
nByte - reAz5779814200111652010760/00/08/90/4DDDKDKXDKDDKDKD/DDKKDKD
nByTe - stRay3578720000018902170400/00/14/133/4DDDDKDDDDDDDKDDKKKKDDDDDDDK
nByTe - s1lent :)781011114301123782654960/01/39/62/2DDDKDTDKDKKKKDKDDKDDDKDKK/
nByTe - FLoPJEHZ15390201350052935113400/07/00/713/2DKK/KD/KKKDDKKDKD//K/KKKKDKKKDKKXK
nByTe 82517749418121213195135562760/011/1045/5220/17
eA.toNyy15013327187003398720682120/07/25/1213/2KDKDKKDKKDKKKKDKKK/KXDKDKDK/KK/KKDKDDKKDKKDDDK
eA.esSe826214171006234119471960/01/29/61/4/K//KK/DDKKKDDKDKDXKD/KKK/KDDDKD
eA.eujen68791116302316662303660/01/212/80/5DKDKKXK/KKDTDDTDDK/KKDDDDXKK/DD
eA.PlAyer o:)686911167014237523432490/00/29/83/2KKDDKKDKKDTK/DDK//DDKDDKK/DD
eA.vANQ =)7864111450041621202500/00/111/30/6DKD/K/KDDDK/K/KKKDKKDDDKD
eA.BossHK5058816401315662509620/01/27/91/2/KKKKD/DDDDDKK/DDKKDDTDDD
eA.83465829727042313556131957850/010/1153/4618/21
Player Summary for radar
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
nByTe FiREBALL1331001612800124112426180/00/113/73/4DD/KKDKDKDDDDKKKDDKKDKKKKKKXK
nByTe kReSti13510419140003302119271050/01/015/93/3DKDDKKXD/DDDKKKDKK/KDKK/KKKKKKDKKD
nByte - reAz107871514200622592294360/02/113/60/1D/KKD//KDKKKDKDKKKDDKK/K/K/KD
nByTe - stRay8893893003212122431260/00/08/50/2K/DKKXDD/K/KDDKKKD
nByTe - s1lent :)10610516154022268716552280/00/117/101/2KD/TKDKKKDKDKKKKDD/KDDKKDKDDKKDTD
nByTe - FLoPJEHZ927613145015206411892350/00/13/76/1TKKKKD/KDKD/KKKK/DDK//DKDKDD
eA.Buzzer68811116200422042095140/01/010/100/1DKD/D/K/DDKDKKKDDKD/KDDKKDK
nByTe 104646989424032416767138297620/04/479/5413/14
eA.toNyy106781716300123781880760/02/16/129/2KKDDKKDKDKKKKKK/DKKDKKDDDDXDKDDDDK
eA.esSe3856718100110292956360/00/05/132/5DKDKDDKK/DDDDDDDDKKDDDDDKX
eA.eujen5082918400122123119360/00/19/130/2KKDD/KDDKDDDDDKKDDDKDKDDDKD
eA.PlAyer o:)30407234022216929342820/00/16/143/4DK/DKDD/KDDDDKDDKDDDDTKDDDDDDDTK
eA.vANQ =)1161127610011742157900/01/06/50/0K/KDDKKDDDKKK
eA.683684781130269530124684300/03/332/5714/13

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
nByTe FiREBALL1164376300211031012180/00/07/30/0KKDKD/K/KKDKD
nByTe kReSti503448310091997100/00/10/64/0DDDXDKDDKSDKXK
nByte - reAz553659201218627091920/01/19/20/2KDKKDKTD/KDKK/KKD
nByTe - stRay503048000164886000/00/03/40/1DDDKDD/KKDDK
nByTe - s1lent :)5004800000000/00/04/60/1DDDKKDKDKDDD
nByTe - FLoPJEHZ603861030119351258420/01/02/84/1KDDDKKDDD/KKDDTKD
eA.Buzzer10027442001900100100/00/04/30/1DK/KDXKKD
nByTe 69208345313127636758112520/02/229/328/6
eA.toNyy8343565001719735180/01/11/23/2KK/DDKKDDKD
eA.esSe88488940111561974320/00/02/61/1DK/KDKKKKDKDDTDDKD
eA.eujen1403075200071998500/00/07/30/2DKDKDKKKDKKD
eA.PlAyer o:)1004311111003147187900/00/09/72/1K/KK/KKKK/DKDDDKDDDKKD
eA.vANQ =)10050553000919107700/00/05/30/2KDDKKDKDKD
eA.10221436361501553894650500/01/124/216/8

» View plaintext endround stats
Player Chats
[14:42]: Axis Command Post constructed. Charge speed increased!
[13:43]: The Allies have breached the Forward Bunker Gate!
[12:56]: The Allies have opened up the Forward spawn rear exit!
[11:55]: Allied team has destroyed the Axis Command Post!
[11:29]: The Depot Fence has been constructed.
[11:22]: Allied Command Post constructed. Charge speed increased!
[11:05]: The Allies have breached the Depot Gate!
[9:56]: The Allies have breached the Depot's east wall!
[8:11]: The Allies have breached the Depot's west wall!
[7:53]: The Crane Controls have been constructed.
[7:53]: The Allied Truck is in position!
[7:52]: The Allies have activated the crane!
[7:39]: The Allies have loaded the Gold Crate onto the Truck!
nByTe - stRay [7:16]: :p
[6:34]: The Allies have escaped with the Gold Crate!
[Intermission]: >>> Clock set to: 8:25
nByTe - stRay [Warmup]: Rup
eA.PlAyer o:) [Warmup]: hf
[8:10]: Axis Command Post constructed. Charge speed increased!
nByTe - FLoPJEHZ [7:17]: ernsthaft? :D
[4:42]: The Allies have captured the forward bunker!
nByTe - s1lent :) [4:33]: :D
nByTe - s1lent :) [4:33]: :D
nByTe - s1lent :) [4:33]: :D
nByTe - s1lent :) [4:33]: :D
nByTe - s1lent :) [4:33]: :D
nByTe - s1lent :) [4:32]: :D
[4:19]: The Depot Fence has been constructed.
[4:00]: The Allies have breached the Forward Bunker Gate!
[3:52]: The Allies have opened up the Forward spawn rear exit!
eA.toNyy [2:52]: lul
nByTe - FLoPJEHZ [2:50]: :d
[2:35]: Allied team has destroyed the Axis Command Post!
[2:31]: Allied Command Post constructed. Charge speed increased!
[1:24]: The Allies have breached the Depot's east wall!
[Intermission]: >>> Objective NOT reached in time (8:25)
eA.PlAyer o:) [Warmup]: jusr rup :)
nByTe - s1lent :) [Warmup]: :)
nByTe kReSti [Warmup]: fixing ts
nByTe - stRay [Warmup]: Rup
[14:35]: Axis Command Post constructed. Charge speed increased!
[14:10]: Allied team has destroyed the Axis Command Post!
[14:00]: Allied Command Post constructed. Charge speed increased!
[9:30]: The Tank has been repaired!
[9:25]: Allied team has stolen the Tank!
[9:20]: Truck Barrier #1 has been constructed.
[9:06]: Match is PAUSED! (Allies)
[9:06]: Match resuming in 225 seconds!
[9:06]: Match resuming in 210 seconds!
[9:06]: Match resuming in 10 seconds!
[9:06]: Match resuming in 9 seconds!
[9:06]: Match resuming in 8 seconds!
[9:06]: Match resuming in 7 seconds!
[9:06]: Match resuming in 6 seconds!
[9:06]: Match resuming in 5 seconds!
[9:06]: Match resuming in 4 seconds!
[9:06]: Match resuming in 3 seconds!
[9:06]: Match resuming in 2 seconds!
[9:06]: Match resuming in 1 seconds!
[9:06]: FIGHT!
[9:00]: Tank Barrier #1 has been constructed.
[8:36]: The Tank has been damaged!
[8:22]: Tank Barrier #1 has been destroyed.
[8:20]: The Tank has been repaired!
[7:45]: The Tank has been damaged!
[7:40]: The Tank has been repaired!
[7:28]: Allied team has destroyed the Bank Doors!
nByTe - s1lent :) [7:12]: one doesnt kill 999s :s
[7:04]: The Tank has been damaged!
[6:40]: Truck Barrier #1 has been destroyed.
nByTe - s1lent :) [3:34]: :D
nByTe - s1lent :) [3:34]: :D
eA.BossHK [2:36]: lol
[2:33]: Allied team is escaping with the Gold Crate!
[1:09]: Allied team escaped with the Gold Crate!
[Intermission]: >>> Clock set to: 13:50
nByTe - FLoPJEHZ [Intermission]: gg
nByTe kReSti [Intermission]: gg
nByTe - stRay [Warmup]: Rup
[13:03]: Allied Command Post constructed. Charge speed increased!
nByTe - s1lent :) [11:56]: :)
nByTe - s1lent :) [11:55]: :)
[9:33]: The Tank has been repaired!
[9:30]: Allied team has stolen the Tank!
nByTe - FLoPJEHZ [8:30]: bug
[8:23]: The Tank has been damaged!
[8:20]: Truck Barrier #1 has been constructed.
[8:19]: The Tank has been repaired!
[7:56]: Allied team has destroyed the Bank Doors!
[7:49]: The Tank has been damaged!
[7:24]: Truck Barrier #1 has been destroyed.
[6:02]: Allied team is escaping with the Gold Crate!
nByTe - stRay [5:33]: merl we are still palyin a 3rd map btw
nByTe kReSti [5:23]: :{
nByTe kReSti [5:23]: :{
nByTe kReSti [5:23]: :{
nByTe kReSti [5:20]: wtf
eA.PlAyer o:) [5:18]: gg
nByTe kReSti [5:10]: check console
nByTe kReSti [5:08]: why i died
nByTe kReSti [5:05]: theres no barrier
[4:39]: Allied team escaped with the Gold Crate!
[Intermission]: >>> Objective reached at 9:10 (original: 13:50)
eA.PlAyer o:) [Warmup]: hf
nByTe - stRay [Warmup]: Rup
[11:19]: Axis Command Post constructed. Charge speed increased!
[10:48]: Allies have breached the Side Entrance!
[10:23]: Allies capture the Forward Bunker!
[9:43]: Allies have breached the Main Entrance and secured the Forward Bunker!
[9:05]: Allied team has destroyed the Axis Command Post!
[8:28]: Allied Command Post constructed. Charge speed increased!
[8:09]: Allies have secured the East Radar Parts!
eA.toNyy [4:34]: FUUUUUUUUU
[2:04]: Match is PAUSED! (Allies)
[2:04]: Match resuming in 225 seconds!
[2:04]: Match resuming in 210 seconds!
[2:04]: Match resuming in 10 seconds!
[2:04]: Match resuming in 9 seconds!
[2:04]: Match resuming in 8 seconds!
[2:04]: Match resuming in 7 seconds!
[2:04]: Match resuming in 6 seconds!
[2:04]: Match resuming in 5 seconds!
[2:04]: Match resuming in 4 seconds!
[2:04]: Match resuming in 3 seconds!
[2:04]: Match resuming in 2 seconds!
[2:04]: Match resuming in 1 seconds!
[2:04]: FIGHT!
nByTe - s1lent :) [1:52]: :D
[1:52]: Allies have secured the West Radar Parts!
nByTe - FLoPJEHZ [Intermission]: wAREUJAME
[Intermission]: >>> Clock set to: 10:07
[Intermission]: eA.PlAyer o:) disconnected
[Intermission]: eA.PlAyer o:) connected
[Intermission]: eA.PlAyer o:) disconnected
nByTe kReSti [Warmup]: warujem
nByTe - stRay [Warmup]: Rup
[8:54]: Axis Command Post constructed. Charge speed increased!
[8:39]: Allied team has destroyed the Axis Command Post!
[8:31]: Allies capture the Forward Bunker!
[8:29]: Axis reclaim the Forward Bunker!
[8:27]: Allies capture the Forward Bunker!
[7:56]: Axis Command Post constructed. Charge speed increased!
[7:29]: Allies have breached the Main Entrance and secured the Forward Bunker!
nByTe - s1lent :) [7:04]: DAS IST CREDIBILIS!
eA.vANQ =) [7:01]: HUH :d
[7:00]: Allies have breached the Side Entrance!
[6:07]: Allied team has destroyed the Axis Command Post!
[6:04]: Allied Command Post constructed. Charge speed increased!
[5:38]: Allies have secured the West Radar Parts!
nByTe - FLoPJEHZ [5:14]: gg
[5:14]: Allies have secured the East Radar Parts!
[Intermission]: >>> Objective reached at 4:53 (original: 10:07)
nByTe kReSti [Intermission]: gg
[Intermission]: eA.PlAyer o:) disconnected
nByTe - stRay [Intermission]: gg
eA.eujen [Intermission]: gg
[Intermission]: eA.eujen disconnected
[Intermission]: eA.toNyy disconnected
[Intermission]: nByte - reAz disconnected
eA.vANQ =) [Intermission]: gg
[Intermission]: nByTe - stRay disconnected
[Intermission]: nByTe - FLoPJEHZ disconnected
[Intermission]: eA.vANQ =) disconnected
[Intermission]: eA.esSe disconnected
[Intermission]: nByTe kReSti disconnected
[Intermission]: nByTe FiREBALL disconnected
[Intermission]: eA.Buzzer disconnected

These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on. You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:

  • Server crash / restart
  • Players reconnecting with new ids
  • Too many random renames between rounds

Credits to the author of StatWhore of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.