wiSe-guys vs credibilis. (3712 views)
jiN
hunter
WuT
hunter
WuT
kReSti
s1LENT
FiREBALL
s1LENT
FiREBALL
05.03.15 21:30 CET
Awards | awarded to | for |
Lady Macbeth | wiSe ulumulu | 58 kills |
Killing Spree | wiSe hunter | 7 frags without being killed |
Accountant | wiSe ulumulu | 91% kills/killed ratio |
He's dead, Jim! | wiSe hunter | 19 gibs |
...and stay dead! | wiSe hunter | 35% gibs/kill |
Lead Poisoning | wiSe ulumulu | 54 SMG kills |
Spammity spam spam! | cRe.kReSti | 7 SPAM kills |
Fragstealer | wiSe ulumulu | 202 damage per frag |
Die! Damn you, Die! | cRe.FiREBALL | 285 damage per frag |
What objective? | wiSe ulumulu | 455 XP |
Red Shirt | cRe.s1LENT | 90 deaths |
Are these pliers sharp? | wiSe RELOAd | 12 deaths without fragging |
Med Pack Whore | wiSe hunter | 195 damage per death |
Eyes Wide Shut | cRe.s1LENT | 3 team kills |
Gingerbread man | wiSe RELOAd | 32 /kills |
» View plaintext endround stats
[11:26]: | Match is PAUSED! (Allies) |
[11:26]: | Match resuming in 225 seconds! |
[11:26]: | Match resuming in 210 seconds! |
[11:26]: | Match resuming in 10 seconds! |
[11:26]: | Match resuming in 9 seconds! |
[11:26]: | Match resuming in 8 seconds! |
[11:26]: | Match resuming in 7 seconds! |
[11:26]: | Match resuming in 6 seconds! |
[11:26]: | Match resuming in 5 seconds! |
[11:26]: | Match resuming in 4 seconds! |
[11:26]: | Match resuming in 3 seconds! |
[11:26]: | Match resuming in 2 seconds! |
[11:26]: | Match resuming in 1 seconds! |
[11:26]: | FIGHT! |
[8:10]: | The Allies have captured the forward bunker! |
[8:08]: | The Axis have captured the forward bunker! |
[7:37]: | The Allies have breached the Forward Bunker Gate! |
[7:24]: | Axis Command Post constructed. Charge speed increased! |
[6:52]: | The Allies have opened up the Forward spawn rear exit! |
[6:00]: | The Allies have breached the Depot's east wall! |
[5:49]: | Allied team has destroyed the Axis Command Post! |
[5:08]: | Allied Command Post constructed. Charge speed increased! |
[2:55]: | The Allies have breached the Depot Gate! |
[2:32]: | The Allies have breached the Depot's west wall! |
[2:06]: | The Crane Controls have been constructed. |
[2:03]: | The Allied Truck is in position! |
[2:03]: | The Allies have activated the crane! |
[1:50]: | The Allies have loaded the Gold Crate onto the Truck! |
[Intermission]: | >>> Clock set to: 12:00 |
wiSe ulumulu [Warmup]: | roll the bones |
[10:17]: | The Allies have captured the forward bunker! |
[10:15]: | The Axis have captured the forward bunker! |
[10:14]: | The Allies have captured the forward bunker! |
[9:49]: | Axis Command Post constructed. Charge speed increased! |
[9:18]: | The Allies have opened up the Forward spawn rear exit! |
[9:15]: | The Allies have breached the Forward Bunker Gate! |
[8:40]: | Allied team has destroyed the Axis Command Post! |
[8:21]: | The Depot Fence has been constructed. |
[8:12]: | Allied Command Post constructed. Charge speed increased! |
[8:08]: | The Allies have breached the Depot Gate! |
[7:25]: | The Allies have breached the Depot's east wall! |
[6:18]: | The Allied Truck is in position! |
[1:24]: | The Crane Controls have been constructed. |
[1:23]: | The Allies have activated the crane! |
[1:10]: | The Allies have loaded the Gold Crate onto the Truck! |
[Intermission]: | >>> Objective NOT reached in time (12:00) |
wiSe hunter [Intermission]: | gg |
wiSe ulumulu [Warmup]: | roll the bones |
[11:05]: | The Tank has been repaired! |
[11:02]: | Allied team has stolen the Tank! |
[10:58]: | The Tank has been damaged! |
[10:32]: | The Tank has been repaired! |
[9:48]: | Axis Command Post constructed. Charge speed increased! |
[9:25]: | The Tank has been damaged! |
[9:02]: | The Tank has been repaired! |
[8:58]: | Allied team has destroyed the Axis Command Post! |
[8:51]: | Allied team has destroyed the Bank Doors! |
[8:35]: | Allied Command Post constructed. Charge speed increased! |
[8:29]: | The Tank has been damaged! |
[6:07]: | Allied team is escaping with the Gold Crate! |
[5:08]: | Allied team escaped with the Gold Crate! |
[Intermission]: | >>> Clock set to: 6:51 |
wiSe ulumulu [Warmup]: | roll the bones |
[6:26]: | Allied Command Post constructed. Charge speed increased! |
[Intermission]: | >>> Objective NOT reached in time (6:51) |
cRe.kReSti [Intermission]: | gg wp |
wiSe ulumulu [Intermission]: | ggs |
[Intermission]: | wiSe ulumulu disconnected |
[Intermission]: | cRe.kReSti disconnected |
[Intermission]: | wiSe RELOAd disconnected |
wiSe hunter [Intermission]: | gg |
[Intermission]: | cRe.s1LENT disconnected |
[Intermission]: | wiSe hunter disconnected |
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
- Server crash / restart
- Players reconnecting with new ids
- Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.