Hodor vs 8Bits (5026 views)

pl igla
pl ght
be BltzZ
pl hunter
cz milhAus
pl bytheway
hu Fobje
nl jesse
nl ratte
hu powi
hu sebi
nl Testi


Crossfire ET 6on6 Champions bracket
LB - Round 1

Play offs - #crossfire - Rules
09.03.15 21:15 CET
Awards awarded to for
Lady Macbeth hunter 128 kills
Killing Spree h{ IGLA 6 frags without being killed
Accountant hunter 117% kills/killed ratio
He's dead, Jim! hunter 46 gibs
...and stay dead! h{ milhAus 38% gibs/kill
Lead Poisoning hunter 92 SMG kills
Spammity spam spam! 8bits-sebi 57 SPAM kills
Fragstealer 8bits.chEwz#####QQQQQ 106 damage per frag
Die! Damn you, Die! h{ IGLA 266 damage per frag
What objective? 8bits-powi 679 XP
Red Shirt 8bits-jesse 125 deaths
Are these pliers sharp? h{ IGLA 10 deaths without fragging
Med Pack Whore 8bits-powi 207 damage per death
Eyes Wide Shut h{ ZztlB 10 team kills
Gingerbread man 8bits-sebi 32 /kills
Player Summary for the entire Match
[-] (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMD/KD/KdKSDS
8bits.chEwz#####QQQQQ6539969105121417794098523540/02/1361/5010/231159349
8bits.Fobje#####QQQQQ93585889524041513455164243741/08/488/536/2615317364
8bits-DEADMAU5[NL]725107310018152415086133709170/03/765/6117/1620713246
8bits-sebi7445686116251732134351363411531/043/38/5457/2015611756
8bits-powi8967981919021516920186685030/05/277/591/1620920547
8bits-jesse585177312525002413099146513690/10/358/681/2917911749
8bits743146470632113322127799358659936702/161/3357/6892/2917014057
h{ milhAus74495729527242213272136032590/12/853/4618/1518414046
h{ JackDaniels84509981177003116835181175050/03/1390/514/2017215557
h{ IGLA624316610723022412989116195040/014/131/6243/12197109610
h{ ght!675007511224031913862136545750/03/547/7820/1018512257
hunter11567712810946221321886173145370/06/1292/6832/1517115668
h{ ZztlB6749269101182101812547147708770/05/1163/5310/1718214337
h{ 793104508641145621127913918907732570/033/11346/53127/1718213858
Player Summary for sw_goldrush_te
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
8bits.chEwz#####QQQQQ811412227501328204290770/01/322/130/7DDKDTKKDKDDKDDDDD/KKKDDDKKKDKKKKDKDKDK/DDKD/KKDKDD
8bits.Fobje#####QQQQQ1081472725901039244596711/06/321/130/8DKKDDKKDDKDKDDDKDDKDKKKKKKDKDKKDDDKTDDDKDKKKDDKKKDKKD
8bits-DEADMAU5[NL]45799203107230925181650/00/415/121/4DKDKKKKDKDDK//D/K//DDKDDKS/KXDKDDKDDDKDKD/KD
8bits-sebi89111262990054177313700/015/00/1811/6D/KDD/KDKDKDDDDDKDKXKDKDKKDKDKK/KDKKDD/KKKDKK/KKDKDDDKKD
8bits-powi331388242011360749451700/00/19/160/5DKDDDDDDKDKDTKDDD/DDDKKDKDDKDDDDD
8bits-jesse511151529400023394020180/00/015/170/10DKDDKXDDDDDDKDKKDKDDKDKDKDDDDDDDDKKKDDDKDDKKD
8bits6873110715432131619176235065011/022/1182/8912/40
h{ milhAus621061524511629322436890/10/26/117/3DDDDKKSK/KK/K/DKKDDDDDKDK/TK/DKDDKD/KDDK
h{ JackDaniels1081432725200640354219870/03/423/111/5DKK/D/K/KKDDKKD/DKDDKKD/KKDKDKKDKKK/KKDDDKDKXKKKKDDDK
h{ IGLA8611520239004403428631670/02/60/1514/2KDKDKDKKD/DKKKKKK/XDDDKKXDDDKDDKXXDDKKK/DK/KDDD
h{ ght!56112173011019361229972720/02/09/197/3/KKD/KDKDKDD/KKK/DDKD/KDKD//XKDDKDTKDKK/DD/DDDKDD
hunter16018837231500658324120950/03/426/148/1KKK/KKDKK/KDKKKKDDDKKK/KXKDDDKDKKDKDKDKKDDKKDKKXDKK/KK/KK/KDKK
h{ ZztlB10313028274066405335204610/02/726/136/1KK/KDKKDDKDKDKKDKDTTK/KKDKDKDTKD/T/DTDKKKDKDDKDKKDKDKT/DKK/DK
h{ 96794144152461837244982015511710/112/2390/8343/15

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
8bits.chEwz#####QQQQQ36082200030000/00/46/92/4/KDDDKKK/KKDD/DKDDDDKDDDDDDDDD
8bits.Fobje#####QQQQQ80871215400118162619980/00/112/90/4DKKKDKDK/KDDDKKKDDDKDDKDDDK
8bits-DEADMAU5[NL]64851117400327312605680/01/07/113/3/KKDDK/KDKDDKDDK/KDKDDDDKDDK
8bits-sebi2082420011665743161130/09/03/814/1K/KK/TKD/KDKKDKSKKK/KKDKKK/DKK/KDDKKKKKDDK
8bits-powi1231181613100125802894180/00/115/81/2KKK/DXKDKDDKDKDKKDDDKDKDKKKDKK
8bits-jesse52921121200522692246180/00/17/80/7K/DKKKKD/D//DDD/KDDKDDDKKDKDKDDD
8bits634646210811111910053146803150/010/750/5320/21
h{ milhAus113971715902324402327260/00/216/43/5/TDDTKKDKDK//DDKKDKKXDKKKKDKKDDKKKD
h{ JackDaniels78731519000625893117180/00/213/81/4/X/KKDDKDDK/KK/KKDDDK/KKDDDKD/KDDKK
h{ IGLA709512173014273817501210/04/20/106/1K/DDKD/DKDT/DKDDKKKDK/DKDKDKKD
h{ ght!611221118400322952467180/00/09/122/4DDXDKDDDDDKDK/DXDKKDK/DKKKK/KDD
hunter11713220171221138143069390/03/211/87/3KDDKDKDKDDKDDDKKKKSKKSKKKDTKKKKDDKD/KD
h{ ZztlB47539193123126424831910/00/28/122/3D/D/DKDDKXTKDTSDDDDDKXDK/KKDDKDKD
h{ 815728410531362015140152134130/07/1057/5421/20
Player Summary for supply
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
8bits.chEwz#####QQQQQ8814716182023287132791260/00/217/111/4/KKKDKDTKDDDDKDDDXKKDKT/KKDDD/KKKKDDXK
8bits.Fobje#####QQQQQ731451419501630333083710/01/012/102/4DK/K/DKKKDK/KKKDK//TDDDK/KDXDKDDDDK
8bits-DEADMAU5[NL]7813722287024462331632370/00/219/175/5DKDDDKKK/KDDKDD/DDDK/DKDKDKKDKKDDKKKDKKDKT/KDKDKDTDD
8bits-sebi8586232760211356823473270/07/10/1316/2K///KKKKDDDKKK//K/DKKKDT/KTK/DDKDKKDKDK/K/DK/DDKDKDD
8bits-powi1161542118300640983919940/02/019/120/2K//K/DKK/KKDDDK/KDKXKKXKKKKDKDKKD/KDDKDKD
8bits-jesse8914826299009447729661440/00/221/150/5DDKDDKDXKD/DKK/K/KK/DKDDDDDD/KKDK/KK/KDKXDKKKDKD/KK/KDKKK
8bits8881712213932073922670187579990/010/788/7824/22
h{ milhAus761091621401828943423410/01/312/84/2KKD/DKDTDKD//K/KDK/DDXKDDKKK/KK/KD/DKKD
h{ JackDaniels7711124313008379947291700/00/223/141/7KD//KDK/KDKDKDKXKKKKDK/D/DKDDDDKDDDKKDDDK/DK/KK/DKKDKKDD
h{ IGLA5094132670091905226800/03/20/910/6KD/KKKDDKDKDKD/K///KKKD//DDKD/D/DDDDDDK
h{ ght!528213252012290334191630/01/010/233/0KDDDKDDDKDKKXTKDDDKDDDDDD/KDDKDDK/KKDKDD
hunter7912223294012448350911760/00/222/192/5/DKDDDKDKDDKKDDKDDKDKDKKDKDDDTD/KKDKKDDDDDKKKKKDKDKKD
h{ ZztlB471111123600427733740400/02/18/121/3KDDDDD//KDD/KDDKDDKKKDD/KKDDDDDKDK
h{ 6462910015526033318757226705900/07/1075/8521/23

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
8bits.chEwz#####QQQQQ42092100030000/00/26/83/7/DKDD/DDDDDDDDD/KDDKDKKKKDKDKD
8bits.Fobje#####QQQQQ55521120102413663190730/00/021/123/7/KKKKDDKTKK/KDD/DKDKXDK/KKDDKDKDDKDKDDDKKDTKDKK
8bits-DEADMAU5[NL]931021516201227482638310/02/111/113/2K/DK/DDDTKKDKDDDDKKDDKKDKKKXDKKKD
8bits-sebi727518256037251822994501/08/10/811/7T/KDT/KK/DDD//K/KDKKDDDKDDK/KDDKDKKKDKTDDKKDKDX
8bits-powi9013618203012305739311130/03/016/130/6XKK/KDDDKDKXKDDK/TDKDDDKKDKKDKDDKKDDDKDKK
8bits-jesse34828234003146027051130/10/07/151/5/K/XDDDXKDDDDKKD/DDKKKDDKDDDDDDDD
8bits644477912516072111149147637801/113/461/6721/34
h{ milhAus9211713147104219221141030/00/19/74/1DKDKKKKDK//DDDK/SK/KDKKKDKD
h{ JackDaniels721001622100738733115360/00/415/81/3/KKDKDDDKKK/DDK/DDDK/D/K/KKDK/KKKDDKDD
h{ IGLA73651723301729711994820/04/20/1211/2/DDK/KDDKDKDTK/KKK/KDKKKK/KDKD/DD/DDKDDKD
h{ ght!122992218401323681936730/00/411/98/2/DKDKKKKDKDKKKDKKDKX/KKDDDKDKKDDKK/DKDTKDK
hunter118123262210003412423441910/00/117/149/5DDDDDKKKDKKDKKKKKDKDDKKKDKD/KKKK/KKDKD/DKDKKDKDXD
h{ ZztlB6610512185012257526491650/00/113/90/7DKDKKDKKDDXTK/DDKK/DDKKDKDDDKDDD
h{ 9160910611730132618103141526500/04/1365/5933/20
Player Summary for radar
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
8bits.chEwz#####QQQQQ4556511411487812881510/00/03/63/1/KD/KD/KK/DSKDDDDT
8bits.Fobje#####QQQQQ10975121130011367178290/00/012/70/1DK/DKKKDDDKDDDKKDKKKKKD
8bits-DEADMAU5[NL]886789000511461228400/00/07/31/2K/KK/DD/KKK//KDKDX
8bits-sebi63577111001141913151980/02/14/51/3DKDKDDDK/DKDDDKDKK
8bits-powi90561011000319551800720/00/010/80/0DDK/K/DKDDKDKK/KKDKDK
8bits-jesse333641220035561541760/00/04/60/2DKD/DDK/DKDK/DDD
8bits713474665101117732189545460/02/140/355/9
h{ milhAus402741010011440148300/01/03/70/2/DKKDDKKDDDDDD
h{ JackDaniels16249138000215641129360/00/113/50/0KDKDKKK/KDKD/KKKKDKDK
h{ IGLA50463610007431158980/00/01/72/0KDDXDKDDKD
h{ ght!8027810200215531093180/00/14/70/0/KD/DKKDDKKKDDKKDD
hunter12764141150012311107700/00/09/95/1KKKDKKKDKDKKDKDDDKK/KDKDD
h{ ZztlB85636700101343138160/00/06/61/1DDKTKDDDKKDKDK
h{ 9127648529016895473211580/01/236/418/4

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
8bits.chEwz#####QQQQQ15055961001137199500/01/27/31/0K/KKDKKDDDKKKKD
8bits.Fobje#####QQQQQ24079125200319491154520/01/010/21/2DK/KKKKKDKKXK/KK/KX
8bits-DEADMAU5[NL]80408102023152912183760/00/06/74/0DK/KKDKKDKKKD/DD/DTT
8bits-sebi200458430121096220650/02/01/24/1/KK/KDTKKKDKKX
8bits-powi1607785000216231179360/00/08/20/1/DKKKDKK/KKKD
8bits-jesse814491140041998117300/00/04/70/0/K/KKDKDDDKK/KD/KDKD
8bits1523405441120315956659395290/04/236/2310/4
h{ milhAus633971110001374182000/00/07/90/2DKDKKDDDKDDKDDDDKK
h{ JackDaniels2533312100297518081580/00/03/50/1KDD//DDDKDDDDKD
h{ IGLA81611200005981586360/01/10/90/1DDDKDDDDDDDDD
h{ ght!3658411100011311742310/00/04/80/1DDDDDDDKKDKDKDD
hunter1144887000013221613360/00/37/41/0KDDKKDKKDDKDKDK
h{ ZztlB4230370103539997140/01/02/10/2D//KDS/KDK
h{ 4822426603105593995662750/02/423/361/7

» View plaintext endround stats
Player Chats
8bits-DEADMAU5[NL] [Warmup]: inb4 anticheat chrashes ingame and igla is gonna claim forfeit
h{ IGLA [Warmup]: ÝDDDD
8bits-DEADMAU5[NL] [Warmup]: rup
8bits.Fobje#####QQQQQ [Warmup]: ready
h{ IGLA [Countdown]: hf testi
8bits-DEADMAU5[NL] [Countdown]: gl
[14:58]: Allies team locked from spectators by 8bits-jesse
[14:44]: Axis Command Post constructed. Charge speed increased!
8bits-sebi [14:30]: rekt
[12:56]: Match is PAUSED! (Allies)
[12:56]: Match resuming in 225 seconds!
[12:56]: Match resuming in 210 seconds!
hunter [12:56]: dont unp
h{ IGLA [12:56]: dont un please
h{ IGLA [12:56]: mill @ phone
[12:56]: Match resuming in 195 seconds!
[12:56]: Match resuming in 180 seconds!
[12:56]: Match resuming in 165 seconds!
[12:56]: Match resuming in 150 seconds!
8bits-DEADMAU5[NL] [12:56]: BACK
[12:56]: Match resuming in 10 seconds!
hunter [12:56]: wait
[12:56]: Match resuming in 9 seconds!
hunter [12:56]: omg
[12:56]: Match resuming in 8 seconds!
h{ IGLA [12:56]: :d
[12:56]: Match resuming in 7 seconds!
8bits-DEADMAU5[NL] [12:56]: OH
8bits-jesse [12:56]: :O
[12:56]: Match resuming in 6 seconds!
[12:56]: Match resuming in 5 seconds!
8bits-powi [12:56]: lol
8bits-DEADMAU5[NL] [12:56]: :D
[12:56]: Match resuming in 4 seconds!
[12:56]: Match resuming in 3 seconds!
[12:56]: Match resuming in 2 seconds!
8bits-jesse [12:56]: he fat
[12:56]: Match resuming in 1 seconds!
[12:56]: FIGHT!
[12:56]: Match is PAUSED! (Axis)
[12:56]: Match resuming in 225 seconds!
8bits-sebi [12:56]: 8bits-Nonix: ne kuldjetek oda nem tudok olyan hosszu tavot menni
8bits-sebi [12:56]: 8bits-varadi: nemtudok gibbelni, negativ szogben latom az enemyt
8bits-sebi [12:56]: 8bits-varadi: ne menj, mar lecsappant az arty
8bits-sebi [12:56]: 8bits-varadi:bank mogott a truck.. a medic.. vagy miazmaa.. landmine
8bits-sebi [12:56]: 8bits-Nonix: viszont oeziszen atugrom a falt
8bits-sebi [12:56]: 8bits-Nonix: Nemtom mer, de ugy szeretem az ilyen buzis zeneket
8bits-sebi [12:56]: .HU( varadi: Felraktam a mouse drivert, meg az eger drivert is.
8bits-sebi [12:56]: varadi BBFFFLL: mi a nyakamer dobod ram a nadet??!?!
8bits-DEADMAU5[NL] [12:56]: KAZiM: you can mad?
8bits-DEADMAU5[NL] [12:56]: KAZiM: you can mad?
8bits-DEADMAU5[NL] [12:56]: KAZiM: you can mad?
[12:56]: Match resuming in 210 seconds!
8bits-DEADMAU5[NL] [12:56]: Reina: say me it myface
[12:56]: Match resuming in 195 seconds!
8bits-DEADMAU5[NL] [12:56]: bv ~ ElvisS: lets go to stole some decent cars, not dacia all the time
8bits.Fobje#####QQQQQ [12:56]: savage.: more random hitboxes
h{ ght! [12:56]: lock: IGLA to moj pan
8bits.Fobje#####QQQQQ [12:56]: event & alexL: u are a fucking lagger !
[12:56]: Match resuming in 180 seconds!
h{ IGLA [12:56]: <13:37><Testi>: me like penis
8bits-jesse [12:56]: #bored
8bits.chEwz#####QQQQQ [12:56]: i used to have a cfg full off cmds
8bits.chEwz#####QQQQQ [12:56]: cant remember it
[12:56]: Match resuming in 165 seconds!
[12:56]: Match resuming in 10 seconds!
[12:56]: Match resuming in 9 seconds!
[12:56]: Match resuming in 8 seconds!
[12:56]: Match resuming in 7 seconds!
[12:56]: Match resuming in 6 seconds!
[12:56]: Match resuming in 5 seconds!
[12:56]: Match resuming in 4 seconds!
[12:56]: Match resuming in 3 seconds!
8bits-sebi [12:56]: 1/cony: powinak nincs hite 8bits-sebi: nem vallasos
[12:56]: Match resuming in 2 seconds!
[12:56]: Match resuming in 1 seconds!
[12:56]: FIGHT!
8bits-sebi [12:53]: np
8bits-DEADMAU5[NL] [12:28]: ...
8bits-DEADMAU5[NL] [12:23]: this is 5 vs 6
h{ IGLA [12:18]: ?:o
8bits-DEADMAU5[NL] [12:16]: im being ddossed
8bits-jesse [12:13]: look at his ping
h{ IGLA [12:07]: pause?
8bits-jesse [12:03]: it spikes
[11:00]: Match is PAUSED! (Allies)
h{ IGLA [10:59]: :d
[10:59]: Match resuming in 225 seconds!
[10:59]: Match resuming in 210 seconds!
[10:59]: Match resuming in 195 seconds!
[10:59]: Match resuming in 180 seconds!
[10:59]: Match resuming in 165 seconds!
8bits.chEwz#####QQQQQ [10:59]: loooks like a pancake
[10:59]: Match resuming in 150 seconds!
[10:59]: Match resuming in 135 seconds!
[10:59]: Match resuming in 120 seconds!
[10:59]: Match resuming in 105 seconds!
[10:59]: Match resuming in 90 seconds!
[10:59]: Match resuming in 75 seconds!
[10:59]: Match resuming in 60 seconds!
[10:59]: 8bits-DEADMAU5[NL] Server command overflow
[10:59]: Match resuming in 45 seconds!
[10:59]: Axis team locked from spectators by hunter
[11:00]: Axis team locked by h{ IGLA
8bits-jesse [10:59]: hi medic @ main.. will you shoot my helm off?
[10:59]: Match resuming in 30 seconds!
8bits-jesse [10:59]: hello?!
[10:59]: Match resuming in 15 seconds!
h{ IGLA [11:00]: 5 v 6?
[10:59]: 8bits-DEADMAU5[NL] connected
8bits-jesse [10:59]: he seems back
[10:59]: Match resuming in 10 seconds!
[10:59]: Match resuming in 9 seconds!
[10:59]: Match resuming in 8 seconds!
[10:59]: Match resuming in 7 seconds!
[10:59]: Match resuming in 6 seconds!
[10:59]: Match resuming in 5 seconds!
[10:59]: Match resuming in 4 seconds!
[10:59]: Match resuming in 3 seconds!
[10:59]: Match resuming in 2 seconds!
[10:59]: Match resuming in 1 seconds!
[10:59]: FIGHT!
8bits-DEADMAU5[NL] [10:21]: can you pause
8bits-DEADMAU5[NL] [10:20]: ..
8bits-DEADMAU5[NL] [10:16]: we have afks
8bits-DEADMAU5[NL] [10:15]: ..
[10:08]: Match is PAUSED! (Axis)
h{ IGLA [10:07]: ...
8bits-jesse [10:07]: lal
8bits-jesse [10:07]: unpuase, we are going to be awesome
[10:08]: Match resuming in 225 seconds!
h{ ght! [10:07]: so unpause or what
8bits-jesse [10:08]: yes
8bits-jesse [10:07]: screw testi
[10:08]: Match resuming in 10 seconds!
[10:08]: Match resuming in 9 seconds!
[10:08]: Match resuming in 8 seconds!
h{ IGLA [10:07]: so we loose 2 pauses already :d
8bits-jesse [10:07]: thanks :)
[10:08]: Match resuming in 7 seconds!
[10:08]: Match resuming in 6 seconds!
h{ IGLA [10:08]: gg
[10:08]: Match resuming in 5 seconds!
[10:08]: Match resuming in 4 seconds!
[10:08]: Match resuming in 3 seconds!
[10:08]: Match resuming in 2 seconds!
[10:08]: Match resuming in 1 seconds!
[10:08]: FIGHT!
[8:41]: The Tank has been repaired!
[8:38]: Allied team has stolen the Tank!
[8:37]: The Tank has been damaged!
[8:26]: The Tank has been repaired!
h{ IGLA [8:16]: Testi, you forgot to rejoin CG AC:)
8bits-jesse [8:08]: HAHA
8bits-jesse [8:01]: hes a cheater allright :)
[6:55]: The Tank has been damaged!
[6:51]: Allied team has destroyed the Axis Command Post!
[6:34]: Truck Barrier #1 has been constructed.
[6:17]: Axis Command Post constructed. Charge speed increased!
[6:07]: The Tank has been repaired!
[5:57]: Allied team has destroyed the Bank Doors!
[5:48]: The Tank has been damaged!
[5:44]: Allied team has destroyed the Axis Command Post!
[5:31]: Allied Command Post constructed. Charge speed increased!
[4:10]: Truck Barrier #1 has been destroyed.
[1:24]: Axis have returned the objective!
[0:22]: Axis team has destroyed the Allied Command Post!
[Intermission]: >>> Clock set to: 15:00
[14:45]: Axis Command Post constructed. Charge speed increased!
[14:11]: Allied team has destroyed the Axis Command Post!
[14:03]: Allied Command Post constructed. Charge speed increased!
[12:08]: The Tank has been repaired!
[12:05]: Allied team has stolen the Tank!
[11:54]: The Tank has been damaged!
[11:34]: Tank Barrier #1 has been constructed.
[11:18]: The Tank has been repaired!
[11:01]: Axis team has destroyed the Allied Command Post!
[10:56]: Axis Command Post constructed. Charge speed increased!
[10:36]: The Tank has been damaged!
[10:07]: Truck Barrier #1 has been constructed.
[10:01]: The Tank has been repaired!
[9:51]: Allied team has destroyed the Axis Command Post!
[9:34]: Tank Barrier #1 has been destroyed.
[9:17]: Allied Command Post constructed. Charge speed increased!
[9:14]: The Tank has been damaged!
[8:43]: The Tank has been repaired!
[8:06]: Allied team has destroyed the Bank Doors!
[8:01]: The Tank has been damaged!
[7:38]: Truck Barrier #1 has been destroyed.
[7:09]: Allied team is escaping with the Gold Crate!
8bits.chEwz#####QQQQQ [6:05]: :D
[4:54]: Allied team escaped with the Gold Crate!
[Intermission]: >>> Objective reached at 10:05 (original: 15:00)
h{ ght! [Intermission]: GG
h{ IGLA [Intermission]: gg
[14:44]: Axis Command Post constructed. Charge speed increased!
[12:04]: The Allies have captured the forward bunker!
[11:24]: The Depot Fence has been constructed.
[11:20]: The Allies have breached the Forward Bunker Gate!
[11:11]: Allied team has destroyed the Axis Command Post!
[11:10]: The Allies have opened up the Forward spawn rear exit!
[11:09]: Allied Command Post constructed. Charge speed increased!
[9:57]: The Allies have breached the Depot Gate!
[9:30]: The Allies have breached the Depot's east wall!
[8:20]: The Allies have breached the Depot's west wall!
[6:10]: The Allied Truck is in position!
[5:55]: The Crane Controls have been constructed.
[5:54]: The Allies have activated the crane!
[5:41]: The Allies have loaded the Gold Crate onto the Truck!
h{ IGLA [5:16]: :)!
[3:44]: Match is PAUSED! (Axis)
[3:43]: Match resuming in 225 seconds!
[3:43]: Match resuming in 210 seconds!
[3:43]: Match resuming in 195 seconds!
[3:44]: Match resuming in 10 seconds!
[3:44]: Match resuming in 9 seconds!
[3:44]: Match resuming in 8 seconds!
[3:44]: Match resuming in 7 seconds!
[3:44]: Match resuming in 6 seconds!
[3:44]: Match resuming in 5 seconds!
[3:44]: Match resuming in 4 seconds!
[3:44]: Match resuming in 3 seconds!
[3:44]: Match resuming in 2 seconds!
[3:44]: Match resuming in 1 seconds!
[3:44]: FIGHT!
[1:46]: The Allies have escaped with the Gold Crate!
[Intermission]: >>> Clock set to: 13:13
[12:54]: Axis Command Post constructed. Charge speed increased!
[12:28]: The Allies have captured the forward bunker!
[12:27]: The Axis have captured the forward bunker!
[12:24]: The Allies have captured the forward bunker!
[11:44]: The Allies have breached the Forward Bunker Gate!
[11:31]: The Allies have opened up the Forward spawn rear exit!
[10:17]: Allied team has destroyed the Axis Command Post!
[9:54]: Allied Command Post constructed. Charge speed increased!
8bits.chEwz#####QQQQQ [9:53]: this is bullshit
[8:40]: The Allies have breached the Depot's east wall!
[8:08]: The Depot Fence has been constructed.
[7:08]: The Allies have breached the Depot Gate!
[6:52]: The Allies have breached the Depot's west wall!
[5:14]: The Allied Truck is in position!
[3:31]: The Crane Controls have been constructed.
[3:30]: The Allies have activated the crane!
[3:16]: The Allies have loaded the Gold Crate onto the Truck!
8bits.chEwz#####QQQQQ [2:12]: :D
[1:59]: The Allies have escaped with the Gold Crate!
[Intermission]: >>> Objective reached at 11:14 (original: 13:13)
8bits-powi [Warmup]: restart, moment
[11:36]: Axis Command Post constructed. Charge speed increased!
[10:51]: Allies capture the Forward Bunker!
[10:45]: Allies have breached the Side Entrance!
[9:49]: Allies have breached the Main Entrance and secured the Forward Bunker!
[9:29]: Allied team has destroyed the Axis Command Post!
[9:26]: Allied Command Post constructed. Charge speed increased!
[8:04]: Allies have secured the West Radar Parts!
8bits-sebi [7:51]: aimbot
8bits.chEwz#####QQQQQ [7:36]: :D
8bits.chEwz#####QQQQQ [7:36]: :D
8bits.chEwz#####QQQQQ [7:36]: :D
8bits.chEwz#####QQQQQ [7:36]: :D
8bits.chEwz#####QQQQQ [7:36]: :D
8bits.chEwz#####QQQQQ [7:36]: :D
[6:44]: Match is PAUSED! (Allies)
[6:43]: Match resuming in 225 seconds!
[6:43]: Match resuming in 210 seconds!
[6:43]: Match resuming in 10 seconds!
[6:43]: Match resuming in 9 seconds!
[6:43]: Match resuming in 8 seconds!
[6:43]: Match resuming in 7 seconds!
[6:43]: Match resuming in 6 seconds!
[6:43]: Match resuming in 5 seconds!
[6:43]: Match resuming in 4 seconds!
[6:43]: Match resuming in 3 seconds!
[6:43]: Match resuming in 2 seconds!
[6:43]: Match resuming in 1 seconds!
[6:43]: FIGHT!
[6:04]: Allies have secured the East Radar Parts!
[Intermission]: >>> Clock set to: 5:55
[5:34]: Axis Command Post constructed. Charge speed increased!
[5:11]: Allies capture the Forward Bunker!
[4:23]: Allies have breached the Main Entrance and secured the Forward Bunker!
[3:44]: Allies have breached the Side Entrance!
[1:44]: Allies have secured the East Radar Parts!
h{ IGLA [0:18]: :{XD
h{ IGLA [0:18]: :{XD
h{ IGLA [0:18]: :{XD
h{ IGLA [0:17]: :{XD
h{ IGLA [0:17]: :{XD
h{ IGLA [0:17]: :{XD
h{ IGLA [0:17]: :{XD
[0:17]: Allies have secured the West Radar Parts!
[Intermission]: >>> Objective reached at 5:37 (original: 5:55)
8bits-jesse [Intermission]: worst arti ever XD
h{ milhAus [Intermission]: :EE
8bits-powi [Intermission]: :DDD
hunter [Intermission]: :XDDDDDDDDDDDDDD
hunter [Intermission]: gg
h{ IGLA [Intermission]: this arty
h{ IGLA [Intermission]: testi own
h{ IGLA [Intermission]: :DDDDDDDDDD
hunter [Intermission]: testi
[Intermission]: 8bits.Fobje#####QQQQQ disconnected
[Intermission]: 8bits-DEADMAU5[NL] disconnected
8bits.chEwz#####QQQQQ [Intermission]: lol ggs

These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on. You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:

  • Server crash / restart
  • Players reconnecting with new ids
  • Too many random renames between rounds

Credits to the author of StatWhore of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.