AKASHA ARTS vs rOLLERCOASTERS (2646 views)
nsd
systema
systema
fumoffu
mirror
mirror
10.03.15 23:30 CET
Awards | awarded to | for |
Lady Macbeth | rOLYPOLYmirror | 34 kills |
Killing Spree | rOLLERFumoffu | 4 frags without being killed |
Accountant | rOLYPOLYmirror | 79% kills/killed ratio |
He's dead, Jim! | AKASHA nsd | 2 gibs |
...and stay dead! | AKASHA nsd | 9% gibs/kill |
Lead Poisoning | rOLYPOLYmirror | 29 SMG kills |
Spammity spam spam! | AKASHA stm | 1 SPAM kills |
Fragstealer | AKASHA stm | 143 damage per frag |
Die! Damn you, Die! | rOLLERFumoffu | 236 damage per frag |
What objective? | rOLLERFumoffu | 236 XP |
Red Shirt | AKASHA stm | 46 deaths |
Are these pliers sharp? | AKASHA nsd | 8 deaths without fragging |
Med Pack Whore | AKASHA nsd | 176 damage per death |
Eyes Wide Shut | AKASHA stm | 1 team kills |
Gingerbread man | rOLLERFumoffu | 17 /kills |
» View plaintext endround stats
[8:58]: | Allied team has disabled the South Radar! |
[8:28]: | Allied team has disabled the North Radar! |
[Intermission]: | >>> Clock set to: 1:31 |
AKASHA nsd [Intermission]: | gg |
[0:17]: | Allied team has disabled the South Radar! |
[Intermission]: | >>> Objective NOT reached in time (1:31) |
AKASHA nsd [Intermission]: | :D |
AKASHA nsd [10:39]: | :X:::X:D:XD: |
AKASHA nsd [10:38]: | Internetsting! |
AKASHA nsd [8:04]: | I suck, hitboxes didn't. |
[6:31]: | The Allies have captured the forward bunker! |
[5:21]: | The Allies have breached the Forward Bunker Gate! |
[5:16]: | The Allies have opened up the Forward spawn rear exit! |
[5:14]: | Axis Command Post constructed. Charge speed increased! |
[3:58]: | The Allies have breached the Depot Gate! |
[3:48]: | The Depot Fence has been constructed. |
[3:40]: | Allied team has destroyed the Axis Command Post! |
[3:33]: | Allied Command Post constructed. Charge speed increased! |
[3:28]: | The Allies have breached the Depot's east wall! |
[2:53]: | The Allied Truck is in position! |
[2:51]: | The Crane Controls have been constructed. |
[2:50]: | The Allies have activated the crane! |
[2:37]: | The Allies have loaded the Gold Crate onto the Truck! |
[1:59]: | Match is PAUSED! (Allies) |
AKASHA nsd [1:59]: | stm cant do shiiit |
[1:59]: | Match resuming in 225 seconds! |
AKASHA nsd [1:59]: | lagging in the air |
[1:59]: | Match resuming in 210 seconds! |
[1:59]: | Match resuming in 195 seconds! |
[1:59]: | Match resuming in 10 seconds! |
[1:59]: | Match resuming in 9 seconds! |
[1:59]: | Match resuming in 8 seconds! |
[1:59]: | Match resuming in 7 seconds! |
[1:59]: | Match resuming in 6 seconds! |
[1:59]: | Match resuming in 5 seconds! |
[1:59]: | Match resuming in 4 seconds! |
[1:59]: | Match resuming in 3 seconds! |
[1:59]: | Match resuming in 2 seconds! |
[1:59]: | Match resuming in 1 seconds! |
[1:59]: | FIGHT! |
[Intermission]: | >>> Clock set to: 12:00 |
[10:53]: | The Allies have captured the forward bunker! |
AKASHA nsd [10:47]: | brb |
[10:16]: | The Allies have opened up the Forward spawn rear exit! |
[10:12]: | The Allies have breached the Forward Bunker Gate! |
[9:00]: | The Allies have breached the Depot Gate! |
[8:38]: | Allied Command Post constructed. Charge speed increased! |
AKASHA nsd [8:37]: | Another ? |
[5:23]: | The Allies have breached the Depot's east wall! |
[4:59]: | The Crane Controls have been constructed. |
[4:25]: | The Allied Truck is in position! |
[4:17]: | The Allies have activated the crane! |
[4:03]: | The Allies have loaded the Gold Crate onto the Truck! |
[2:47]: | The Allies have escaped with the Gold Crate! |
[Intermission]: | >>> Objective reached at 9:12 (original: 12:00) |
AKASHA nsd [Intermission]: | GG |
rOLYPOLYmirror [Intermission]: | gg |
AKASHA nsd [Intermission]: | No wars around |
[Intermission]: | rOLLERFumoffu disconnected |
[Intermission]: | AKASHA stm disconnected |
[Intermission]: | AKASHA nsd disconnected |
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
- Server crash / restart
- Players reconnecting with new ids
- Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.