ROCK vs Skull Commando Squad (3233 views)

fi Sherclock
nl mAxwell
nl timbolina
be ViKO


Crossfire ET 2on2 Champions bracket
LB - Round 2

Play offs - #crossfire - Rules
16.03.15 19:00 CET
Awards awarded to for
Lady Macbeth sCs ViKO 48 kills
Killing Spree R*Sherclock 3 frags without being killed
Accountant sCs ViKO 67% kills/killed ratio
He's dead, Jim! sCs ViKO 17 gibs
...and stay dead! sCs ViKO 35% gibs/kill
Lead Poisoning R*Sherclock 41 SMG kills
Spammity spam spam! sCs ViKO 9 SPAM kills
Fragstealer sCs ViKO 212 damage per frag
Die! Damn you, Die! sCs t1Mbo 380 damage per frag
What objective? R*mAxwell 317 XP
Red Shirt sCs ViKO 72 deaths
Are these pliers sharp? sCs t1Mbo 14 deaths without fragging
Med Pack Whore R*mAxwell 153 damage per death
Eyes Wide Shut sCs t1Mbo 2 team kills
Gingerbread man sCs ViKO 33 /kills
Player Summary for the entire Match
[-] (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMD/KD/KdKSDS
R*Sherclock6127843717002710296103631300/02/141/400/523914635
R*mAxwell60317345740218852187921980/02/129/295/925115435
R*605957712811024518817191553280/04/170/295/924515035
sCs t1Mbo5126035680023092519325910/01/432/334/1264137314
sCs ViKO67294487217003399049492360/01/038/389/3206132311
sCs 595548314017026319155188171270/02/070/3813/3235135313
Player Summary for supply
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
R*Sherclock2980931400733844074180/00/09/230/3DD/DKDDDDKDDDD/KXD/DK/D/DDKDDDK/DXDKDK/KDD
R*mAxwell36949251025282239341620/01/18/152/4/DDDDKDDDDDTDDDKDKK/KDK//K/DDTDDDKKD
R*33174185650212620680081800/01/117/382/7
sCs t1Mbo1001122222000153962282500/01/118/63/0///D/KK//KK/K/K/KK/K/KKKKDDKDKDK/K/KK/DKDKK/
sCs ViKO881082225400144046338100/00/019/103/1K/K/KKK/KK/KDKKKDK/K/K/D/DDDK/DK/KKDK/K/K/KDDD/
sCs 942204447400298008620600/01/137/166/1

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
R*Sherclock10011423230001439713559760/01/122/80/0K/K/DK/K/KK/KDK//KK/K/KD/KKK/KK/KDKD/KK/DDKDKD
R*mAxwell100125151520073113253400/01/013/71/1DKKDKKD/KKDKDK/D/K/KDK/K/K/KDK
R*10023938382002170846093760/02/135/151/1
sCs t1Mbo2791829001830083690210/00/29/180/1KDDKDDDDDDD/DDD///DTD/DKDK//DDK/KDDKKD
sCs ViKO33909273001030853394360/01/07/181/0/D/KDDKDKDDK/DKDKK/DD/X//DD/DK//DDDKD
sCs 3018117563011860937084570/01/216/361/1
Player Summary for adlernest
[-] 1st Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
R*Sherclock554459200316381582180/01/04/50/1D/DK/KK/DDDKKD
R*mAxwell1006677100216621312360/00/06/41/1KDDD/KKKDK/KKD
R*781101216300533002894540/01/010/91/2
sCs t1Mbo223629001412161654700/00/13/40/0/KT/KDDDD//D
sCs ViKO696091360061678164600/00/07/72/1DK//KKXDDK/DKK/K/DDD/KK
sCs 469611226011028943300700/00/110/112/1

[-] 2nd Round (click columns to sort, the [+] to expand)
NameEffXPKDGSuiTK/KDGDRTDKnfP/RSMGSPMEvents
R*Sherclock754068100313031148180/00/06/40/1DK/DKK/K/DDKDK
R*mAxwell30323100004924101200/00/02/31/3DD/D/KD//KDKD
R*5372918100722272160180/00/08/71/4
sCs t1Mbo37213800031065115600/00/02/51/0KD/D/D/KDKD
sCs ViKO114368740031095107100/00/05/33/1KK/KKDDK/K/KDKD
sCs 7657111540062160222700/00/07/84/1

» View plaintext endround stats
Player Chats
sCs t1Mbo [Warmup]: this
sCs ViKO [Warmup]: rup
R*mAxwell [Warmup]: 2 mins
R*mAxwell [Warmup]: roomy downloading lol
R*mAxwell [Warmup]: that noob
sCs ViKO [Warmup]: shoutout roomy
R*Sherclock [Warmup]: u can tell him inperson at lan
sCs ViKO [Warmup]: as if I'd come
R*mAxwell [Warmup]: i will kiss evrybody
R*Sherclock [Warmup]: that he is a good guy
R*mAxwell [Warmup]: wait man
sCs t1Mbo [Warmup]: je ping is normaal
R*Sherclock [Warmup]: nee
R*mAxwell [Warmup]: viko we can start but then i use our pause
sCs ViKO [Warmup]: hoe ga je dat doen
R*mAxwell [Warmup]: /pause
sCs ViKO [Warmup]: ah
sCs t1Mbo [Countdown]: glhf
R*Sherclock [Countdown]: u2
[10:21]: The Allies have captured the forward bunker!
[10:19]: The Axis have captured the forward bunker!
R*mAxwell [9:14]: WHAT
sCs t1Mbo [9:04]: afk
R*mAxwell [6:23]: GET HIT
[6:03]: The Allies have captured the forward bunker!
[5:25]: Axis Command Post constructed. Charge speed increased!
[5:04]: The Allies have breached the Forward Bunker Gate!
[4:27]: The Allies have opened up the Forward spawn rear exit!
sCs t1Mbo [3:43]: viko has done syndrome
[2:36]: The Allies have breached the Depot Gate!
[2:32]: The Depot Fence has been constructed.
[1:11]: The Allied Truck is in position!
[Intermission]: >>> Clock set to: 12:00
R*mAxwell [Intermission]: w
R*mAxwell [Intermission]: wp
sCs t1Mbo [Intermission]: gh
[10:25]: Match is PAUSED! (Allies)
[10:24]: Match resuming in 225 seconds!
[10:24]: Match resuming in 210 seconds!
[10:24]: Match resuming in 195 seconds!
[10:24]: Match resuming in 180 seconds!
[10:24]: Match resuming in 10 seconds!
[10:24]: Match resuming in 9 seconds!
[10:24]: Match resuming in 8 seconds!
[10:24]: Match resuming in 7 seconds!
[10:24]: Match resuming in 6 seconds!
[10:24]: Match resuming in 5 seconds!
[10:24]: Match resuming in 4 seconds!
[10:24]: Match resuming in 3 seconds!
[10:24]: Match resuming in 2 seconds!
[10:24]: Match resuming in 1 seconds!
[10:24]: FIGHT!
[6:49]: The Allies have captured the forward bunker!
[6:33]: The Depot Fence has been constructed.
[6:26]: Axis Command Post constructed. Charge speed increased!
[6:03]: The Allies have breached the Forward Bunker Gate!
[5:46]: The Allies have opened up the Forward spawn rear exit!
[3:30]: Allied team has destroyed the Axis Command Post!
[3:26]: Allied Command Post constructed. Charge speed increased!
[1:56]: The Allies have breached the Depot Gate!
[1:35]: The Allies have breached the Depot's east wall!
[Intermission]: >>> Objective NOT reached in time (12:00)
[8:33]: The Doors are opening!!
[8:18]: Allied Command Post spawn active!
[8:18]: Allied Command Post constructed. Charge speed increased!
[7:02]: Match is PAUSED! (Allies)
[7:02]: Match resuming in 225 seconds!
[7:02]: Match resuming in 210 seconds!
[7:01]: Match resuming in 10 seconds!
[7:01]: Match resuming in 9 seconds!
[7:01]: Match resuming in 8 seconds!
[7:01]: Match resuming in 7 seconds!
[7:01]: Match resuming in 6 seconds!
[7:01]: Match resuming in 5 seconds!
[7:01]: Match resuming in 4 seconds!
[7:01]: Match resuming in 3 seconds!
[7:01]: Match resuming in 2 seconds!
[7:01]: Match resuming in 1 seconds!
[7:01]: FIGHT!
[4:02]: Allied team has transmitted the documents!
[Intermission]: >>> Clock set to: 5:57
R*mAxwell [Countdown]: gl
[3:32]: The Doors are opening!!
sCs ViKO [1:47]: gg
[1:36]: Match is PAUSED! (Axis)
R*mAxwell [1:36]: Xd
R*Sherclock [1:36]: good joke
sCs ViKO [1:36]: thx
[1:36]: Match resuming in 10 seconds!
[1:36]: Match resuming in 9 seconds!
[1:36]: Match resuming in 8 seconds!
R*mAxwell [1:36]: :d
[1:36]: Match resuming in 7 seconds!
[1:36]: Match resuming in 6 seconds!
sCs ViKO [1:36]: :d
[1:36]: Match resuming in 5 seconds!
[1:36]: Match resuming in 4 seconds!
[1:36]: Match resuming in 3 seconds!
[1:36]: Match resuming in 2 seconds!
[1:36]: Match resuming in 1 seconds!
[1:36]: FIGHT!
[1:31]: Allied team has transmitted the documents!
[Intermission]: >>> Objective reached at 4:25 (original: 5:57)
R*mAxwell [Intermission]: WP
[Intermission]: sCs ViKO disconnected
R*Sherclock [Intermission]: gg
[Intermission]: R*Sherclock disconnected
[Intermission]: R*mAxwell disconnected

These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on. You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:

  • Server crash / restart
  • Players reconnecting with new ids
  • Too many random renames between rounds

Credits to the author of StatWhore of which we borrowed the awards and the general layout of the stats.
Thanks to Hannes who made the software that extracts all the stats from tv demos available to us.