Axis Command Post constructed. Charge speed increased!
[3:31]:
The Allies have opened up the Forward spawn rear exit!
[3:31]:
The Allies have breached the Forward Bunker Gate!
[0:54]:
The Depot Fence has been constructed.
[0:48]:
The Allies have breached the Depot Gate!
[Intermission]:
>>> Clock set to: 12:00
>> jiN:GO [Warmup]:
roll the bones
[10:14]:
The Allies have captured the forward bunker!
[10:10]:
The Axis have captured the forward bunker!
[9:17]:
The Allies have captured the forward bunker!
[8:55]:
Axis Command Post constructed. Charge speed increased!
[8:36]:
The Allies have breached the Forward Bunker Gate!
[8:25]:
The Allies have opened up the Forward spawn rear exit!
[7:30]:
Allied team has destroyed the Axis Command Post!
[7:24]:
Allied Command Post constructed. Charge speed increased!
[6:30]:
The Depot Fence has been constructed.
[6:14]:
The Allies have breached the Depot Gate!
[5:30]:
The Allies have breached the Depot's east wall!
[5:10]:
The Allied Truck is in position!
>> hunter [2:12]:
x:ddd
[Intermission]:
>>> Objective NOT reached in time (12:00)
>> jiN:GO [Intermission]:
:__D
>> jiN:GO [Warmup]:
ur map, our side
SWEET NgN [Warmup]:
our map we attack
>> jiN:GO [Warmup]:
since when, lmao
SWEET alexL [Warmup]:
since rules on cup :x
SWEET alexL [Countdown]:
gl!
>> jiN:GO [Countdown]:
hfhf
[9:03]:
The Doors are opening!!
[8:42]:
Allied Command Post constructed. Charge speed increased!
[8:42]:
Allied Command Post spawn active!
[6:02]:
Main blast door opening!
[5:53]:
Main blast door closing!
[5:39]:
Allied team has transmitted the documents!
[Intermission]:
>>> Clock set to: 4:20
>> jiN:GO [Warmup]:
roll the bones
>> WuT [Countdown]:
420
>> WuT [Countdown]:
blaze it
>> jiN:GO [1:53]:
gg
[1:49]:
Allied team has transmitted the documents!
[Intermission]:
>>> Objective reached at 2:31 (original: 4:20)
[Intermission]:
>> jiN:GO disconnected
SWEET alexL [Intermission]:
thx alexl
[Intermission]:
>> WuT disconnected
[Intermission]:
SWEET NgN disconnected
[Intermission]:
SWEET alexL disconnected
[Intermission]:
SWEET jONAS disconnected
These stats are experimental and while we usually get very accurate numbers we can't guarantee they are 100% spot on.
You can however view the endroundstats: Those are the endroundstats 1:1 how they were spammed on the server console, they are guaranteed to be correct (unless they're off, which sometimes happens too :p).
Some examples that will definitely break stats:
Server crash / restart
Players reconnecting with new ids
Too many random renames between rounds
Credits to the author of StatWhore
of which we borrowed the awards and the general layout of the stats. Thanks toHannes who made the software that extracts all the stats from tv demos available to us.